Assassin's Creed with MajicMix Sombre
Input
prompt
Specify things to see in the output
assassin's creed mirage game poster, <lora:more_details:0.4>
negative_prompt
Specify things to not see in the output
desaturated, 3 arms, 3 legs, ng_deepnegative_v1_75t, (badhandv4:1.2), (worst quality:2), (low quality:2), (normal quality:2), lowres, bad anatomy, bad hands, ((monochrome)), ((grayscale)) watermark, bad-hands-5
num_outputs
Number of output images
4
width
Output image width
768
height
Output image height
1024
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
true
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
-0.48
brightness
Adjust brightness
-0.26
contrast
Adjust contrast
-1.59
saturation
Adjust saturation
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
4039673017
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M Karras
samping_steps
Number of denoising steps
20
cfg_scale
Scale for classifier-free guidance
5
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
kl-f8-anime2_fp16.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/2a2f0ecc15ee4b14bb60d4a92d0c5b64/00000-4039673017.webp
https://files.tungsten.run/uploads/9ea18e3ac6234185b1db1727a3603f92/00001-4039673018.webp
https://files.tungsten.run/uploads/e1dccb70e90041778202bceaaf3b3181/00002-4039673019.webp
https://files.tungsten.run/uploads/7ad97069117e4b77b8e154c76bed8341/00003-4039673020.webp
Finished in 62.3 seconds
Setting up the model... Preparing inputs... Processing... Loading VAE weight: models/VAE/kl-f8-anime2_fp16.safetensors Full prompt: assassin's creed mirage game poster, <lora:more_details:0.4>, <lora:add_detail:-0.48>, <lora:add_brightness:-0.26>, <lora:contrast_slider_v10:-1.59> Full negative prompt: desaturated, 3 arms, 3 legs, ng_deepnegative_v1_75t, (badhandv4:1.2), (worst quality:2), (low quality:2), (normal quality:2), lowres, bad anatomy, bad hands, ((monochrome)), ((grayscale)) watermark, bad-hands-5 0%| | 0/20 [00:00<?, ?it/s] 5%|▌ | 1/20 [00:01<00:30, 1.58s/it] 10%|█ | 2/20 [00:02<00:21, 1.21s/it] 15%|█▌ | 3/20 [00:03<00:18, 1.09s/it] 20%|██ | 4/20 [00:04<00:16, 1.03s/it] 25%|██▌ | 5/20 [00:05<00:15, 1.00s/it] 30%|███ | 6/20 [00:06<00:13, 1.02it/s] 35%|███▌ | 7/20 [00:07<00:12, 1.03it/s] 40%|████ | 8/20 [00:08<00:11, 1.04it/s] 45%|████▌ | 9/20 [00:09<00:10, 1.05it/s] 50%|█████ | 10/20 [00:10<00:09, 1.05it/s] 55%|█████▌ | 11/20 [00:11<00:08, 1.05it/s] 60%|██████ | 12/20 [00:11<00:07, 1.05it/s] 65%|██████▌ | 13/20 [00:12<00:06, 1.06it/s] 70%|███████ | 14/20 [00:13<00:05, 1.05it/s] 75%|███████▌ | 15/20 [00:14<00:04, 1.05it/s] 80%|████████ | 16/20 [00:15<00:03, 1.05it/s] 85%|████████▌ | 17/20 [00:16<00:02, 1.06it/s] 90%|█████████ | 18/20 [00:17<00:01, 1.06it/s] 95%|█████████▌| 19/20 [00:18<00:00, 1.06it/s] 100%|██████████| 20/20 [00:19<00:00, 1.06it/s] 100%|██████████| 20/20 [00:19<00:00, 1.02it/s] Decoding latents in cuda:0... done in 1.29s Move latents to cpu... done in 0.03s 0: 640x480 1 face, 161.2ms Speed: 2.6ms preprocess, 161.2ms inference, 32.2ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:02, 