Post-apocalyptic Survivor with Cyber Realistic XL
Input
prompt
Specify things to see in the output
techno-punk brutalist post-apocalyptic city ruins in a rocky desert, an old man, exhausted, alone, sinister expression, dressed in rags, wearing a hood, painfully dragging a supermarket-cart filled with junks, in a devastated sandy street, blasted by the wind, detailed face, destroyed buildings, wrecked cars, pipes, ducts, cables, broken vents, dust, dirt, rust, intricately detailed, dramatic lighting
negative_prompt
Specify things to not see in the output
desaturated,(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D, 3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3)
num_outputs
Number of output images
3
width
Output image width
1024
height
Output image height
768
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
1743718313
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ SDE Karras
samping_steps
Number of denoising steps
30
cfg_scale
Scale for classifier-free guidance
7
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/9e91d8a102164abc9dc77a3bd1c457bb/00000-1743718313.webp
https://files.tungsten.run/uploads/a0e35cbfaed948aa84da222259165624/00001-1743718314.webp
https://files.tungsten.run/uploads/968d76c613ec4bb68e3790dc06c5d514/00002-1743718315.webp
Finished in 194.3 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: techno-punk brutalist post-apocalyptic city ruins in a rocky desert, an old man, exhausted, alone, sinister expression, dressed in rags, wearing a hood, painfully dragging a supermarket-cart filled with junks, in a devastated sandy street, blasted by the wind, detailed face, destroyed buildings, wrecked cars, pipes, ducts, cables, broken vents, dust, dirt, rust, intricately detailed, dramatic lighting Full negative prompt: desaturated,(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D, 3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3) 0%| | 0/30 [00:00<?, ?it/s] 3%|▎ | 1/30 [00:02<01:24, 2.91s/it] 7%|▋ | 2/30 [00:06<01:39, 3.55s/it] 10%|█ | 3/30 [00:11<01:43, 3.82s/it] 13%|█▎ | 4/30 [00:15<01:41, 3.90s/it] 17%|█▋ | 5/30 [00:19<01:39, 3.96s/it] 20%|██ | 6/30 [00:23<01:35, 3.97s/it] 23%|██▎ | 7/30 [00:27<01:37, 4.25s/it] 27%|██▋ | 8/30 [00:31<01:31, 4.16s/it] 30%|███ | 9/30 [00:35<01:25, 4.05s/it] 33%|███▎ | 10/30 [00:39<01:20, 4.03s/it] 37%|███▋ | 11/30 [00:43<01:15, 3.97s/it] 40%|████ | 12/30 [00:47<01:11, 3.99s/it] 43%|████▎ | 13/30 [00:51<01:06, 3.94s/it] 47%|████▋ | 14/30 [00:54<00:58, 3.67s/it] 50%|█████ | 15/30 [00:58<00:55, 3.68s/it] 53%|█████▎ | 16/30 [01:01<00:51, 3.66s/it] 57%|█████▋ | 17/30 [01:05<00:46, 3.61s/it] 60%|██████ | 18/30 [01:08<00:43, 3.63s/it] 63%|██████▎ | 19/30 [01:12<00:39, 3.59s/it] 67%|██████▋ | 20/30 [01:16<00:36, 3.66s/it] 70%|███████ | 21/30 [01:19<00:31, 3.51s/it] 73%|███████▎ | 22/30 [01:22<00:27, 3.43s/it] 77%|███████▋ | 23/30 [01:26<00:24, 3.49s/it] 80%|████████ | 24/30 [01:29<00:20, 3.48s/it] 83%|████████▎ | 25/30 [01:32<00:16, 3.32s/it] 