Dark Warriors with Choco Burrito
Input
prompt
Specify things to see in the output
Dark fantasy scene of a male warrior in a cursed forest, with a focus on the eerie atmosphere and the fierce determination in the warrior stance
negative_prompt
Specify things to not see in the output
extra fingers, bad-hands-5, fewer fingers, by bad-artist, (bad eyes:1.2), (misfigured pupils:1.2), EasyNegativeV2, FastNegativeV2, (bad clothing:1.3), (undetailed clothing:1.3), (nonsensical backrounds:1.2), (bad backrounds:1.2),(bad shadows:1.2), (bad anatomy:1.3), (3d nose, real nose:1.4),
num_outputs
Number of output images
4
width
Output image width
768
height
Output image height
768
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
true
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
saturation
Adjust saturation
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
3412179434
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M SDE Karras
samping_steps
Number of denoising steps
20
cfg_scale
Scale for classifier-free guidance
8
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
kl-f8-anime2_fp16.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/fd7f39aa2781440fa26f655797779458/00000-3412179434.webp
https://files.tungsten.run/uploads/da7247bb940c49b4b0da33fc0a62adda/00001-3412179435.webp
https://files.tungsten.run/uploads/58dde1f708cf41df9c2af88070995f05/00002-3412179436.webp
https://files.tungsten.run/uploads/74babf11bd704f41bc14df4aec04b546/00003-3412179437.webp
Finished in 54.5 seconds
Preparing inputs... Processing... Loading VAE weight: models/VAE/kl-f8-anime2_fp16.safetensors Full prompt: Dark fantasy scene of a male warrior in a cursed forest, with a focus on the eerie atmosphere and the fierce determination in the warrior stance Full negative prompt: extra fingers, bad-hands-5, fewer fingers, by bad-artist, (bad eyes:1.2), (misfigured pupils:1.2), EasyNegativeV2, FastNegativeV2, (bad clothing:1.3), (undetailed clothing:1.3), (nonsensical backrounds:1.2), (bad backrounds:1.2),(bad shadows:1.2), (bad anatomy:1.3), (3d nose, real nose:1.4), 0%| | 0/20 [00:00<?, ?it/s] 5%|▌ | 1/20 [00:01<00:23, 1.25s/it] 10%|█ | 2/20 [00:03<00:28, 1.58s/it] 15%|█▌ | 3/20 [00:04<00:28, 1.67s/it] 20%|██ | 4/20 [00:06<00:27, 1.75s/it] 25%|██▌ | 5/20 [00:08<00:26, 1.74s/it] 30%|███ | 6/20 [00:10<00:24, 1.76s/it] 35%|███▌ | 7/20 [00:11<00:22, 1.75s/it] 40%|████ | 8/20 [00:13<00:20, 1.70s/it] 45%|████▌ | 9/20 [00:15<00:18, 1.69s/it] 50%|█████ | 10/20 [00:17<00:17, 1.72s/it] 55%|█████▌ | 11/20 [00:18<00:15, 1.69s/it] 60%|██████ | 12/20 [00:20<00:13, 1.66s/it] 65%|██████▌ | 13/20 [00:21<00:11, 1.68s/it] 70%|███████ | 14/20 [00:23<00:09, 1.64s/it] 75%|███████▌ | 15/20 [00:25<00:08, 1.64s/it] 80%|████████ | 16/20 [00:26<00:06, 1.59s/it] 85%|████████▌ | 17/20 [00:28<00:04, 1.56s/it] 90%|█████████ | 18/20 [00:29<00:03, 1.54s/it] 95%|█████████▌| 19/20 [00:30<00:01, 1.36s/it] 100%|██████████| 20/20 [00:31<00:00, 1.14s/it] 100%|██████████| 20/20 [00:31<00:00, 1.56s/it] Decoding latents in cuda:0... done in 0.92s Move latents to cpu... done in 0.01s [-] ADetailer: nothing detected on image 1 with 1st settings. [-] ADetailer: nothing detected on image 1 with 2nd settings. 