Version: v2.0
Input
Output
This example was created by evevalentine2017
Finished in 185.5 seconds
Setting up the model...
Preparing inputs...
Processing...
Loading VAE weight: models/VAE/sdxl_vae.safetensors
Full prompt: cinematic ground view of landscape of a actual New York city, buildings, (Freedom Statue:1), harmonious, (bridges:0.4), (sea:1.1), (ultra realistic:1.2), storm in background, shallow depth of field, vignette, high budget, bokeh, cinemascope, moody, epic, gorgeous, Every element is rendered in extreme quality, aiming for an ultra-HD 8K resolution level of detail. The cinematic and hyperrealistic style makes it feel like a freeze-frame from a high-budget dark fantasy film. The use of film grain adds a texture that gives the scene a gritty, realistic feel, ((vivid colors))
Full negative prompt: blurry, blurred, amateur, ugly, low quality, sketch, low resolution, warped, crooked, deformed, cartoony, low detail, long street, (rounded architecture:0.5), text, watermark, low-quality, signature, moir pattern, downsampling, aliasing, distorted, blurry, glossy, blur, jpeg artifacts, compression artifacts, poorly drawn, low-resolution, bad, distortion, twisted, excessive, exaggerated pose, exaggerated limbs, grainy, symmetrical, duplicate, error, pattern, beginner, pixelated, fake, hyper, glitch, overexposed, high-contrast, bad-contrast, yellow eyes, arnold signature
0%| | 0/60 [00:00<?, ?it/s]
2%|▏ | 1/60 [00:02<02:48, 2.86s/it]
3%|▎ | 2/60 [00:05<02:47, 2.88s/it]
5%|▌ | 3/60 [00:08<02:45, 2.90s/it]
7%|▋ | 4/60 [00:11<02:42, 2.90s/it]
8%|▊ | 5/60 [00:14<02:40, 2.91s/it]
10%|█ | 6/60 [00:17<02:37, 2.92s/it]
12%|█▏ | 7/60 [00:20<02:35, 2.92s/it]
13%|█▎ | 8/60 [00:23<02:32, 2.93s/it]
15%|█▌ | 9/60 [00:26<02:29, 2.93s/it]
17%|█▋ | 10/60 [00:29<02:26, 2.93s/it]
18%|█▊ | 11/60 [00:32<02:23, 2.94s/it]
20%|██ | 12/60 [00:35<02:21, 2.94s/it]
22%|██▏ | 13/60 [00:38<02:18, 2.94s/it]
23%|██▎ | 14/60 [00:40<02:15, 2.95s/it]
25%|██▌ | 15/60 [00:43<02:12, 2.95s/it]
27%|██▋ | 16/60 [00:46<02:09, 2.95s/it]
28%|██▊ | 17/60 [00:49<02:07, 2.96s/it]
30%|███ | 18/60 [00:52<02:04, 2.96s/it]
32%|███▏ | 19/60 [00:55<02:01, 2.97s/it]
33%|███▎ | 20/60 [00:58<01:59, 2.98s/it]
35%|███▌ | 21/60 [01:01<01:56, 2.98s/it]
37%|███▋ | 22/60 [01:04<01:53, 2.98s/it]
38%|███▊ | 23/60 [01:07<01:50, 2.99s/it]
40%|████ | 24/60 [01:10<01:47, 3.00s/it]
42%|████▏ | 25/60 [01:13<01:45, 3.00s/it]
43%|████▎ | 26/60 [01:16<01:42, 3.01s/it]
45%|████▌ | 27/60 [01:19<01:39, 3.01s/it]
47%|████▋ | 28/60 [01:22<01:36, 3.01s/it]
48%|████▊ | 29/60 [01:25<01:33, 3.02s/it]
50%|█████ | 30/60 [01:28<01:30, 3.01s/it]
52%|█████▏ | 31/60 [01:31<01:27, 3.01s/it]
53%|█████▎ | 32/60 [01:34<01:24, 3.01s/it]
55%|█████▌ | 33/60 [01:37<01:21, 3.00s/it]