3.12it/s] 20%|██ | 2/10 [00:00<00:02, 3.88it/s] 30%|███ | 3/10 [00:00<00:01, 4.20it/s] 40%|████ | 4/10 [00:00<00:01, 4.36it/s] 50%|█████ | 5/10 [00:01<00:01, 4.40it/s] 60%|██████ | 6/10 [00:01<00:00, 4.46it/s] 70%|███████ | 7/10 [00:01<00:00, 4.52it/s] 80%|████████ | 8/10 [00:01<00:00, 4.55it/s] 90%|█████████ | 9/10 [00:02<00:00, 4.53it/s] 100%|██████████| 10/10 [00:02<00:00, 4.52it/s] 100%|██████████| 10/10 [00:02<00:00, 4.38it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0: 640x480 1 hand, 114.0ms Speed: 2.4ms preprocess, 114.0ms inference, 1.9ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.82it/s] 20%|██ | 2/10 [00:00<00:01, 4.71it/s] 30%|███ | 3/10 [00:00<00:01, 4.69it/s] 40%|████ | 4/10 [00:00<00:01, 4.67it/s] 50%|█████ | 5/10 [00:01<00:01, 4.61it/s] 60%|██████ | 6/10 [00:01<00:00, 4.61it/s] 70%|███████ | 7/10 [00:01<00:00, 4.61it/s] 80%|████████ | 8/10 [00:01<00:00, 4.62it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.60it/s] 100%|██████████| 10/10 [00:02<00:00, 4.62it/s] 100%|██████████| 10/10 [00:02<00:00, 4.63it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0: 640x480 1 face, 8.2ms Speed: 2.4ms preprocess, 8.2ms inference, 1.3ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.80it/s] 20%|██ | 2/10 [00:00<00:01, 4.70it/s] 30%|███ | 3/10 [00:00<00:01, 4.69it/s] 40%|████ | 4/10 [00:00<00:01, 4.67it/s] 50%|█████ | 5/10 [00:01<00:01, 4.60it/s] 60%|██████ | 6/10 [00:01<00:00, 4.62it/s] 70%|███████ | 7/10 [00:01<00:00, 4.63it/s] 80%|████████ | 8/10 [00:01<00:00, 4.63it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.59it/s] 100%|██████████| 10/10 [00:02<00:00, 4.58it/s] 100%|██████████| 10/10 [00:02<00:00, 4.62it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0: 640x480 3 hands, 7.7ms Speed: 2.3ms preprocess, 7.7ms inference, 1.7ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.82it/s] 20%|██ | 2/10 [00:00<00:01, 4.70it/s] 30%|███ | 3/10 [00:00<00:01, 4.68it/s] 40%|████ | 4/10 [00:00<00:01, 4.65it/s] 50%|█████ | 5/10 [00:01<00:01, 4.60it/s] 60%|██████ | 6/10 [00:01<00:00, 4.60it/s] 70%|███████ | 7/10 [00:01<00:00, 4.61it/s] 80%|████████ | 8/10 [00:01<00:00, 4.61it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.59it/s] 100%|██████████| 10/10 [00:02<00:00, 4.59it/s] 100%|██████████| 10/10 [00:02<00:00, 4.62it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.74it/s] 20%|██ | 2/10 [00:00<00:01, 4.70it/s] 30%|███ | 3/10 [00:00<00:01, 4.64it/s] 40%|████ | 4/10 [00:00<00:01, 4.49it/s] 50%|█████ | 5/10 [00:01<00:01, 4.54it/s] 60%|██████ | 6/10 [00:01<00:00, 4.57it/s] 70%|███████ | 7/10 [00:01<00:00, 4.59it/s] 80%|████████ | 8/10 [00:01<00:00, 4.54it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.55it/s] 100%|██████████| 10/10 [00:02<00:00, 4.57it/s] 100%|██████████| 10/10 [00:02<00:00, 4.57it/s] Decoding latents in cuda:0... done in 0.32s Move latents to cpu... done in 0.0s 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.69it/s] 20%|██ | 2/10 [00:00<00:01, 4.55it/s] 30%|███ | 3/10 [00:00<00:01, 