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:03, 2.53it/s] 20%|██ | 2/10 [00:00<00:03, 2.59it/s] 30%|███ | 3/10 [00:01<00:02, 2.50it/s] 40%|████ | 4/10 [00:01<00:02, 2.55it/s] 50%|█████ | 5/10 [00:01<00:01, 2.54it/s] 60%|██████ | 6/10 [00:02<00:01, 2.62it/s] 70%|███████ | 7/10 [00:02<00:01, 2.67it/s] 80%|████████ | 8/10 [00:03<00:00, 2.69it/s] 90%|█████████ | 9/10 [00:03<00:00, 3.08it/s] 100%|██████████| 10/10 [00:03<00:00, 3.73it/s] 100%|██████████| 10/10 [00:03<00:00, 2.93it/s] Decoding latents in cuda:0... done in 0.23s Move latents to cpu... done in 0.0s 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:03, 2.50it/s] 20%|██ | 2/10 [00:00<00:03, 2.57it/s] 30%|███ | 3/10 [00:01<00:02, 2.50it/s] 40%|████ | 4/10 [00:01<00:02, 2.55it/s] 50%|█████ | 5/10 [00:01<00:01, 2.55it/s] 60%|██████ | 6/10 [00:02<00:01, 2.64it/s] 70%|███████ | 7/10 [00:02<00:01, 2.68it/s] 80%|████████ | 8/10 [00:03<00:00, 2.70it/s] 90%|█████████ | 9/10 [00:03<00:00, 3.10it/s] 100%|██████████| 10/10 [00:03<00:00, 3.74it/s] 100%|██████████| 10/10 [00:03<00:00, 2.94it/s] Decoding latents in cuda:0... done in 0.23s Move latents to cpu... done in 0.0s 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:03, 2.52it/s] 20%|██ | 2/10 [00:00<00:03, 2.57it/s] 30%|███ | 3/10 [00:01<00:02, 2.50it/s] 40%|████ | 4/10 [00:01<00:02, 2.56it/s] 50%|█████ | 5/10 [00:01<00:01, 2.55it/s] 60%|██████ | 6/10 [00:02<00:01, 2.64it/s] 70%|███████ | 7/10 [00:02<00:01, 2.68it/s] 80%|████████ | 8/10 [00:03<00:00, 2.70it/s] 90%|█████████ | 9/10 [00:03<00:00, 3.10it/s] 100%|██████████| 10/10 [00:03<00:00, 3.76it/s] 100%|██████████| 10/10 [00:03<00:00, 2.94it/s] Decoding latents in cuda:0... done in 0.23s Move latents to cpu... done in 0.0s [-] ADetailer: nothing detected on image 3 with 1st settings.
prompt
Specify things to see in the output
Dark fantasy scene of a male warrior in a cursed forest, with a focus on the eerie atmosphere and the fierce determination in the warrior stance
negative_prompt
Specify things to not see in the output
extra fingers, bad-hands-5, fewer fingers, by bad-artist, (bad eyes:1.2), (misfigured pupils:1.2), EasyNegativeV2, FastNegativeV2, (bad clothing:1.3), (undetailed clothing:1.3), (nonsensical backrounds:1.2), (bad backrounds:1.2),(bad shadows:1.2), (bad anatomy:1.3), (3d nose, real nose:1.4),
num_outputs
Number of output images
4
width
Output image width
768
height
Output image height
768
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
true
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
saturation
Adjust saturation
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
3412179434
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M SDE Karras
samping_steps
Number of denoising steps
20
cfg_scale
Scale for classifier-free guidance
8
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
kl-f8-anime2_fp16.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/fd7f39aa2781440fa26f655797779458/00000-3412179434.webp
https://files.tungsten.run/uploads/da7247bb940c49b4b0da33fc0a62adda/00001-3412179435.webp
https://files.tungsten.run/uploads/58dde1f708cf41df9c2af88070995f05/00002-3412179436.webp
https://files.tungsten.run/uploads/74babf11bd704f41bc14df4aec04b546/00003-3412179437.webp
Finished in 54.5 seconds