57%|█████▋ | 34/60 [01:40<01:18, 3.00s/it]
58%|█████▊ | 35/60 [01:43<01:15, 3.00s/it]
60%|██████ | 36/60 [01:46<01:12, 3.00s/it]
62%|██████▏ | 37/60 [01:49<01:09, 3.00s/it]
63%|██████▎ | 38/60 [01:52<01:05, 3.00s/it]
65%|██████▌ | 39/60 [01:55<01:02, 3.00s/it]
67%|██████▋ | 40/60 [01:58<00:59, 3.00s/it]
68%|██████▊ | 41/60 [02:01<00:56, 3.00s/it]
70%|███████ | 42/60 [02:04<00:53, 2.99s/it]
72%|███████▏ | 43/60 [02:07<00:50, 3.00s/it]
73%|███████▎ | 44/60 [02:10<00:47, 3.00s/it]
75%|███████▌ | 45/60 [02:13<00:44, 3.00s/it]
77%|███████▋ | 46/60 [02:16<00:41, 3.00s/it]
78%|███████▊ | 47/60 [02:19<00:38, 3.00s/it]
80%|████████ | 48/60 [02:22<00:35, 3.00s/it]
82%|████████▏ | 49/60 [02:25<00:32, 2.99s/it]
83%|████████▎ | 50/60 [02:28<00:29, 2.99s/it]
85%|████████▌ | 51/60 [02:31<00:26, 3.00s/it]
87%|████████▋ | 52/60 [02:34<00:23, 3.00s/it]
88%|████████▊ | 53/60 [02:37<00:20, 2.99s/it]
90%|█████████ | 54/60 [02:40<00:17, 2.99s/it]
92%|█████████▏| 55/60 [02:43<00:14, 3.00s/it]
93%|█████████▎| 56/60 [02:46<00:11, 3.00s/it]
95%|█████████▌| 57/60 [02:49<00:08, 2.99s/it]
97%|█████████▋| 58/60 [02:52<00:05, 2.99s/it]
98%|█████████▊| 59/60 [02:55<00:02, 2.99s/it]
100%|██████████| 60/60 [02:58<00:00, 2.99s/it]
100%|██████████| 60/60 [02:58<00:00, 2.98s/it]
Decoding latents in cuda:0...
done in 5.18s
Move latents to cpu...
done in 0.06s
Uploading outputs...
Finished.
This example was created by evevalentine2017
Finished in 185.5 seconds
Setting up the model...
Preparing inputs...
Processing...
Loading VAE weight: models/VAE/sdxl_vae.safetensors
Full prompt: cinematic ground view of landscape of a actual New York city, buildings, (Freedom Statue:1), harmonious, (bridges:0.4), (sea:1.1), (ultra realistic:1.2), storm in background, shallow depth of field, vignette, high budget, bokeh, cinemascope, moody, epic, gorgeous, Every element is rendered in extreme quality, aiming for an ultra-HD 8K resolution level of detail. The cinematic and hyperrealistic style makes it feel like a freeze-frame from a high-budget dark fantasy film. The use of film grain adds a texture that gives the scene a gritty, realistic feel, ((vivid colors))
Full negative prompt: blurry, blurred, amateur, ugly, low quality, sketch, low resolution, warped, crooked, deformed, cartoony, low detail, long street, (rounded architecture:0.5), text, watermark, low-quality, signature, moir pattern, downsampling, aliasing, distorted, blurry, glossy, blur, jpeg artifacts, compression artifacts, poorly drawn, low-resolution, bad, distortion, twisted, excessive, exaggerated pose, exaggerated limbs, grainy, symmetrical, duplicate, error, pattern, beginner, pixelated, fake, hyper, glitch, overexposed, high-contrast, bad-contrast, yellow eyes, arnold signature