4.56it/s] 40%|████ | 4/10 [00:00<00:01, 4.55it/s] 50%|█████ | 5/10 [00:01<00:01, 4.56it/s] 60%|██████ | 6/10 [00:01<00:00, 4.57it/s] 70%|███████ | 7/10 [00:01<00:00, 4.59it/s] 80%|████████ | 8/10 [00:01<00:00, 4.58it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.58it/s] 100%|██████████| 10/10 [00:02<00:00, 4.58it/s] 100%|██████████| 10/10 [00:02<00:00, 4.58it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0: 640x480 1 face, 7.8ms Speed: 2.5ms preprocess, 7.8ms inference, 1.4ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.76it/s] 20%|██ | 2/10 [00:00<00:01, 4.69it/s] 30%|███ | 3/10 [00:00<00:01, 4.65it/s] 40%|████ | 4/10 [00:00<00:01, 4.62it/s] 50%|█████ | 5/10 [00:01<00:01, 4.59it/s] 60%|██████ | 6/10 [00:01<00:00, 4.58it/s] 70%|███████ | 7/10 [00:01<00:00, 4.58it/s] 80%|████████ | 8/10 [00:01<00:00, 4.58it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.59it/s] 100%|██████████| 10/10 [00:02<00:00, 4.59it/s] 100%|██████████| 10/10 [00:02<00:00, 4.60it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0: 640x480 (no detections), 9.7ms Speed: 2.5ms preprocess, 9.7ms inference, 0.9ms postprocess per image at shape (1, 3, 640, 480) [-] ADetailer: nothing detected on image 3 with 2nd settings. 0: 640x480 1 face, 7.9ms Speed: 2.3ms preprocess, 7.9ms inference, 1.3ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.84it/s] 20%|██ | 2/10 [00:00<00:01, 4.72it/s] 30%|███ | 3/10 [00:00<00:01, 4.69it/s] 40%|████ | 4/10 [00:00<00:01, 4.65it/s] 50%|█████ | 5/10 [00:01<00:01, 4.58it/s] 60%|██████ | 6/10 [00:01<00:00, 4.55it/s] 70%|███████ | 7/10 [00:01<00:00, 4.57it/s] 80%|████████ | 8/10 [00:01<00:00, 4.58it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.56it/s] 100%|██████████| 10/10 [00:02<00:00, 4.55it/s] 100%|██████████| 10/10 [00:02<00:00, 4.59it/s] Decoding latents in cuda:0... done in 0.32s Move latents to cpu... done in 0.0s 0: 640x480 2 hands, 7.9ms Speed: 2.3ms preprocess, 7.9ms inference, 1.2ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.78it/s] 20%|██ | 2/10 [00:00<00:01, 4.65it/s] 30%|███ | 3/10 [00:00<00:01, 4.62it/s] 40%|████ | 4/10 [00:00<00:01, 4.60it/s] 50%|█████ | 5/10 [00:01<00:01, 4.59it/s] 60%|██████ | 6/10 [00:01<00:00, 4.59it/s] 70%|███████ | 7/10 [00:01<00:00, 4.59it/s] 80%|████████ | 8/10 [00:01<00:00, 4.60it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.60it/s] 100%|██████████| 10/10 [00:02<00:00, 4.60it/s] 100%|██████████| 10/10 [00:02<00:00, 4.60it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.65it/s] 20%|██ | 2/10 [00:00<00:01, 4.60it/s] 30%|███ | 3/10 [00:00<00:01, 4.57it/s] 40%|████ | 4/10 [00:00<00:01, 4.56it/s] 50%|█████ | 5/10 [00:01<00:01, 4.56it/s] 60%|██████ | 6/10 [00:01<00:00, 4.57it/s] 70%|███████ | 7/10 [00:01<00:00, 4.57it/s] 80%|████████ | 8/10 [00:01<00:00, 4.57it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.58it/s] 100%|██████████| 10/10 [00:02<00:00, 4.58it/s] 100%|██████████| 10/10 [00:02<00:00, 4.58it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s Uploading outputs... Finished.
