Beast Warriors with Albedo Base XL
Input
prompt
Specify things to see in the output
(Photorealistic), full body, a dark fantasy devil predator, photographic, ultra detail, full detail, 8k best quality, realistic, 8k, micro intricate details, vibrant, beautiful, painterly, detailed, textural, artistic, by artificial nightmares, A lush valley hidden deep within the mountains, surrounded by towering cliffs and cascading waterfalls. A gentle mist hangs in the air, and the sun casts a soft, golden light that illuminates the trees and wildflowers. A gentle stream winds its way through the valley, creating a tranquil atmosphere. The air is filled with the sound of birdsong, and the scent of pine and wildflowers. The ground is covered in a blanket of moss and ferns, and the trees are alive with the activity of various creatures. In the distance, snow-capped mountains loom, a reminder of the beauty and grandeur of the natural world, realistic skin, realistic human anatomy, realistic effects, realistic light and shadow, hailoknight, weapon, holding weapon, holding sword, sword, glowing, 8k, HDR, f.1/2, 70mm lens, Kodak, Analog style, <lora:SDXL Detail:1>
negative_prompt
Specify things to not see in the output
amateur quality, vague shapes, vague texture, wrong perspective, ugly, dowdy style, ((badhandv4)), ((negative_hand-neg)), ((bad-hands-5)), ((asians:1.6)), ((japanese:1.6)), ((too many nipple:1.6)), ((deformed nipple:1.6)), ((nipples:2)), ((ugly nipple:1.6)), ((mutated nipple:1.6)), ((out of frame:1.6)), ((deformed iris, deformed pupils, semi-realistic, cgi, 3d, render, sketch, cartoon, drawing, anime:1.2)), ((text, watermark username:1.6)), ((jpeg artifacts:1.6)), Endless_Up_SDXL_Neg, (((not-master-degree-anatomy-perfect, sad-eyes, not-accurately-perfect-5-anatomy, nightmarish-5-anatomy, displayed-incorrectly-5-anatomy, unrecognizable-5-anatomy, unsteady-5-anatomy, not-extactly-only-5-anatomy, less-than-5-anatomy, more-than-5-anatomy, strange-5-anatomy, incorrect-5-anatomy, wildly-bent-anatomy, text, watermark. animal-ears, fake-animal-ears, washed-out, faded, inaccurate-anatomy, extra-anatomy, missing-anatomy, blurry, harelips, holding-hands, depth-of-field, worst-human-external-anatomy, worst-human-hands-anatomy, worst-human-fingers-anatomy, worst-detailed-eyes, worst-detailed-fingers, worst-human-feet-anatomy, worst-human-toes-anatomy, worst-detailed-feet, worst-detailed-toes, worst-facial-details, ugly-detailed-fingers, ugly-detailed-toes,fingers-in-worst-possible-shape, worst-detailed-eyes, undetailed-eyes, undetailed-fingers, undetailed-toes))),
num_outputs
Number of output images
3
width
Output image width
1344
height
Output image height
1344
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
true
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
1871578669
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 3M SDE Karras
samping_steps
Number of denoising steps
40
cfg_scale
Scale for classifier-free guidance
3
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
sdxl_vae.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/6bf01294deef4ae3a86dcdf0c8257faf/00000-1871578669.webp