87%|████████▋ | 26/30 [01:36<00:13, 3.34s/it] 90%|█████████ | 27/30 [01:38<00:09, 3.19s/it] 93%|█████████▎| 28/30 [01:41<00:06, 3.09s/it] 97%|█████████▋| 29/30 [01:44<00:02, 2.87s/it] 100%|██████████| 30/30 [01:45<00:00, 2.28s/it] 100%|██████████| 30/30 [01:45<00:00, 3.50s/it] Decoding latents in cuda:0... done in 1.72s Move latents to cpu... done in 0.02s 0: 480x640 1 face, 160.8ms Speed: 2.6ms preprocess, 160.8ms inference, 19.3ms postprocess per image at shape (1, 3, 480, 640) 0%| | 0/14 [00:00<?, ?it/s] 7%|▋ | 1/14 [00:02<00:27, 2.12s/it] 14%|█▍ | 2/14 [00:04<00:24, 2.05s/it] 21%|██▏ | 3/14 [00:06<00:21, 1.98s/it] 29%|██▊ | 4/14 [00:08<00:19, 1.99s/it] 36%|███▌ | 5/14 [00:09<00:17, 1.93s/it] 43%|████▎ | 6/14 [00:11<00:15, 1.89s/it] 50%|█████ | 7/14 [00:13<00:13, 1.94s/it] 57%|█████▋ | 8/14 [00:15<00:11, 1.92s/it] 64%|██████▍ | 9/14 [00:17<00:09, 1.84s/it] 71%|███████▏ | 10/14 [00:19<00:07, 1.85s/it] 79%|███████▊ | 11/14 [00:20<00:05, 1.84s/it] 86%|████████▌ | 12/14 [00:22<00:03, 1.83s/it] 93%|█████████▎| 13/14 [00:24<00:01, 1.78s/it] 100%|██████████| 14/14 [00:25<00:00, 1.45s/it] 100%|██████████| 14/14 [00:25<00:00, 1.79s/it] Decoding latents in cuda:0... done in 0.55s Move latents to cpu... done in 0.0s 0: 480x640 1 face, 14.3ms Speed: 2.4ms preprocess, 14.3ms inference, 2.0ms postprocess per image at shape (1, 3, 480, 640) 0%| | 0/14 [00:00<?, ?it/s] 7%|▋ | 1/14 [00:01<00:24, 1.89s/it] 14%|█▍ | 2/14 [00:03<00:22, 1.91s/it] 21%|██▏ | 3/14 [00:05<00:20, 1.89s/it] 29%|██▊ | 4/14 [00:07<00:19, 1.93s/it] 36%|███▌ | 5/14 [00:09<00:16, 1.87s/it] 43%|████▎ | 6/14 [00:11<00:14, 1.86s/it] 50%|█████ | 7/14 [00:13<00:13, 1.93s/it] 57%|█████▋ | 8/14 [00:15<00:11, 1.92s/it] 64%|██████▍ | 9/14 [00:16<00:09, 1.84s/it] 71%|███████▏ | 10/14 [00:18<00:07, 1.85s/it] 79%|███████▊ | 11/14 [00:20<00:05, 1.80s/it] 86%|████████▌ | 12/14 [00:22<00:03, 1.76s/it] 93%|█████████▎| 13/14 [00:23<00:01, 1.68s/it] 100%|██████████| 14/14 [00:24<00:00, 1.36s/it] 100%|██████████| 14/14 [00:24<00:00, 1.73s/it] Decoding latents in cuda:0... done in 0.55s Move latents to cpu... done in 0.0s 0: 480x640 1 face, 8.4ms Speed: 2.4ms preprocess, 8.4ms inference, 1.4ms postprocess per image at shape (1, 3, 480, 640) 0%| | 0/14 [00:00<?, ?it/s] 7%|▋ | 1/14 [00:02<00:26, 2.07s/it] 14%|█▍ | 2/14 [00:04<00:24, 2.05s/it] 21%|██▏ | 3/14 [00:06<00:21, 1.99s/it] 29%|██▊ | 4/14 [00:08<00:19, 2.00s/it] 36%|███▌ | 5/14 [00:09<00:17, 1.91s/it] 43%|████▎ | 6/14 [00:11<00:14, 1.87s/it] 50%|█████ | 7/14 [00:13<00:13, 1.87s/it] 57%|█████▋ | 8/14 [00:15<00:11, 1.88s/it] 64%|██████▍ | 9/14 [00:17<00:09, 1.82s/it] 71%|███████▏ | 10/14 [00:18<00:07, 1.82s/it] 79%|███████▊ | 11/14 [00:20<00:05, 1.76s/it] 86%|████████▌ | 12/14 [00:22<00:03, 1.73s/it] 93%|█████████▎| 13/14 [00:23<00:01, 1.65s/it] 100%|██████████| 14/14 [00:24<00:00, 1.35s/it] 100%|██████████| 14/14 [00:24<00:00, 1.73s/it] Decoding latents in cuda:0... done in 0.55s Move latents to cpu... done in 0.0s Uploading outputs... Finished.