prompt
Specify things to see in the output
assassin's creed mirage game poster, <lora:more_details:0.4>
negative_prompt
Specify things to not see in the output
desaturated, 3 arms, 3 legs, ng_deepnegative_v1_75t, (badhandv4:1.2), (worst quality:2), (low quality:2), (normal quality:2), lowres, bad anatomy, bad hands, ((monochrome)), ((grayscale)) watermark, bad-hands-5
num_outputs
Number of output images
4
width
Output image width
768
height
Output image height
1024
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
true
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
-0.48
brightness
Adjust brightness
-0.26
contrast
Adjust contrast
-1.59
saturation
Adjust saturation
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
4039673017
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M Karras
samping_steps
Number of denoising steps
20
cfg_scale
Scale for classifier-free guidance
5
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
kl-f8-anime2_fp16.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/2a2f0ecc15ee4b14bb60d4a92d0c5b64/00000-4039673017.webp
https://files.tungsten.run/uploads/9ea18e3ac6234185b1db1727a3603f92/00001-4039673018.webp
https://files.tungsten.run/uploads/e1dccb70e90041778202bceaaf3b3181/00002-4039673019.webp
https://files.tungsten.run/uploads/7ad97069117e4b77b8e154c76bed8341/00003-4039673020.webp
Finished in 62.3 seconds
Setting up the model... Preparing inputs... Processing... Loading VAE weight: models/VAE/kl-f8-anime2_fp16.safetensors Full prompt: assassin's creed mirage game poster, <lora:more_details:0.4>, <lora:add_detail:-0.48>, <lora:add_brightness:-0.26>, <lora:contrast_slider_v10:-1.59> Full negative prompt: desaturated, 3 arms, 3 legs, ng_deepnegative_v1_75t, (badhandv4:1.2), (worst quality:2), (low quality:2), (normal quality:2), lowres, bad anatomy, bad hands, ((monochrome)), ((grayscale)) watermark, bad-hands-5 0%| | 0/20 [00:00<?, ?it/s] 5%|▌ | 1/20 [00:01<00:30, 1.58s/it] 10%|█ | 2/20 [00:02<00:21, 1.21s/it] 15%|█▌ | 3/20 [00:03<00:18, 1.09s/it] 20%|██ | 4/20 [00:04<00:16, 1.03s/it] 25%|██▌ | 5/20 [00:05<00:15, 1.00s/it] 30%|███ | 6/20 [00:06<00:13, 1.02it/s] 35%|███▌ | 7/20 [00:07<00:12, 1.03it/s] 40%|████ | 8/20 [00:08<00:11, 1.04it/s] 45%|████▌ | 9/20 [00:09<00:10, 1.05it/s] 50%|█████ | 10/20 [00:10<00:09, 1.05it/s] 55%|█████▌ | 11/20 [00:11<00:08, 1.05it/s] 60%|██████ | 12/20 [00:11<00:07, 1.05it/s] 65%|██████▌ | 13/20 [00:12<00:06, 1.06it/s] 70%|███████ | 14/20 [00:13<00:05, 1.05it/s] 75%|███████▌ | 15/20 [00:14<00:04, 1.05it/s] 80%|████████ | 16/20 [00:15<00:03, 1.05it/s] 85%|████████▌ | 17/20 [00:16<00:02, 1.06it/s] 90%|█████████ | 18/20 [00:17<00:01, 1.06it/s] 95%|█████████▌| 19/20 [00:18<00:00, 1.06it/s] 100%|██████████| 20/20 [00:19<00:00, 1.06it/s] 100%|██████████| 20/20 [00:19<00:00, 1.02it/s] Decoding latents in cuda:0... done in 1.29s Move latents to cpu... done in 0.03s 0: 640x480 1 face, 161.2ms Speed: 2.6ms preprocess, 161.2ms inference, 32.2ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:02, 3.12it/s] 20%|██ | 2/10 [00:00<00:02, 3.88it/s] 30%|███ | 3/10 [00:00<00:01, 4.20it/s] 40%|████ | 4/10 [00:00<00:01, 4.36it/s] 50%|█████ | 5/10 [00:01<00:01, 4.40it/s] 60%|██████ | 6/10 [00:01<00:00, 4.46it/s] 70%|███████ | 7/10 [00:01<00:00, 4.52it/s] 80%|████████ | 8/10 [00:01<00:00, 4.55it/s] 90%|█████████ | 9/10 [00:02<00:00, 4.53it/s] 100%|██████████| 10/10 [00:02<00:00, 4.52it/s] 100%|██████████| 10/10 [00:02<00:00, 4.38it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0: 640x480 1 hand, 114.0ms Speed: 2.4ms preprocess, 114.0ms inference, 