Epic Warriors with Dark Phoenix
Input
prompt
Specify things to see in the output
1boy, upper body, cowboy shot, (fantasy style:1.2), (High Quality:1.4), (Best Quality:1.4), (masterpiece:1.4), official art, official wallpaper, 4k textures, men, male, epic fantasy warrior, detailed armor, (battle scars), (determined), sword and shield, (majestic altitude), (flying dragon:0.7), (forest background), (fire light at night), (flaming eyes), ornate armor, (glowing armor), smoke effects, [perfect eyes:0.8], [perfect skin:0.8], [detailed face:0.8], [detailed eyes:0.8], [detailed hair:0.8], [detailed lips:0.8], (detailed:1.05), (extremely detailed:1.06), sharp focus, (intricate:1.03), (extremely intricate:1.04), low contrast, soft cinematic light, soothing tones, HDR, (Epic scenery:1.09), (beautiful scenery:1.08), (detailed scenery:1.08), (intricate scenery:1.07), (wonderful scenery:1.05), <lora:add_detail:0.9>, <lora:FaceBeauty_qinglong_V3:0.9>
negative_prompt
Specify things to not see in the output
EasyNegativeV2, (low quality:1.32), (normal quality:1.31), (worst quality:1.33), (bad anatomy), (bad Hands), (mutated limbs:1.2), (mutated hands, mutated fingers:1.2), (deformed hands:1.2), (text:1.5), simple background,
num_outputs
Number of output images
4
width
Output image width
768
height
Output image height
768
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
true
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
0.1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
saturation
Adjust saturation
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
156212029
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M Karras
samping_steps
Number of denoising steps
20
cfg_scale
Scale for classifier-free guidance
6
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
clearvae_v2.3_fp16.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/511a7f2ea7fe4884a41e83866903561c/00000-156212029.webp
https://files.tungsten.run/uploads/b3a4905128044e9da21afe1f6ca03d47/00001-156212030.webp
https://files.tungsten.run/uploads/7028559b0f5142578297c496128b7618/00002-156212031.webp
https://files.tungsten.run/uploads/8f2370adad624ff080885a3458c58146/00003-156212032.webp
Finished in 45.6 seconds
Setting up the model... Processing... Loading VAE weight: models/VAE/clearvae_v2.3_fp16.safetensors Full prompt: 1boy, upper body, cowboy shot, (fantasy style:1.2), (High Quality:1.4), (Best Quality:1.4), (masterpiece:1.4), official art, official wallpaper, 4k textures, men, male, epic fantasy warrior, detailed armor, (battle scars), (determined), sword and shield, (majestic altitude), (flying dragon:0.7), (forest background), (fire light at night), (flaming eyes), ornate armor, (glowing armor), smoke effects, [perfect eyes:0.8], [perfect skin:0.8], [detailed face:0.8], [detailed eyes:0.8], [detailed hair:0.8], [detailed lips:0.8], (detailed:1.05), (extremely detailed:1.06), sharp