Preparing inputs... Processing... Loading VAE weight: models/VAE/kl-f8-anime2_fp16.safetensors Full prompt: Dark fantasy scene of a male warrior in a cursed forest, with a focus on the eerie atmosphere and the fierce determination in the warrior stance Full negative prompt: extra fingers, bad-hands-5, fewer fingers, by bad-artist, (bad eyes:1.2), (misfigured pupils:1.2), EasyNegativeV2, FastNegativeV2, (bad clothing:1.3), (undetailed clothing:1.3), (nonsensical backrounds:1.2), (bad backrounds:1.2),(bad shadows:1.2), (bad anatomy:1.3), (3d nose, real nose:1.4), 0%| | 0/20 [00:00<?, ?it/s] 5%|▌ | 1/20 [00:01<00:23, 1.25s/it] 10%|█ | 2/20 [00:03<00:28, 1.58s/it] 15%|█▌ | 3/20 [00:04<00:28, 1.67s/it] 20%|██ | 4/20 [00:06<00:27, 1.75s/it] 25%|██▌ | 5/20 [00:08<00:26, 1.74s/it] 30%|███ | 6/20 [00:10<00:24, 1.76s/it] 35%|███▌ | 7/20 [00:11<00:22, 1.75s/it] 40%|████ | 8/20 [00:13<00:20, 1.70s/it] 45%|████▌ | 9/20 [00:15<00:18, 1.69s/it] 50%|█████ | 10/20 [00:17<00:17, 1.72s/it] 55%|█████▌ | 11/20 [00:18<00:15, 1.69s/it] 60%|██████ | 12/20 [00:20<00:13, 1.66s/it] 65%|██████▌ | 13/20 [00:21<00:11, 1.68s/it] 70%|███████ | 14/20 [00:23<00:09, 1.64s/it] 75%|███████▌ | 15/20 [00:25<00:08, 1.64s/it] 80%|████████ | 16/20 [00:26<00:06, 1.59s/it] 85%|████████▌ | 17/20 [00:28<00:04, 1.56s/it] 90%|█████████ | 18/20 [00:29<00:03, 1.54s/it] 95%|█████████▌| 19/20 [00:30<00:01, 1.36s/it] 100%|██████████| 20/20 [00:31<00:00, 1.14s/it] 100%|██████████| 20/20 [00:31<00:00, 1.56s/it] Decoding latents in cuda:0... done in 0.92s Move latents to cpu... done in 0.01s [-] ADetailer: nothing detected on image 1 with 1st settings. [-] ADetailer: nothing detected on image 1 with 2nd settings. 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:03, 2.53it/s] 20%|██ | 2/10 [00:00<00:03, 2.59it/s] 30%|███ | 3/10 [00:01<00:02, 2.50it/s] 40%|████ | 4/10 [00:01<00:02, 2.55it/s] 50%|█████ | 5/10 [00:01<00:01, 2.54it/s] 60%|██████ | 6/10 [00:02<00:01, 2.62it/s] 70%|███████ | 7/10 [00:02<00:01, 2.67it/s] 80%|████████ | 8/10 [00:03<00:00, 2.69it/s] 90%|█████████ | 9/10 [00:03<00:00, 3.08it/s] 100%|██████████| 10/10 [00:03<00:00, 3.73it/s] 100%|██████████| 10/10 [00:03<00:00, 2.93it/s] Decoding latents in cuda:0... done in 0.23s Move latents to cpu... done in 0.0s 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:03, 2.50it/s] 20%|██ | 2/10 [00:00<00:03, 2.57it/s] 30%|███ | 3/10 [00:01<00:02, 2.50it/s] 40%|████ | 4/10 [00:01<00:02, 2.55it/s] 50%|█████ | 5/10 [00:01<00:01, 2.55it/s] 60%|██████ | 6/10 [00:02<00:01, 2.64it/s] 70%|███████ | 7/10 [00:02<00:01, 2.68it/s] 80%|████████ | 8/10 [00:03<00:00, 2.70it/s] 90%|█████████ | 9/10 [00:03<00:00, 3.10it/s] 100%|██████████| 10/10 [00:03<00:00, 3.74it/s] 100%|██████████| 10/10 [00:03<00:00, 2.94it/s] Decoding latents in cuda:0... done in 0.23s Move latents to cpu... done in 0.0s 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:03, 2.52it/s] 20%|██ | 2/10 [00:00<00:03, 2.57it/s] 30%|███ | 3/10 [00:01<00:02, 2.50it/s] 40%|████ | 4/10 [00:01<00:02, 2.56it/s] 50%|█████ | 5/10 [00:01<00:01, 2.55it/s] 60%|██████ | 6/10 [00:02<00:01, 2.64it/s] 70%|███████ | 7/10 [00:02<00:01, 2.68it/s] 80%|████████ | 8/10 [00:03<00:00, 2.70it/s] 90%|█████████ | 9/10 [00:03<00:00, 3.10it/s] 100%|██████████| 10/10 [00:03<00:00, 3.76it/s] 100%|██████████| 10/10 [00:03<00:00, 2.94it/s] Decoding latents in cuda:0... done in 0.23s Move latents to cpu... done in 0.0s [-] ADetailer: nothing detected on image 3 with 1st settings.