1.9ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.82it/s] 20%|██ | 2/10 [00:00<00:01, 4.71it/s] 30%|███ | 3/10 [00:00<00:01, 4.69it/s] 40%|████ | 4/10 [00:00<00:01, 4.67it/s] 50%|█████ | 5/10 [00:01<00:01, 4.61it/s] 60%|██████ | 6/10 [00:01<00:00, 4.61it/s] 70%|███████ | 7/10 [00:01<00:00, 4.61it/s] 80%|████████ | 8/10 [00:01<00:00, 4.62it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.60it/s] 100%|██████████| 10/10 [00:02<00:00, 4.62it/s] 100%|██████████| 10/10 [00:02<00:00, 4.63it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0: 640x480 1 face, 8.2ms Speed: 2.4ms preprocess, 8.2ms inference, 1.3ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.80it/s] 20%|██ | 2/10 [00:00<00:01, 4.70it/s] 30%|███ | 3/10 [00:00<00:01, 4.69it/s] 40%|████ | 4/10 [00:00<00:01, 4.67it/s] 50%|█████ | 5/10 [00:01<00:01, 4.60it/s] 60%|██████ | 6/10 [00:01<00:00, 4.62it/s] 70%|███████ | 7/10 [00:01<00:00, 4.63it/s] 80%|████████ | 8/10 [00:01<00:00, 4.63it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.59it/s] 100%|██████████| 10/10 [00:02<00:00, 4.58it/s] 100%|██████████| 10/10 [00:02<00:00, 4.62it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0: 640x480 3 hands, 7.7ms Speed: 2.3ms preprocess, 7.7ms inference, 1.7ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.82it/s] 20%|██ | 2/10 [00:00<00:01, 4.70it/s] 30%|███ | 3/10 [00:00<00:01, 4.68it/s] 40%|████ | 4/10 [00:00<00:01, 4.65it/s] 50%|█████ | 5/10 [00:01<00:01, 4.60it/s] 60%|██████ | 6/10 [00:01<00:00, 4.60it/s] 70%|███████ | 7/10 [00:01<00:00, 4.61it/s] 80%|████████ | 8/10 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50%|█████ | 5/10 [00:01<00:01, 4.56it/s] 60%|██████ | 6/10 [00:01<00:00, 4.57it/s] 70%|███████ | 7/10 [00:01<00:00, 4.59it/s] 80%|████████ | 8/10 [00:01<00:00, 4.58it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.58it/s] 100%|██████████| 10/10 [00:02<00:00, 4.58it/s] 100%|██████████| 10/10 [00:02<00:00, 4.58it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0: 640x480 1 face, 7.8ms Speed: 2.5ms preprocess, 7.8ms inference, 1.4ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.76it/s] 20%|██ | 2/10 [00:00<00:01, 4.69it/s] 30%|███ | 3/10 [00:00<00:01, 4.65it/s] 40%|████ | 4/10 [00:00<00:01, 4.62it/s] 50%|█████ | 5/10 [00:01<00:01, 4.59it/s] 60%|██████ | 6/10 [00:01<00:00, 4.58it/s] 70%|███████ | 7/10 [00:01<00:00, 4.58it/s] 80%|████████ | 8/10 [00:01<00:00, 4.58it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.59it/s] 100%|██████████| 10/10 [00:02<00:00, 4.59it/s] 100%|██████████| 10/10 [00:02<00:00, 4.60it/s] Decoding latents in cuda:0... done in 0.31s Move latents to cpu... done in 0.0s 0: 640x480 (no detections), 9.7ms Speed: 2.5ms preprocess, 9.7ms inference, 0.9ms postprocess per image at shape (1, 3, 640, 480) [-] ADetailer: nothing detected on image 3 with 2nd settings. 0: 640x480 1 face, 7.9ms Speed: 2.3ms preprocess, 7.9ms inference, 1.3ms postprocess per image at shape (1, 3, 640, 480) 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:00<00:01, 4.84it/s] 20%|██ | 2/10 [00:00<00:01, 4.72it/s] 30%|███ | 3/10 [00:00<00:01, 4.69it/s] 40%|████ | 4/10 [00:00<00:01, 4.65it/s] 50%|█████ | 5/10 [00:01<00:01, 4.58it/s] 60%|██████ | 6/10 [00:01<00:00, 4.55it/s] 70%|███████ | 7/10 [00:01<00:00, 4.57it/s] 80%|████████ | 8/10 [00:01<00:00, 4.58it/s] 90%|█████████ | 9/10 [00:01<00:00, 4.56it/s] 100%|██████████| 10/10 [00:02<00:00, 4.55it/s] 100%|██████████| 10/10 [00:02<00:00, 4.59it/s] Decoding latents in cuda:0... done in 0.32s Move latents to cpu... done in 0.0s 0: 640x480 2 hands, 7.9ms Speed: 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Finished.