https://files.tungsten.run/uploads/e6adc9cc61834d0d8f578617194553ea/00001-1871578670.webp
https://files.tungsten.run/uploads/e46c51c17ac8445a8a77c2f6475be7fa/00002-1871578671.webp
Finished in 323.4 seconds
Setting up the model... Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: (Photorealistic), full body, a dark fantasy devil predator, photographic, ultra detail, full detail, 8k best quality, realistic, 8k, micro intricate details, vibrant, beautiful, painterly, detailed, textural, artistic, by artificial nightmares, A lush valley hidden deep within the mountains, surrounded by towering cliffs and cascading waterfalls. A gentle mist hangs in the air, and the sun casts a soft, golden light that illuminates the trees and wildflowers. A gentle stream winds its way through the valley, creating a tranquil atmosphere. The air is filled with the sound of birdsong, and the scent of pine and wildflowers. The ground is covered in a blanket of moss and ferns, and the trees are alive with the activity of various creatures. In the distance, snow-capped mountains loom, a reminder of the beauty and grandeur of the natural world, realistic skin, realistic human anatomy, realistic effects, realistic light and shadow, hailoknight, weapon, holding weapon, holding sword, sword, glowing, 8k, HDR, f.1/2, 70mm lens, Kodak, Analog style, <lora:SDXL Detail:1> Full negative prompt: amateur quality, vague shapes, vague texture, wrong perspective, ugly, dowdy style, ((badhandv4)), ((negative_hand-neg)), ((bad-hands-5)), ((asians:1.6)), ((japanese:1.6)), ((too many nipple:1.6)), ((deformed nipple:1.6)), ((nipples:2)), ((ugly nipple:1.6)), ((mutated nipple:1.6)), ((out of frame:1.6)), ((deformed iris, deformed pupils, semi-realistic, cgi, 3d, render, sketch, cartoon, drawing, anime:1.2)), ((text, watermark username:1.6)), ((jpeg artifacts:1.6)), Endless_Up_SDXL_Neg, (((not-master-degree-anatomy-perfect, sad-eyes, not-accurately-perfect-5-anatomy, nightmarish-5-anatomy, displayed-incorrectly-5-anatomy, unrecognizable-5-anatomy, unsteady-5-anatomy, not-extactly-only-5-anatomy, less-than-5-anatomy, more-than-5-anatomy, strange-5-anatomy, incorrect-5-anatomy, wildly-bent-anatomy, text, watermark. animal-ears, fake-animal-ears, washed-out, faded, inaccurate-anatomy, extra-anatomy, missing-anatomy, blurry, harelips, holding-hands, depth-of-field, worst-human-external-anatomy, worst-human-hands-anatomy, worst-human-fingers-anatomy, worst-detailed-eyes, worst-detailed-fingers, worst-human-feet-anatomy, worst-human-toes-anatomy, worst-detailed-feet, worst-detailed-toes, worst-facial-details, ugly-detailed-fingers, ugly-detailed-toes,fingers-in-worst-possible-shape, worst-detailed-eyes, undetailed-eyes, undetailed-fingers, undetailed-toes))), 0%| | 0/40 [00:00<?, ?it/s] 2%|▎ | 1/40 [00:05<03:19, 5.12s/it] 5%|▌ | 2/40 [00:09<03:03, 4.82s/it] 8%|▊ | 3/40 [00:14<03:03, 4.95s/it] 10%|█ | 4/40 [00:19<02:56, 4.90s/it] 12%|█▎ | 5/40 [00:24<02:53, 4.96s/it] 15%|█▌ | 6/40 [00:29<02:47, 4.94s/it] 18%|█▊ | 7/40 [00:34<02:46, 5.04s/it] 20%|██ | 