prompt
Specify things to see in the output
techno-punk brutalist post-apocalyptic city ruins in a rocky desert, an old man, exhausted, alone, sinister expression, dressed in rags, wearing a hood, painfully dragging a supermarket-cart filled with junks, in a devastated sandy street, blasted by the wind, detailed face, destroyed buildings, wrecked cars, pipes, ducts, cables, broken vents, dust, dirt, rust, intricately detailed, dramatic lighting
negative_prompt
Specify things to not see in the output
desaturated,(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D, 3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3)
num_outputs
Number of output images
3
width
Output image width
1024
height
Output image height
768
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
1743718313
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ SDE Karras
samping_steps
Number of denoising steps
30
cfg_scale
Scale for classifier-free guidance
7
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/9e91d8a102164abc9dc77a3bd1c457bb/00000-1743718313.webp
https://files.tungsten.run/uploads/a0e35cbfaed948aa84da222259165624/00001-1743718314.webp
https://files.tungsten.run/uploads/968d76c613ec4bb68e3790dc06c5d514/00002-1743718315.webp
Finished in 194.3 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: techno-punk brutalist post-apocalyptic city ruins in a rocky desert, an old man, exhausted, alone, sinister expression, dressed in rags, wearing a hood, painfully dragging a supermarket-cart filled with junks, in a devastated sandy street, blasted by the wind, detailed face, destroyed buildings, wrecked cars, pipes, ducts, cables, broken vents, dust, dirt, rust, intricately detailed, dramatic lighting Full negative prompt: desaturated,(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D, 3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3) 0%| | 0/30 [00:00<?, ?it/s] 3%|▎ | 1/30 [00:02<01:24, 2.91s/it] 7%|▋ | 2/30 [00:06<01:39, 3.55s/it] 10%|█ | 3/30 [00:11<01:43, 3.82s/it] 13%|█▎ | 4/30 [00:15<01:41, 3.90s/it] 17%|█▋ | 5/30 [00:19<01:39, 3.96s/it] 20%|██ | 6/30 [00:23<01:35, 3.97s/it] 23%|██▎ | 7/30 [00:27<01:37, 4.25s/it] 27%|██▋ | 8/30 [00:31<01:31, 4.16s/it] 30%|███ | 9/30 [00:35<01:25, 4.05s/it] 33%|███▎ | 10/30 [00:39<01:20, 4.03s/it] 37%|███▋ | 11/30 [00:43<01:15, 3.97s/it] 40%|████ | 12/30 [00:47<01:11, 3.99s/it] 43%|████▎ | 13/30 [00:51<01:06, 3.94s/it] 47%|████▋ | 14/30 [00:54<00:58, 3.67s/it] 50%|█████ | 15/30 [00:58<00:55, 3.68s/it] 53%|█████▎ | 16/30 [01:01<00:51, 3.66s/it] 57%|█████▋ | 17/30 [01:05<00:46, 3.61s/it] 60%|██████ | 18/30 [01:08<00:43, 3.63s/it] 63%|██████▎ | 19/30 [01:12<00:39, 3.59s/it] 67%|██████▋ | 20/30 [01:16<00:36, 3.66s/it] 70%|███████ | 21/30 [01:19<00:31, 3.51s/it] 73%|███████▎ | 22/30 [01:22<00:27, 3.43s/it] 77%|███████▋ | 23/30 [01:26<00:24, 3.49s/it] 80%|████████ | 24/30 [01:29<00:20, 3.48s/it] 83%|████████▎ | 25/30 [01:32<00:16, 3.32s/it] 87%|████████▋ | 26/30 [01:36<00:13, 