0%| | 0/60 [00:00<?, ?it/s]
2%|▏ | 1/60 [00:02<02:48, 2.86s/it]
3%|▎ | 2/60 [00:05<02:47, 2.88s/it]
5%|▌ | 3/60 [00:08<02:45, 2.90s/it]
7%|▋ | 4/60 [00:11<02:42, 2.90s/it]
8%|▊ | 5/60 [00:14<02:40, 2.91s/it]
10%|█ | 6/60 [00:17<02:37, 2.92s/it]
12%|█▏ | 7/60 [00:20<02:35, 2.92s/it]
13%|█▎ | 8/60 [00:23<02:32, 2.93s/it]
15%|█▌ | 9/60 [00:26<02:29, 2.93s/it]
17%|█▋ | 10/60 [00:29<02:26, 2.93s/it]
18%|█▊ | 11/60 [00:32<02:23, 2.94s/it]
20%|██ | 12/60 [00:35<02:21, 2.94s/it]
22%|██▏ | 13/60 [00:38<02:18, 2.94s/it]
23%|██▎ | 14/60 [00:40<02:15, 2.95s/it]
25%|██▌ | 15/60 [00:43<02:12, 2.95s/it]
27%|██▋ | 16/60 [00:46<02:09, 2.95s/it]
28%|██▊ | 17/60 [00:49<02:07, 2.96s/it]
30%|███ | 18/60 [00:52<02:04, 2.96s/it]
32%|███▏ | 19/60 [00:55<02:01, 2.97s/it]
33%|███▎ | 20/60 [00:58<01:59, 2.98s/it]
35%|███▌ | 21/60 [01:01<01:56, 2.98s/it]
37%|███▋ | 22/60 [01:04<01:53, 2.98s/it]
38%|███▊ | 23/60 [01:07<01:50, 2.99s/it]
40%|████ | 24/60 [01:10<01:47, 3.00s/it]
42%|████▏ | 25/60 [01:13<01:45, 3.00s/it]
43%|████▎ | 26/60 [01:16<01:42, 3.01s/it]
45%|████▌ | 27/60 [01:19<01:39, 3.01s/it]
47%|████▋ | 28/60 [01:22<01:36, 3.01s/it]
48%|████▊ | 29/60 [01:25<01:33, 3.02s/it]
50%|█████ | 30/60 [01:28<01:30, 3.01s/it]
52%|█████▏ | 31/60 [01:31<01:27, 3.01s/it]
53%|█████▎ | 32/60 [01:34<01:24, 3.01s/it]
55%|█████▌ | 33/60 [01:37<01:21, 3.00s/it]
57%|█████▋ | 34/60 [01:40<01:18, 3.00s/it]
58%|█████▊ | 35/60 [01:43<01:15, 3.00s/it]
60%|██████ | 36/60 [01:46<01:12, 3.00s/it]
62%|██████▏ | 37/60 [01:49<01:09, 3.00s/it]
63%|██████▎ | 38/60 [01:52<01:05, 3.00s/it]
65%|██████▌ | 39/60 [01:55<01:02, 3.00s/it]
67%|██████▋ | 40/60 [01:58<00:59, 3.00s/it]
68%|██████▊ | 41/60 [02:01<00:56, 3.00s/it]
70%|███████ | 42/60 [02:04<00:53, 2.99s/it]
72%|███████▏ | 43/60 [02:07<00:50, 3.00s/it]
73%|███████▎ | 44/60 [02:10<00:47, 3.00s/it]
75%|███████▌ | 45/60 [02:13<00:44, 3.00s/it]
77%|███████▋ | 46/60 [02:16<00:41, 3.00s/it]
78%|███████▊ | 47/60 [02:19<00:38, 3.00s/it]
80%|████████ | 48/60 [02:22<00:35, 3.00s/it]
82%|████████▏ | 49/60 [02:25<00:32, 2.99s/it]
83%|████████▎ | 50/60 [02:28<00:29, 2.99s/it]
85%|████████▌ | 51/60 [02:31<00:26, 3.00s/it]
87%|████████▋ | 52/60 [02:34<00:23, 3.00s/it]
88%|████████▊ | 53/60 [02:37<00:20, 2.99s/it]
90%|█████████ | 54/60 [02:40<00:17, 2.99s/it]
92%|█████████▏| 55/60 [02:43<00:14, 3.00s/it]
93%|█████████▎| 56/60 [02:46<00:11, 3.00s/it]
95%|█████████▌| 57/60 [02:49<00:08, 2.99s/it]
97%|█████████▋| 58/60 [02:52<00:05, 2.99s/it]
98%|█████████▊| 59/60 [02:55<00:02, 2.99s/it]
100%|██████████| 60/60 [02:58<00:00, 2.99s/it]
100%|██████████| 60/60 [02:58<00:00, 2.98s/it]
Decoding latents in cuda:0...
done in 5.18s
Move latents to cpu...
done in 0.06s
Uploading outputs...
Finished.