8/40 [00:40<02:47, 5.24s/it] 22%|██▎ | 9/40 [00:45<02:38, 5.12s/it] 25%|██▌ | 10/40 [00:50<02:30, 5.00s/it] 28%|██▊ | 11/40 [00:54<02:22, 4.93s/it] 30%|███ | 12/40 [00:59<02:18, 4.95s/it] 32%|███▎ | 13/40 [01:04<02:13, 4.96s/it] 35%|███▌ | 14/40 [01:09<02:09, 4.97s/it] 38%|███▊ | 15/40 [01:14<02:05, 5.00s/it] 40%|████ | 16/40 [01:19<01:57, 4.91s/it] 42%|████▎ | 17/40 [01:24<01:51, 4.83s/it] 45%|████▌ | 18/40 [01:29<01:47, 4.90s/it] 48%|████▊ | 19/40 [01:33<01:38, 4.68s/it] 50%|█████ | 20/40 [01:37<01:31, 4.56s/it] 52%|█████▎ | 21/40 [01:42<01:26, 4.56s/it] 55%|█████▌ | 22/40 [01:47<01:24, 4.67s/it] 57%|█████▊ | 23/40 [01:51<01:18, 4.63s/it] 60%|██████ | 24/40 [01:56<01:14, 4.67s/it] 62%|██████▎ | 25/40 [02:00<01:08, 4.56s/it] 65%|██████▌ | 26/40 [02:05<01:02, 4.48s/it] 68%|██████▊ | 27/40 [02:09<00:59, 4.57s/it] 70%|███████ | 28/40 [02:14<00:55, 4.66s/it] 72%|███████▎ | 29/40 [02:18<00:49, 4.51s/it] 75%|███████▌ | 30/40 [02:23<00:44, 4.47s/it] 78%|███████▊ | 31/40 [02:27<00:39, 4.33s/it] 80%|████████ | 32/40 [02:31<00:33, 4.22s/it] 82%|████████▎ | 33/40 [02:36<00:30, 4.38s/it] 85%|████████▌ | 34/40 [02:40<00:26, 4.49s/it] 88%|████████▊ | 35/40 [02:45<00:22, 4.48s/it] 90%|█████████ | 36/40 [02:49<00:17, 4.43s/it] 92%|█████████▎| 37/40 [02:53<00:12, 4.32s/it] 95%|█████████▌| 38/40 [02:57<00:08, 4.28s/it] 98%|█████████▊| 39/40 [03:01<00:04, 4.16s/it] 100%|██████████| 40/40 [03:04<00:00, 3.64s/it] 100%|██████████| 40/40 [03:04<00:00, 4.60s/it] Decoding latents in cuda:0... done in 4.5s Move latents to cpu... done in 0.05s 0: 640x640 1 face, 7.8ms Speed: 3.7ms preprocess, 7.8ms inference, 17.5ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/19 [00:00<?, ?it/s] 5%|▌ | 1/19 [00:01<00:30, 1.70s/it] 11%|█ | 2/19 [00:03<00:26, 1.57s/it] 16%|█▌ | 3/19 [00:04<00:25, 1.56s/it] 21%|██ | 4/19 [00:06<00:22, 1.50s/it] 26%|██▋ | 5/19 [00:07<00:20, 1.46s/it] 32%|███▏ | 6/19 [00:09<00:19, 1.50s/it] 37%|███▋ | 7/19 [00:10<00:17, 1.49s/it] 42%|████▏ | 8/19 [00:11<00:15, 1.45s/it] 47%|████▋ | 9/19 [00:13<00:14, 1.44s/it] 53%|█████▎ | 10/19 [00:14<00:12, 1.39s/it] 58%|█████▊ | 11/19 [00:15<00:10, 1.35s/it] 63%|██████▎ | 12/19 [00:17<00:09, 1.41s/it] 68%|██████▊ | 13/19 [00:18<00:08, 1.40s/it] 74%|███████▎ | 14/19 [00:20<00:07, 1.42s/it] 79%|███████▉ | 15/19 [00:21<00:05, 1.41s/it] 84%|████████▍ | 16/19 [00:22<00:04, 1.38s/it] 89%|████████▉ | 17/19 [00:24<00:02, 1.37s/it] 95%|█████████▍| 18/19 [00:25<00:01, 1.27s/it] 100%|██████████| 19/19 [00:26<00:00, 1.12s/it] 100%|██████████| 19/19 [00:26<00:00, 1.38s/it] Decoding latents in cuda:0... done in 1.5s Move latents to cpu... done in 0.02s 0: 640x640 (no detections), 7.3ms Speed: 3.5ms preprocess, 7.3ms inference, 0.9ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 1 with 2nd settings. 0: 640x640 (no detections), 7.4ms Speed: 3.2ms preprocess, 7.4ms inference, 0.8ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 2 with 1st settings. 