focus, (intricate:1.03), (extremely intricate:1.04), low contrast, soft cinematic light, soothing tones, HDR, (Epic scenery:1.09), (beautiful scenery:1.08), (detailed scenery:1.08), (intricate scenery:1.07), (wonderful scenery:1.05), <lora:FaceBeauty_qinglong_V3:0.9>, <lora:add_detail:0.1> Full negative prompt: EasyNegativeV2, (low quality:1.32), (normal quality:1.31), (worst quality:1.33), (bad anatomy), (bad Hands), (mutated limbs:1.2), (mutated hands, mutated fingers:1.2), (deformed hands:1.2), (text:1.5), simple background, 0%| | 0/20 [00:00<?, ?it/s] 5%|▌ | 1/20 [00:01<00:23, 1.24s/it] 10%|█ | 2/20 [00:01<00:16, 1.12it/s] 15%|█▌ | 3/20 [00:02<00:13, 1.29it/s] 20%|██ | 4/20 [00:03<00:11, 1.38it/s] 25%|██▌ | 5/20 [00:03<00:10, 1.44it/s] 30%|███ | 6/20 [00:04<00:09, 1.47it/s] 35%|███▌ | 7/20 [00:05<00:08, 1.49it/s] 40%|████ | 8/20 [00:05<00:07, 1.51it/s] 45%|████▌ | 9/20 [00:06<00:07, 1.52it/s] 50%|█████ | 10/20 [00:07<00:06, 1.53it/s] 55%|█████▌ | 11/20 [00:07<00:05, 1.53it/s] 60%|██████ | 12/20 [00:08<00:05, 1.54it/s] 65%|██████▌ | 13/20 [00:08<00:04, 1.54it/s] 70%|███████ | 14/20 [00:09<00:03, 1.54it/s] 75%|███████▌ | 15/20 [00:10<00:03, 1.53it/s] 80%|████████ | 16/20 [00:10<00:02, 1.54it/s] 85%|████████▌ | 17/20 [00:11<00:01, 1.54it/s] 90%|█████████ | 18/20 [00:12<00:01, 1.54it/s] 95%|█████████▌| 19/20 [00:12<00:00, 1.53it/s] 100%|██████████| 20/20 [00:13<00:00, 1.54it/s] 100%|██████████| 20/20 [00:13<00:00, 1.48it/s] Decoding latents in cuda:0... done in 0.98s Move latents to cpu... done in 0.02s 0: 640x640 1 face, 10.0ms Speed: 6.8ms preprocess, 10.0ms inference, 35.3ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/12 [00:00<?, ?it/s] 8%|▊ | 1/12 [00:00<00:04, 2.43it/s] 17%|█▋ | 2/12 [00:00<00:02, 3.46it/s] 25%|██▌ | 3/12 [00:00<00:02, 4.00it/s] 33%|███▎ | 4/12 [00:01<00:01, 4.30it/s] 42%|████▏ | 5/12 [00:01<00:01, 4.45it/s] 50%|█████ | 6/12 [00:01<00:01, 4.41it/s] 58%|█████▊ | 7/12 [00:01<00:01, 4.56it/s] 67%|██████▋ | 8/12 [00:01<00:00, 4.68it/s] 75%|███████▌ | 9/12 [00:02<00:00, 4.73it/s] 83%|████████▎ | 10/12 [00:02<00:00, 4.73it/s] 92%|█████████▏| 11/12 [00:02<00:00, 4.70it/s] 100%|██████████| 12/12 [00:02<00:00, 4.79it/s] 100%|██████████| 12/12 [00:02<00:00, 4.44it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.01s 0: 640x640 (no detections), 7.1ms Speed: 3.5ms preprocess, 7.1ms inference, 0.8ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 1 with 2nd settings. 0: 640x640 1 face, 7.3ms Speed: 2.6ms preprocess, 7.3ms inference, 1.9ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/12 [00:00<?, ?it/s] 8%|▊ | 1/12 [00:00<00:02, 4.90it/s] 17%|█▋ | 2/12 [00:00<00:02, 4.92it/s] 25%|██▌ | 3/12 [00:00<00:01, 4.96it/s] 33%|███▎ | 4/12 [00:00<00:01, 4.79it/s] 42%|████▏ | 5/12 [00:01<00:01, 4.85it/s] 50%|█████ | 6/12 [00:01<00:01, 4.91it/s] 58%|█████▊ | 7/12 [00:01<00:01, 4.91it/s] 67%|██████▋ | 8/12 [00:01<00:00, 