Elder Elf with Lightning Turbo XL
Input
prompt
Specify things to see in the output
a old-aged, seasoned veteran Elves ranger on a journey of long resistance, An elf wearing a leather tunic and a shining white gold silk hood cloak that reflects light and holding an elf bow, Mirkwood, The background is a forest landscape with beautiful trees, a stream and glowing fireflies, full shot, cinematic lighting, dramtic Scene,High quality 3D rendering, fantasy, Pixar 3D character design style
negative_prompt
Specify things to not see in the output
bad antomy, ugly, bad hands, extra hands, text, bad ears,
num_outputs
Number of output images
3
width
Output image width
768
height
Output image height
1024
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
2454986223
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ SDE Karras
samping_steps
Number of denoising steps
7
cfg_scale
Scale for classifier-free guidance
1
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/a56e25322b2c4bafb730000abd0eb595/00000-2454986223.webp
https://files.tungsten.run/uploads/1403fb575be74fc69db6b5727120b506/00001-2454986224.webp
https://files.tungsten.run/uploads/8a9637e22fff427b8d922b514e1e7d3e/00002-2454986225.webp
Finished in 54.7 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: a old-aged, seasoned veteran Elves ranger on a journey of long resistance, An elf wearing a leather tunic and a shining white gold silk hood cloak that reflects light and holding an elf bow, Mirkwood, The background is a forest landscape with beautiful trees, a stream and glowing fireflies, full shot, cinematic lighting, dramtic Scene,High quality 3D rendering, fantasy, Pixar 3D character design style Full negative prompt: bad antomy, ugly, bad hands, extra hands, text, bad ears, 0%| | 0/7 [00:00<?, ?it/s] 14%|█▍ | 1/7 [00:03<00:20, 3.44s/it] 29%|██▊ | 2/7 [00:07<00:18, 3.71s/it] 43%|████▎ | 3/7 [00:11<00:15, 3.84s/it] 57%|█████▋ | 4/7 [00:15<00:11, 3.89s/it] 71%|███████▏ | 5/7 [00:19<00:07, 3.83s/it] 86%|████████▌ | 6/7 [00:21<00:03, 3.41s/it] 100%|██████████| 7/7 [00:22<00:00, 2.57s/it] 100%|██████████| 7/7 [00:22<00:00, 3.21s/it] Decoding latents in cuda:0... done in 1.69s Move latents to cpu... done in 0.02s 0: 640x480 1 face, 167.7ms Speed: 2.5ms preprocess, 167.7ms inference, 21.0ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/4 [00:00<?, ?it/s] 25%|██▌ | 1/4 [00:02<00:06, 2.13s/it] 50%|█████ | 2/4 [00:04<00:04, 2.02s/it] 75%|███████▌ | 3/4 [00:05<00:01, 1.77s/it] 100%|██████████| 4/4 [00:06<00:00, 1.31s/it] 100%|██████████| 4/4 [00:06<00:00, 1.54s/it] Decoding latents in cuda:0... done in 0.54s Move latents to cpu... done in 0.0s 0: 640x480 1 face, 7.8ms Speed: 2.3ms preprocess, 7.8ms inference, 1.3ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/4 [00:00<?, ?it/s] 25%|██▌ | 1/4 [00:01<00:05, 1.94s/it] 50%|█████ | 2/4 [00:03<00:03, 1.89s/it] 75%|███████▌ | 3/4 [00:05<00:01, 1.71s/it] 100%|██████████| 4/4 [00:05<00:00, 1.28s/it] 100%|██████████| 4/4 [00:05<00:00, 1.48s/it] Decoding latents in cuda:0... done in 0.54s Move latents to cpu... done in 0.0s 0: 640x480 1 face, 8.3ms Speed: 2.4ms preprocess, 8.3ms inference, 1.4ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/4 [00:00<?, ?it/s] 25%|██▌ | 1/4 [00:01<00:05, 1.98s/it] 50%|█████ | 2/4 [00:03<00:03, 1.94s/it] 75%|███████▌ | 3/4 [00:05<00:01, 1.73s/it] 100%|██████████| 4/4 [00:05<00:00, 1.28s/it] 100%|██████████| 4/4 [00:05<00:00, 1.49s/it] Decoding latents in cuda:0... done in 0.54s Move latents to cpu... done in 0.0s Uploading outputs... Finished.