0: 640x640 1 hand, 7.3ms Speed: 3.2ms preprocess, 7.3ms inference, 1.7ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/19 [00:00<?, ?it/s] 5%|▌ | 1/19 [00:01<00:28, 1.61s/it] 11%|█ | 2/19 [00:03<00:26, 1.55s/it] 16%|█▌ | 3/19 [00:04<00:24, 1.54s/it] 21%|██ | 4/19 [00:06<00:22, 1.48s/it] 26%|██▋ | 5/19 [00:07<00:20, 1.45s/it] 32%|███▏ | 6/19 [00:08<00:19, 1.49s/it] 37%|███▋ | 7/19 [00:10<00:17, 1.48s/it] 42%|████▏ | 8/19 [00:11<00:15, 1.44s/it] 47%|████▋ | 9/19 [00:13<00:14, 1.44s/it] 53%|█████▎ | 10/19 [00:14<00:12, 1.39s/it] 58%|█████▊ | 11/19 [00:15<00:10, 1.35s/it] 63%|██████▎ | 12/19 [00:17<00:09, 1.41s/it] 68%|██████▊ | 13/19 [00:18<00:08, 1.40s/it] 74%|███████▎ | 14/19 [00:20<00:07, 1.41s/it] 79%|███████▉ | 15/19 [00:21<00:05, 1.41s/it] 84%|████████▍ | 16/19 [00:22<00:04, 1.38s/it] 89%|████████▉ | 17/19 [00:24<00:02, 1.37s/it] 95%|█████████▍| 18/19 [00:25<00:01, 1.26s/it] 100%|██████████| 19/19 [00:25<00:00, 1.11s/it] 100%|██████████| 19/19 [00:25<00:00, 1.37s/it] Decoding latents in cuda:0... done in 1.5s Move latents to cpu... done in 0.02s 0: 640x640 (no detections), 7.4ms Speed: 3.2ms preprocess, 7.4ms inference, 0.8ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 3 with 1st settings. 0: 640x640 2 hands, 7.2ms Speed: 3.3ms preprocess, 7.2ms inference, 1.7ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/19 [00:00<?, ?it/s] 5%|▌ | 1/19 [00:01<00:28, 1.61s/it] 11%|█ | 2/19 [00:03<00:25, 1.53s/it] 16%|█▌ | 3/19 [00:04<00:24, 1.53s/it] 21%|██ | 4/19 [00:06<00:22, 1.48s/it] 26%|██▋ | 5/19 [00:07<00:20, 1.45s/it] 32%|███▏ | 6/19 [00:08<00:19, 1.50s/it] 37%|███▋ | 7/19 [00:10<00:17, 1.49s/it] 42%|████▏ | 8/19 [00:11<00:15, 1.44s/it] 47%|████▋ | 9/19 [00:13<00:14, 1.44s/it] 53%|█████▎ | 10/19 [00:14<00:12, 1.39s/it] 58%|█████▊ | 11/19 [00:15<00:10, 1.35s/it] 63%|██████▎ | 12/19 [00:17<00:09, 1.41s/it] 68%|██████▊ | 13/19 [00:18<00:08, 1.40s/it] 74%|███████▎ | 14/19 [00:20<00:07, 1.43s/it] 79%|███████▉ | 15/19 [00:21<00:05, 1.43s/it] 84%|████████▍ | 16/19 [00:22<00:04, 1.39s/it] 89%|████████▉ | 17/19 [00:24<00:02, 1.38s/it] 95%|█████████▍| 18/19 [00:25<00:01, 1.28s/it] 100%|██████████| 19/19 [00:26<00:00, 1.12s/it] 100%|██████████| 19/19 [00:26<00:00, 1.37s/it] Decoding latents in cuda:0... done in 1.5s Move latents to cpu... done in 0.02s 0%| | 0/19 [00:00<?, ?it/s] 5%|▌ | 1/19 [00:01<00:29, 1.64s/it] 11%|█ | 2/19 [00:03<00:26, 1.55s/it] 16%|█▌ | 3/19 [00:04<00:24, 1.55s/it] 21%|██ | 4/19 [00:06<00:22, 1.49s/it] 26%|██▋ | 5/19 [00:07<00:20, 1.45s/it] 32%|███▏ | 6/19 [00:09<00:19, 1.50s/it] 37%|███▋ | 7/19 [00:10<00:17, 1.49s/it] 42%|████▏ | 8/19 [00:11<00:15, 1.45s/it] 47%|████▋ | 9/19 [00:13<00:14, 1.45s/it] 53%|█████▎ | 10/19 [00:14<00:12, 1.40s/it] 58%|█████▊ | 11/19 [00:15<00:10, 1.36s/it] 63%|██████▎ | 12/19 [00:17<00:09, 1.42s/it] 68%|██████▊ | 13/19 [00:18<00:08, 1.41s/it] 74%|███████▎ | 14/19 [00:20<00:07, 1.42s/it] 79%|███████▉ | 15/19 [00:21<00:05, 1.41s/it] 84%|████████▍ | 16/19 [00:22<00:04, 1.38s/it] 89%|████████▉ | 17/19 [00:24<00:02, 1.38s/it] 95%|█████████▍| 18/19 [00:25<00:01, 1.27s/it] 100%|██████████| 19/19 [00:26<00:00, 1.12s/it] 100%|██████████| 19/19 [00:26<00:00, 1.37s/it] Decoding latents in cuda:0... done in 1.5s Move latents to cpu... done in 0.0s Uploading outputs... Finished.