4.94it/s] 75%|███████▌ | 9/12 [00:01<00:00, 4.81it/s] 83%|████████▎ | 10/12 [00:02<00:00, 4.87it/s] 92%|█████████▏| 11/12 [00:02<00:00, 4.92it/s] 100%|██████████| 12/12 [00:02<00:00, 4.93it/s] 100%|██████████| 12/12 [00:02<00:00, 4.90it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0: 640x640 (no detections), 7.1ms Speed: 2.8ms preprocess, 7.1ms inference, 0.8ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 2 with 2nd settings. 0: 640x640 1 face, 7.4ms Speed: 2.7ms preprocess, 7.4ms inference, 1.5ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/12 [00:00<?, ?it/s] 8%|▊ | 1/12 [00:00<00:02, 4.99it/s] 17%|█▋ | 2/12 [00:00<00:02, 4.97it/s] 25%|██▌ | 3/12 [00:00<00:01, 4.77it/s] 33%|███▎ | 4/12 [00:00<00:01, 4.84it/s] 42%|████▏ | 5/12 [00:01<00:01, 4.87it/s] 50%|█████ | 6/12 [00:01<00:01, 4.92it/s] 58%|█████▊ | 7/12 [00:01<00:01, 4.94it/s] 67%|██████▋ | 8/12 [00:01<00:00, 4.91it/s] 75%|███████▌ | 9/12 [00:01<00:00, 4.91it/s] 83%|████████▎ | 10/12 [00:02<00:00, 4.90it/s] 92%|█████████▏| 11/12 [00:02<00:00, 4.87it/s] 100%|██████████| 12/12 [00:02<00:00, 4.88it/s] 100%|██████████| 12/12 [00:02<00:00, 4.89it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0: 640x640 (no detections), 7.4ms Speed: 3.2ms preprocess, 7.4ms inference, 0.9ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 3 with 2nd settings. 0: 640x640 1 face, 7.4ms Speed: 2.7ms preprocess, 7.4ms inference, 1.5ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/12 [00:00<?, ?it/s] 8%|▊ | 1/12 [00:00<00:02, 4.98it/s] 17%|█▋ | 2/12 [00:00<00:02, 4.86it/s] 25%|██▌ | 3/12 [00:00<00:01, 4.93it/s] 33%|███▎ | 4/12 [00:00<00:01, 4.92it/s] 42%|████▏ | 5/12 [00:01<00:01, 4.96it/s] 50%|█████ | 6/12 [00:01<00:01, 4.95it/s] 58%|█████▊ | 7/12 [00:01<00:01, 4.98it/s] 67%|██████▋ | 8/12 [00:01<00:00, 4.78it/s] 75%|███████▌ | 9/12 [00:01<00:00, 4.81it/s] 83%|████████▎ | 10/12 [00:02<00:00, 4.85it/s] 92%|█████████▏| 11/12 [00:02<00:00, 4.86it/s] 100%|██████████| 12/12 [00:02<00:00, 4.74it/s] 100%|██████████| 12/12 [00:02<00:00, 4.85it/s] Decoding latents in cuda:0... done in 0.23s Move latents to cpu... done in 0.0s 0: 640x640 1 hand, 7.3ms Speed: 2.9ms preprocess, 7.3ms inference, 1.6ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/12 [00:00<?, ?it/s] 8%|▊ | 1/12 [00:00<00:02, 4.79it/s] 17%|█▋ | 2/12 [00:00<00:02, 4.65it/s] 25%|██▌ | 3/12 [00:00<00:01, 4.78it/s] 33%|███▎ | 4/12 [00:00<00:01, 4.80it/s] 42%|████▏ | 5/12 [00:01<00:01, 4.85it/s] 50%|█████ | 6/12 [00:01<00:01, 4.91it/s] 58%|█████▊ | 7/12 [00:01<00:01, 4.84it/s] 67%|██████▋ | 8/12 [00:01<00:00, 4.83it/s] 75%|███████▌ | 9/12 [00:01<00:00, 4.85it/s] 83%|████████▎ | 10/12 [00:02<00:00, 4.85it/s] 92%|█████████▏| 11/12 [00:02<00:00, 4.90it/s] 100%|██████████| 12/12 [00:02<00:00, 4.80it/s] 100%|██████████| 12/12 [00:02<00:00, 4.82it/s] Decoding latents in cuda:0... done in 0.23s Move latents to cpu... done in 0.0s Finished.