3.34s/it] 90%|█████████ | 27/30 [01:38<00:09, 3.19s/it] 93%|█████████▎| 28/30 [01:41<00:06, 3.09s/it] 97%|█████████▋| 29/30 [01:44<00:02, 2.87s/it] 100%|██████████| 30/30 [01:45<00:00, 2.28s/it] 100%|██████████| 30/30 [01:45<00:00, 3.50s/it] Decoding latents in cuda:0... done in 1.72s Move latents to cpu... done in 0.02s 0: 480x640 1 face, 160.8ms Speed: 2.6ms preprocess, 160.8ms inference, 19.3ms postprocess per image at shape (1, 3, 480, 640) 0%| | 0/14 [00:00<?, ?it/s] 7%|▋ | 1/14 [00:02<00:27, 2.12s/it] 14%|█▍ | 2/14 [00:04<00:24, 2.05s/it] 21%|██▏ | 3/14 [00:06<00:21, 1.98s/it] 29%|██▊ | 4/14 [00:08<00:19, 1.99s/it] 36%|███▌ | 5/14 [00:09<00:17, 1.93s/it] 43%|████▎ | 6/14 [00:11<00:15, 1.89s/it] 50%|█████ | 7/14 [00:13<00:13, 1.94s/it] 57%|█████▋ | 8/14 [00:15<00:11, 1.92s/it] 64%|██████▍ | 9/14 [00:17<00:09, 1.84s/it] 71%|███████▏ | 10/14 [00:19<00:07, 1.85s/it] 79%|███████▊ | 11/14 [00:20<00:05, 1.84s/it] 86%|████████▌ | 12/14 [00:22<00:03, 1.83s/it] 93%|█████████▎| 13/14 [00:24<00:01, 1.78s/it] 100%|██████████| 14/14 [00:25<00:00, 1.45s/it] 100%|██████████| 14/14 [00:25<00:00, 1.79s/it] Decoding latents in cuda:0... done in 0.55s Move latents to cpu... done in 0.0s 0: 480x640 1 face, 14.3ms Speed: 2.4ms preprocess, 14.3ms inference, 2.0ms postprocess per image at shape (1, 3, 480, 640) 0%| | 0/14 [00:00<?, ?it/s] 7%|▋ | 1/14 [00:01<00:24, 1.89s/it] 14%|█▍ | 2/14 [00:03<00:22, 1.91s/it] 21%|██▏ | 3/14 [00:05<00:20, 1.89s/it] 29%|██▊ | 4/14 [00:07<00:19, 1.93s/it] 36%|███▌ | 5/14 [00:09<00:16, 1.87s/it] 43%|████▎ | 6/14 [00:11<00:14, 1.86s/it] 50%|█████ | 7/14 [00:13<00:13, 1.93s/it] 57%|█████▋ | 8/14 [00:15<00:11, 1.92s/it] 64%|██████▍ | 9/14 [00:16<00:09, 1.84s/it] 71%|███████▏ | 10/14 [00:18<00:07, 1.85s/it] 79%|███████▊ | 11/14 [00:20<00:05, 1.80s/it] 86%|████████▌ | 12/14 [00:22<00:03, 1.76s/it] 93%|█████████▎| 13/14 [00:23<00:01, 1.68s/it] 100%|██████████| 14/14 [00:24<00:00, 1.36s/it] 100%|██████████| 14/14 [00:24<00:00, 1.73s/it] Decoding latents in cuda:0... done in 0.55s Move latents to cpu... done in 0.0s 0: 480x640 1 face, 8.4ms Speed: 2.4ms preprocess, 8.4ms inference, 1.4ms postprocess per image at shape (1, 3, 480, 640) 0%| | 0/14 [00:00<?, ?it/s] 7%|▋ | 1/14 [00:02<00:26, 2.07s/it] 14%|█▍ | 2/14 [00:04<00:24, 2.05s/it] 21%|██▏ | 3/14 [00:06<00:21, 1.99s/it] 29%|██▊ | 4/14 [00:08<00:19, 2.00s/it] 36%|███▌ | 5/14 [00:09<00:17, 1.91s/it] 43%|████▎ | 6/14 [00:11<00:14, 1.87s/it] 50%|█████ | 7/14 [00:13<00:13, 1.87s/it] 57%|█████▋ | 8/14 [00:15<00:11, 1.88s/it] 64%|██████▍ | 9/14 [00:17<00:09, 1.82s/it] 71%|███████▏ | 10/14 [00:18<00:07, 1.82s/it] 79%|███████▊ | 11/14 [00:20<00:05, 1.76s/it] 86%|████████▌ | 12/14 [00:22<00:03, 1.73s/it] 93%|█████████▎| 13/14 [00:23<00:01, 1.65s/it] 100%|██████████| 14/14 [00:24<00:00, 1.35s/it] 100%|██████████| 14/14 [00:24<00:00, 1.73s/it] Decoding latents in cuda:0... done in 0.55s Move latents to cpu... done in 0.0s Uploading outputs... Finished.