prompt
Specify things to see in the output
(Photorealistic), full body, a dark fantasy devil predator, photographic, ultra detail, full detail, 8k best quality, realistic, 8k, micro intricate details, vibrant, beautiful, painterly, detailed, textural, artistic, by artificial nightmares, A lush valley hidden deep within the mountains, surrounded by towering cliffs and cascading waterfalls. A gentle mist hangs in the air, and the sun casts a soft, golden light that illuminates the trees and wildflowers. A gentle stream winds its way through the valley, creating a tranquil atmosphere. The air is filled with the sound of birdsong, and the scent of pine and wildflowers. The ground is covered in a blanket of moss and ferns, and the trees are alive with the activity of various creatures. In the distance, snow-capped mountains loom, a reminder of the beauty and grandeur of the natural world, realistic skin, realistic human anatomy, realistic effects, realistic light and shadow, hailoknight, weapon, holding weapon, holding sword, sword, glowing, 8k, HDR, f.1/2, 70mm lens, Kodak, Analog style, <lora:SDXL Detail:1>
negative_prompt
Specify things to not see in the output
amateur quality, vague shapes, vague texture, wrong perspective, ugly, dowdy style, ((badhandv4)), ((negative_hand-neg)), ((bad-hands-5)), ((asians:1.6)), ((japanese:1.6)), ((too many nipple:1.6)), ((deformed nipple:1.6)), ((nipples:2)), ((ugly nipple:1.6)), ((mutated nipple:1.6)), ((out of frame:1.6)), ((deformed iris, deformed pupils, semi-realistic, cgi, 3d, render, sketch, cartoon, drawing, anime:1.2)), ((text, watermark username:1.6)), ((jpeg artifacts:1.6)), Endless_Up_SDXL_Neg, (((not-master-degree-anatomy-perfect, sad-eyes, not-accurately-perfect-5-anatomy, nightmarish-5-anatomy, displayed-incorrectly-5-anatomy, unrecognizable-5-anatomy, unsteady-5-anatomy, not-extactly-only-5-anatomy, less-than-5-anatomy, more-than-5-anatomy, strange-5-anatomy, incorrect-5-anatomy, wildly-bent-anatomy, text, watermark. animal-ears, fake-animal-ears, washed-out, faded, inaccurate-anatomy, extra-anatomy, missing-anatomy, blurry, harelips, holding-hands, depth-of-field, worst-human-external-anatomy, worst-human-hands-anatomy, worst-human-fingers-anatomy, worst-detailed-eyes, worst-detailed-fingers, worst-human-feet-anatomy, worst-human-toes-anatomy, worst-detailed-feet, worst-detailed-toes, worst-facial-details, ugly-detailed-fingers, ugly-detailed-toes,fingers-in-worst-possible-shape, worst-detailed-eyes, undetailed-eyes, undetailed-fingers, undetailed-toes))),
num_outputs
Number of output images
3
width
Output image width
1344
height
Output image height
1344
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
true
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
1871578669
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 3M SDE Karras
samping_steps
Number of denoising steps
40
cfg_scale
Scale for classifier-free guidance
3
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
sdxl_vae.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/6bf01294deef4ae3a86dcdf0c8257faf/00000-1871578669.webp