prompt
Specify things to see in the output
1boy, upper body, cowboy shot, (fantasy style:1.2), (High Quality:1.4), (Best Quality:1.4), (masterpiece:1.4), official art, official wallpaper, 4k textures, men, male, epic fantasy warrior, detailed armor, (battle scars), (determined), sword and shield, (majestic altitude), (flying dragon:0.7), (forest background), (fire light at night), (flaming eyes), ornate armor, (glowing armor), smoke effects, [perfect eyes:0.8], [perfect skin:0.8], [detailed face:0.8], [detailed eyes:0.8], [detailed hair:0.8], [detailed lips:0.8], (detailed:1.05), (extremely detailed:1.06), sharp focus, (intricate:1.03), (extremely intricate:1.04), low contrast, soft cinematic light, soothing tones, HDR, (Epic scenery:1.09), (beautiful scenery:1.08), (detailed scenery:1.08), (intricate scenery:1.07), (wonderful scenery:1.05), <lora:add_detail:0.9>, <lora:FaceBeauty_qinglong_V3:0.9>
negative_prompt
Specify things to not see in the output
EasyNegativeV2, (low quality:1.32), (normal quality:1.31), (worst quality:1.33), (bad anatomy), (bad Hands), (mutated limbs:1.2), (mutated hands, mutated fingers:1.2), (deformed hands:1.2), (text:1.5), simple background,
num_outputs
Number of output images
4
width
Output image width
768
height
Output image height
768
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
true
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
0.1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
saturation
Adjust saturation
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
156212029
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M Karras
samping_steps
Number of denoising steps
20
cfg_scale
Scale for classifier-free guidance
6
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
clearvae_v2.3_fp16.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/511a7f2ea7fe4884a41e83866903561c/00000-156212029.webp
https://files.tungsten.run/uploads/b3a4905128044e9da21afe1f6ca03d47/00001-156212030.webp
https://files.tungsten.run/uploads/7028559b0f5142578297c496128b7618/00002-156212031.webp
https://files.tungsten.run/uploads/8f2370adad624ff080885a3458c58146/00003-156212032.webp
Finished in 45.6 seconds
Setting up the model... Processing... Loading VAE weight: models/VAE/clearvae_v2.3_fp16.safetensors Full prompt: 1boy, upper body, cowboy shot, (fantasy style:1.2), (High Quality:1.4), (Best Quality:1.4), (masterpiece:1.4), official art, official wallpaper, 4k textures, men, male, epic fantasy warrior, detailed armor, (battle scars), (determined), sword and shield, (majestic altitude), (flying dragon:0.7), (forest background), (fire light at night), (flaming eyes), ornate armor, (glowing armor), smoke effects, [perfect eyes:0.8], [perfect skin:0.8], [detailed face:0.8], [detailed eyes:0.8], [detailed hair:0.8], [detailed lips:0.8], (detailed:1.05), (extremely detailed:1.06), sharp focus, (intricate:1.03), (extremely