prompt
Specify things to see in the output
a old-aged, seasoned veteran Elves ranger on a journey of long resistance, An elf wearing a leather tunic and a shining white gold silk hood cloak that reflects light and holding an elf bow, Mirkwood, The background is a forest landscape with beautiful trees, a stream and glowing fireflies, full shot, cinematic lighting, dramtic Scene,High quality 3D rendering, fantasy, Pixar 3D character design style
negative_prompt
Specify things to not see in the output
bad antomy, ugly, bad hands, extra hands, text, bad ears,
num_outputs
Number of output images
3
width
Output image width
768
height
Output image height
1024
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
2454986223
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ SDE Karras
samping_steps
Number of denoising steps
7
cfg_scale
Scale for classifier-free guidance
1
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/a56e25322b2c4bafb730000abd0eb595/00000-2454986223.webp
https://files.tungsten.run/uploads/1403fb575be74fc69db6b5727120b506/00001-2454986224.webp
https://files.tungsten.run/uploads/8a9637e22fff427b8d922b514e1e7d3e/00002-2454986225.webp
Finished in 54.7 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: a old-aged, seasoned veteran Elves ranger on a journey of long resistance, An elf wearing a leather tunic and a shining white gold silk hood cloak that reflects light and holding an elf bow, Mirkwood, The background is a forest landscape with beautiful trees, a stream and glowing fireflies, full shot, cinematic lighting, dramtic Scene,High quality 3D rendering, fantasy, Pixar 3D character design style Full negative prompt: bad antomy, ugly, bad hands, extra hands, text, bad ears, 0%| | 0/7 [00:00<?, ?it/s] 14%|█▍ | 1/7 [00:03<00:20, 3.44s/it] 29%|██▊ | 2/7 [00:07<00:18, 3.71s/it] 43%|████▎ | 3/7 [00:11<00:15, 3.84s/it] 57%|█████▋ | 4/7 [00:15<00:11, 3.89s/it] 71%|███████▏ | 5/7 [00:19<00:07, 3.83s/it] 86%|████████▌ | 6/7 [00:21<00:03, 3.41s/it] 100%|██████████| 7/7 [00:22<00:00, 2.57s/it] 100%|██████████| 7/7 [00:22<00:00, 3.21s/it] Decoding latents in cuda:0... done in 1.69s Move latents to cpu... done in 0.02s 0: 640x480 1 face, 167.7ms Speed: 2.5ms preprocess, 167.7ms inference, 21.0ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/4 [00:00<?, ?it/s] 25%|██▌ | 1/4 [00:02<00:06, 2.13s/it] 50%|█████ | 2/4 [00:04<00:04, 2.02s/it] 75%|███████▌ | 3/4 [00:05<00:01, 1.77s/it] 100%|██████████| 4/4 [00:06<00:00, 1.31s/it] 100%|██████████| 4/4 [00:06<00:00, 1.54s/it] Decoding latents in cuda:0... done in 0.54s Move latents to cpu... done in 0.0s 0: 640x480 1 face, 7.8ms Speed: 2.3ms preprocess, 7.8ms inference, 1.3ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/4 [00:00<?, ?it/s] 25%|██▌ | 1/4 [00:01<00:05, 1.94s/it] 50%|█████ | 2/4 [00:03<00:03, 1.89s/it] 75%|███████▌ | 3/4 [00:05<00:01, 1.71s/it] 100%|██████████| 4/4 [00:05<00:00, 1.28s/it] 100%|██████████| 4/4 [00:05<00:00, 1.48s/it] Decoding latents in cuda:0... done in 0.54s Move latents to cpu... done in 0.0s 0: 640x480 1 face, 8.3ms Speed: 2.4ms preprocess, 8.3ms inference, 1.4ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/4 [00:00<?, ?it/s] 25%|██▌ | 1/4 [00:01<00:05, 1.98s/it] 50%|█████ | 2/4 [00:03<00:03, 1.94s/it] 75%|███████▌ | 3/4 [00:05<00:01, 1.73s/it] 100%|██████████| 4/4 [00:05<00:00, 1.28s/it] 100%|██████████| 4/4 [00:05<00:00, 1.49s/it] Decoding latents in cuda:0... done in 0.54s Move latents to cpu... done in 0.0s Uploading outputs... Finished.