https://files.tungsten.run/uploads/e6adc9cc61834d0d8f578617194553ea/00001-1871578670.webp
https://files.tungsten.run/uploads/e46c51c17ac8445a8a77c2f6475be7fa/00002-1871578671.webp
Finished in 323.4 seconds
Setting up the model... Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: (Photorealistic), full body, a dark fantasy devil predator, photographic, ultra detail, full detail, 8k best quality, realistic, 8k, micro intricate details, vibrant, beautiful, painterly, detailed, textural, artistic, by artificial nightmares, A lush valley hidden deep within the mountains, surrounded by towering cliffs and cascading waterfalls. A gentle mist hangs in the air, and the sun casts a soft, golden light that illuminates the trees and wildflowers. A gentle stream winds its way through the valley, creating a tranquil atmosphere. The air is filled with the sound of birdsong, and the scent of pine and wildflowers. The ground is covered in a blanket of moss and ferns, and the trees are alive with the activity of various creatures. In the distance, snow-capped mountains loom, a reminder of the beauty and grandeur of the natural world, realistic skin, realistic human anatomy, realistic effects, realistic light and shadow, hailoknight, weapon, holding weapon, holding sword, sword, glowing, 8k, HDR, f.1/2, 70mm lens, Kodak, Analog style, <lora:SDXL Detail:1> Full negative prompt: amateur quality, vague shapes, vague texture, wrong perspective, ugly, dowdy style, ((badhandv4)), ((negative_hand-neg)), ((bad-hands-5)), ((asians:1.6)), ((japanese:1.6)), ((too many nipple:1.6)), ((deformed nipple:1.6)), ((nipples:2)), ((ugly nipple:1.6)), ((mutated nipple:1.6)), ((out of frame:1.6)), ((deformed iris, deformed pupils, semi-realistic, cgi, 3d, render, sketch, cartoon, drawing, anime:1.2)), ((text, watermark username:1.6)), ((jpeg artifacts:1.6)), Endless_Up_SDXL_Neg, (((not-master-degree-anatomy-perfect, sad-eyes, not-accurately-perfect-5-anatomy, nightmarish-5-anatomy, displayed-incorrectly-5-anatomy, unrecognizable-5-anatomy, unsteady-5-anatomy, not-extactly-only-5-anatomy, less-than-5-anatomy, more-than-5-anatomy, strange-5-anatomy, incorrect-5-anatomy, wildly-bent-anatomy, text, watermark. animal-ears, fake-animal-ears, washed-out, faded, inaccurate-anatomy, extra-anatomy, missing-anatomy, blurry, harelips, holding-hands, depth-of-field, worst-human-external-anatomy, worst-human-hands-anatomy, worst-human-fingers-anatomy, worst-detailed-eyes, worst-detailed-fingers, worst-human-feet-anatomy, worst-human-toes-anatomy, worst-detailed-feet, worst-detailed-toes, worst-facial-details, ugly-detailed-fingers, ugly-detailed-toes,fingers-in-worst-possible-shape, worst-detailed-eyes, undetailed-eyes, undetailed-fingers, undetailed-toes))), 0%| | 0/40 [00:00<?, ?it/s] 2%|▎ | 1/40 [00:05<03:19, 5.12s/it] 5%|▌ | 2/40 [00:09<03:03, 4.82s/it] 8%|▊ | 3/40 [00:14<03:03, 4.95s/it] 10%|█ | 4/40 [00:19<02:56, 4.90s/it] 12%|█▎ | 5/40 [00:24<02:53, 4.96s/it] 15%|█▌ | 6/40 [00:29<02:47, 4.94s/it] 18%|█▊ | 7/40 [00:34<02:46, 5.04s/it] 20%|██ | 8/40 [00:40<02:47, 