intricate:1.04), low contrast, soft cinematic light, soothing tones, HDR, (Epic scenery:1.09), (beautiful scenery:1.08), (detailed scenery:1.08), (intricate scenery:1.07), (wonderful scenery:1.05), <lora:FaceBeauty_qinglong_V3:0.9>, <lora:add_detail:0.1> Full negative prompt: EasyNegativeV2, (low quality:1.32), (normal quality:1.31), (worst quality:1.33), (bad anatomy), (bad Hands), (mutated limbs:1.2), (mutated hands, mutated fingers:1.2), (deformed hands:1.2), (text:1.5), simple background, 0%| | 0/20 [00:00<?, ?it/s] 5%|▌ | 1/20 [00:01<00:23, 1.24s/it] 10%|█ | 2/20 [00:01<00:16, 1.12it/s] 15%|█▌ | 3/20 [00:02<00:13, 1.29it/s] 20%|██ | 4/20 [00:03<00:11, 1.38it/s] 25%|██▌ | 5/20 [00:03<00:10, 1.44it/s] 30%|███ | 6/20 [00:04<00:09, 1.47it/s] 35%|███▌ | 7/20 [00:05<00:08, 1.49it/s] 40%|████ | 8/20 [00:05<00:07, 1.51it/s] 45%|████▌ | 9/20 [00:06<00:07, 1.52it/s] 50%|█████ | 10/20 [00:07<00:06, 1.53it/s] 55%|█████▌ | 11/20 [00:07<00:05, 1.53it/s] 60%|██████ | 12/20 [00:08<00:05, 1.54it/s] 65%|██████▌ | 13/20 [00:08<00:04, 1.54it/s] 70%|███████ | 14/20 [00:09<00:03, 1.54it/s] 75%|███████▌ | 15/20 [00:10<00:03, 1.53it/s] 80%|████████ | 16/20 [00:10<00:02, 1.54it/s] 85%|████████▌ | 17/20 [00:11<00:01, 1.54it/s] 90%|█████████ | 18/20 [00:12<00:01, 1.54it/s] 95%|█████████▌| 19/20 [00:12<00:00, 1.53it/s] 100%|██████████| 20/20 [00:13<00:00, 1.54it/s] 100%|██████████| 20/20 [00:13<00:00, 1.48it/s] Decoding latents in cuda:0... done in 0.98s Move latents to cpu... done in 0.02s 0: 640x640 1 face, 10.0ms Speed: 6.8ms preprocess, 10.0ms inference, 35.3ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/12 [00:00<?, ?it/s] 8%|▊ | 1/12 [00:00<00:04, 2.43it/s] 17%|█▋ | 2/12 [00:00<00:02, 3.46it/s] 25%|██▌ | 3/12 [00:00<00:02, 4.00it/s] 33%|███▎ | 4/12 [00:01<00:01, 4.30it/s] 42%|████▏ | 5/12 [00:01<00:01, 4.45it/s] 50%|█████ | 6/12 [00:01<00:01, 4.41it/s] 58%|█████▊ | 7/12 [00:01<00:01, 4.56it/s] 67%|██████▋ | 8/12 [00:01<00:00, 4.68it/s] 75%|███████▌ | 9/12 [00:02<00:00, 4.73it/s] 83%|████████▎ | 10/12 [00:02<00:00, 4.73it/s] 92%|█████████▏| 11/12 [00:02<00:00, 4.70it/s] 100%|██████████| 12/12 [00:02<00:00, 4.79it/s] 100%|██████████| 12/12 [00:02<00:00, 4.44it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.01s 0: 640x640 (no detections), 7.1ms Speed: 3.5ms preprocess, 7.1ms inference, 0.8ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 1 with 2nd settings. 0: 640x640 1 face, 7.3ms Speed: 2.6ms preprocess, 7.3ms inference, 1.9ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/12 [00:00<?, ?it/s] 8%|▊ | 1/12 [00:00<00:02, 4.90it/s] 17%|█▋ | 2/12 [00:00<00:02, 4.92it/s] 25%|██▌ | 3/12 [00:00<00:01, 4.96it/s] 33%|███▎ | 4/12 [00:00<00:01, 4.79it/s] 42%|████▏ | 5/12 [00:01<00:01, 4.85it/s] 50%|█████ | 6/12 [00:01<00:01, 4.91it/s] 58%|█████▊ | 7/12 [00:01<00:01, 4.91it/s] 67%|██████▋ | 8/12 [00:01<00:00, 4.94it/s] 75%|███████▌ | 9/12 [00:01<00:00, 4.81it/s] 83%|████████▎ | 10/12 [00:02<00:00, 4.87it/s] 92%|█████████▏| 11/12 [00:02<00:00, 4.92it/s] 100%|██████████| 12/12 [00:02<00:00, 4.93it/s] 100%|██████████| 12/12 [00:02<00:00, 4.90it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0: 640x640 (no detections), 7.1ms Speed: 2.8ms preprocess, 7.1ms inference, 0.8ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 2 with 2nd settings. 0: 640x640 1 face, 7.4ms Speed: 2.7ms preprocess, 7.4ms inference, 1.5ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/12 [00:00<?, ?it/s] 8%|▊ | 1/12 [00:00<00:02, 4.99it/s] 17%|█▋ | 2/12 [00:00<00:02, 4.97it/s] 25%|██▌ | 3/12 [00:00<00:01, 4.77it/s] 33%|███▎ | 4/12 [00:00<00:01, 4.84it/s] 42%|████▏ | 5/12 [00:01<00:01, 4.87it/s] 50%|█████ | 6/12 [00:01<00:01, 4.92it/s] 58%|█████▊ | 7/12 [00:01<00:01, 4.94it/s] 67%|██████▋ | 8/12 [00:01<00:00, 4.91it/s] 75%|███████▌ | 9/12 [00:01<00:00, 4.91it/s] 83%|████████▎ | 10/12 [00:02<00:00, 4.90it/s] 92%|█████████▏| 11/12 [00:02<00:00, 4.87it/s] 100%|██████████| 12/12 [00:02<00:00, 4.88it/s] 100%|██████████| 12/12 [00:02<00:00, 4.89it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0: 640x640 (no detections), 7.4ms Speed: 3.2ms preprocess, 7.4ms inference, 0.9ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 3 with 2nd settings. 0: 640x640 1 face, 7.4ms Speed: 2.7ms preprocess, 7.4ms inference, 1.5ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/12 [00:00<?, ?it/s] 8%|▊ | 1/12 [00:00<00:02, 4.98it/s] 17%|█▋ | 2/12 [00:00<00:02, 4.86it/s] 25%|██▌ | 3/12 [00:00<00:01, 4.93it/s] 33%|███▎ | 4/12 [00:00<00:01, 4.92it/s] 42%|████▏ | 5/12 [00:01<00:01, 4.96it/s] 50%|█████ | 6/12 [00:01<00:01, 4.95it/s] 58%|█████▊ | 7/12 [00:01<00:01, 4.98it/s] 67%|██████▋ | 8/12 [00:01<00:00, 4.78it/s] 75%|███████▌ | 9/12 [00:01<00:00, 4.81it/s] 83%|████████▎ | 10/12 [00:02<00:00, 4.85it/s] 92%|█████████▏| 11/12 [00:02<00:00, 4.86it/s] 100%|██████████| 12/12 [00:02<00:00, 4.74it/s] 100%|██████████| 12/12 [00:02<00:00, 4.85it/s] Decoding latents in cuda:0... done in 0.23s Move latents to cpu... done in 0.0s 0: 640x640 1 hand, 7.3ms Speed: 2.9ms preprocess, 7.3ms inference, 1.6ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/12 [00:00<?, ?it/s] 8%|▊ | 1/12 [00:00<00:02, 4.79it/s] 17%|█▋ | 2/12 [00:00<00:02, 4.65it/s] 25%|██▌ | 3/12 [00:00<00:01, 4.78it/s] 33%|███▎ | 4/12 [00:00<00:01, 4.80it/s] 42%|████▏ | 5/12 [00:01<00:01, 4.85it/s] 50%|█████ | 6/12 [00:01<00:01, 4.91it/s] 58%|█████▊ | 7/12 [00:01<00:01, 4.84it/s] 67%|██████▋ | 8/12 [00:01<00:00, 4.83it/s] 75%|███████▌ | 9/12 [00:01<00:00, 4.85it/s] 83%|████████▎ | 10/12 [00:02<00:00, 4.85it/s] 92%|█████████▏| 11/12 [00:02<00:00, 4.90it/s] 100%|██████████| 12/12 [00:02<00:00, 4.80it/s] 100%|██████████| 12/12 [00:02<00:00, 4.82it/s] Decoding latents in cuda:0... done in 0.23s Move latents to cpu... done in 0.0s Finished.