5.24s/it] 22%|██▎ | 9/40 [00:45<02:38, 5.12s/it] 25%|██▌ | 10/40 [00:50<02:30, 5.00s/it] 28%|██▊ | 11/40 [00:54<02:22, 4.93s/it] 30%|███ | 12/40 [00:59<02:18, 4.95s/it] 32%|███▎ | 13/40 [01:04<02:13, 4.96s/it] 35%|███▌ | 14/40 [01:09<02:09, 4.97s/it] 38%|███▊ | 15/40 [01:14<02:05, 5.00s/it] 40%|████ | 16/40 [01:19<01:57, 4.91s/it] 42%|████▎ | 17/40 [01:24<01:51, 4.83s/it] 45%|████▌ | 18/40 [01:29<01:47, 4.90s/it] 48%|████▊ | 19/40 [01:33<01:38, 4.68s/it] 50%|█████ | 20/40 [01:37<01:31, 4.56s/it] 52%|█████▎ | 21/40 [01:42<01:26, 4.56s/it] 55%|█████▌ | 22/40 [01:47<01:24, 4.67s/it] 57%|█████▊ | 23/40 [01:51<01:18, 4.63s/it] 60%|██████ | 24/40 [01:56<01:14, 4.67s/it] 62%|██████▎ | 25/40 [02:00<01:08, 4.56s/it] 65%|██████▌ | 26/40 [02:05<01:02, 4.48s/it] 68%|██████▊ | 27/40 [02:09<00:59, 4.57s/it] 70%|███████ | 28/40 [02:14<00:55, 4.66s/it] 72%|███████▎ | 29/40 [02:18<00:49, 4.51s/it] 75%|███████▌ | 30/40 [02:23<00:44, 4.47s/it] 78%|███████▊ | 31/40 [02:27<00:39, 4.33s/it] 80%|████████ | 32/40 [02:31<00:33, 4.22s/it] 82%|████████▎ | 33/40 [02:36<00:30, 4.38s/it] 85%|████████▌ | 34/40 [02:40<00:26, 4.49s/it] 88%|████████▊ | 35/40 [02:45<00:22, 4.48s/it] 90%|█████████ | 36/40 [02:49<00:17, 4.43s/it] 92%|█████████▎| 37/40 [02:53<00:12, 4.32s/it] 95%|█████████▌| 38/40 [02:57<00:08, 4.28s/it] 98%|█████████▊| 39/40 [03:01<00:04, 4.16s/it] 100%|██████████| 40/40 [03:04<00:00, 3.64s/it] 100%|██████████| 40/40 [03:04<00:00, 4.60s/it] Decoding latents in cuda:0... done in 4.5s Move latents to cpu... done in 0.05s 0: 640x640 1 face, 7.8ms Speed: 3.7ms preprocess, 7.8ms inference, 17.5ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/19 [00:00<?, ?it/s] 5%|▌ | 1/19 [00:01<00:30, 1.70s/it] 11%|█ | 2/19 [00:03<00:26, 1.57s/it] 16%|█▌ | 3/19 [00:04<00:25, 1.56s/it] 21%|██ | 4/19 [00:06<00:22, 1.50s/it] 26%|██▋ | 5/19 [00:07<00:20, 1.46s/it] 32%|███▏ | 6/19 [00:09<00:19, 1.50s/it] 37%|███▋ | 7/19 [00:10<00:17, 1.49s/it] 42%|████▏ | 8/19 [00:11<00:15, 1.45s/it] 47%|████▋ | 9/19 [00:13<00:14, 1.44s/it] 53%|█████▎ | 10/19 [00:14<00:12, 1.39s/it] 58%|█████▊ | 11/19 [00:15<00:10, 1.35s/it] 63%|██████▎ | 12/19 [00:17<00:09, 1.41s/it] 68%|██████▊ | 13/19 [00:18<00:08, 1.40s/it] 74%|███████▎ | 14/19 [00:20<00:07, 1.42s/it] 79%|███████▉ | 15/19 [00:21<00:05, 1.41s/it] 84%|████████▍ | 16/19 [00:22<00:04, 1.38s/it] 89%|████████▉ | 17/19 [00:24<00:02, 1.37s/it] 95%|█████████▍| 18/19 [00:25<00:01, 1.27s/it] 100%|██████████| 19/19 [00:26<00:00, 1.12s/it] 100%|██████████| 19/19 [00:26<00:00, 1.38s/it] Decoding latents in cuda:0... done in 1.5s Move latents to cpu... done in 0.02s 0: 640x640 (no detections), 7.3ms Speed: 3.5ms preprocess, 7.3ms inference, 0.9ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 1 with 2nd settings. 0: 640x640 (no detections), 7.4ms Speed: 3.2ms preprocess, 7.4ms inference, 0.8ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 2 with 1st settings. 0: 640x640 1 hand, 7.3ms Speed: 3.2ms preprocess, 7.3ms inference, 1.7ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/19 [00:00<?, ?it/s] 5%|▌ | 1/19 [00:01<00:28, 1.61s/it] 11%|█ | 2/19 [00:03<00:26, 1.55s/it] 16%|█▌ | 3/19 [00:04<00:24, 1.54s/it] 21%|██ | 4/19 [00:06<00:22, 1.48s/it] 26%|██▋ | 5/19 [00:07<00:20, 1.45s/it] 32%|███▏ | 6/19 [00:08<00:19, 1.49s/it] 37%|███▋ | 7/19 [00:10<00:17, 1.48s/it] 42%|████▏ | 8/19 [00:11<00:15, 1.44s/it] 47%|████▋ | 9/19 [00:13<00:14, 1.44s/it] 53%|█████▎ | 10/19 [00:14<00:12, 1.39s/it] 58%|█████▊ | 11/19 [00:15<00:10, 1.35s/it] 63%|██████▎ | 12/19 [00:17<00:09, 1.41s/it] 68%|██████▊ | 13/19 [00:18<00:08, 1.40s/it] 74%|███████▎ | 14/19 [00:20<00:07, 1.41s/it] 79%|███████▉ | 15/19 [00:21<00:05, 1.41s/it] 84%|████████▍ | 16/19 [00:22<00:04, 1.38s/it] 89%|████████▉ | 17/19 [00:24<00:02, 1.37s/it] 95%|█████████▍| 18/19 [00:25<00:01, 1.26s/it] 100%|██████████| 19/19 [00:25<00:00, 1.11s/it] 100%|██████████| 19/19 [00:25<00:00, 1.37s/it] Decoding latents in cuda:0... done in 1.5s Move latents to cpu... done in 0.02s 0: 640x640 (no detections), 7.4ms Speed: 3.2ms preprocess, 7.4ms inference, 0.8ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 3 with 1st settings. 0: 640x640 2 hands, 7.2ms Speed: 3.3ms preprocess, 7.2ms inference, 1.7ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/19 [00:00<?, ?it/s] 5%|▌ | 1/19 [00:01<00:28, 1.61s/it] 11%|█ | 2/19 [00:03<00:25, 1.53s/it] 16%|█▌ | 3/19 [00:04<00:24, 1.53s/it] 21%|██ | 4/19 [00:06<00:22, 1.48s/it] 26%|██▋ | 5/19 [00:07<00:20, 1.45s/it] 32%|███▏ | 6/19 [00:08<00:19, 1.50s/it] 37%|███▋ | 7/19 [00:10<00:17, 1.49s/it] 42%|████▏ | 8/19 [00:11<00:15, 1.44s/it] 47%|████▋ | 9/19 [00:13<00:14, 1.44s/it] 53%|█████▎ | 10/19 [00:14<00:12, 1.39s/it] 58%|█████▊ | 11/19 [00:15<00:10, 1.35s/it] 63%|██████▎ | 12/19 [00:17<00:09, 1.41s/it] 68%|██████▊ | 13/19 [00:18<00:08, 1.40s/it] 74%|███████▎ | 14/19 [00:20<00:07, 1.43s/it] 79%|███████▉ | 15/19 [00:21<00:05, 1.43s/it] 84%|████████▍ | 16/19 [00:22<00:04, 1.39s/it] 89%|████████▉ | 17/19 [00:24<00:02, 1.38s/it] 95%|█████████▍| 18/19 [00:25<00:01, 1.28s/it] 100%|██████████| 19/19 [00:26<00:00, 1.12s/it] 100%|██████████| 19/19 [00:26<00:00, 1.37s/it] Decoding latents in cuda:0... done in 1.5s Move latents to cpu... done in 0.02s 0%| | 0/19 [00:00<?, ?it/s] 5%|▌ | 1/19 [00:01<00:29, 1.64s/it] 11%|█ | 2/19 [00:03<00:26, 1.55s/it] 16%|█▌ | 3/19 [00:04<00:24, 1.55s/it] 21%|██ | 4/19 [00:06<00:22, 1.49s/it] 26%|██▋ | 5/19 [00:07<00:20, 1.45s/it] 32%|███▏ | 6/19 [00:09<00:19, 1.50s/it] 37%|███▋ | 7/19 [00:10<00:17, 1.49s/it] 42%|████▏ | 8/19 [00:11<00:15, 1.45s/it] 47%|████▋ | 9/19 [00:13<00:14, 1.45s/it] 53%|█████▎ | 10/19 [00:14<00:12, 1.40s/it] 58%|█████▊ | 11/19 [00:15<00:10, 1.36s/it] 63%|██████▎ | 12/19 [00:17<00:09, 1.42s/it] 68%|██████▊ | 13/19 [00:18<00:08, 1.41s/it] 74%|███████▎ | 14/19 [00:20<00:07, 1.42s/it] 79%|███████▉ | 15/19 [00:21<00:05, 1.41s/it] 84%|████████▍ | 16/19 [00:22<00:04, 1.38s/it] 89%|████████▉ | 17/19 [00:24<00:02, 1.38s/it] 95%|█████████▍| 18/19 [00:25<00:01, 1.27s/it] 100%|██████████| 19/19 [00:26<00:00, 1.12s/it] 100%|██████████| 19/19 [00:26<00:00, 1.37s/it] Decoding latents in cuda:0... done in 1.5s Move latents to cpu... done in 0.0s Uploading outputs... Finished.