Jungle's King with ReV Animated
Input
prompt
Specify things to see in the output
((best quality)), ((masterpiece)), (detailed), (realistic), male warrior, muscular physique, tribal attire, face paint, wielding spear, (jungle:1.3), dense foliage, exotic plants, dappled sunlight, (hyperrealistic:1.2), oil painting, (Frank Frazetta:1.1), DeviantArt influence, dynamic action pose, (intense expression:1.2), (portrait shot:1.1), 8k resolution, sharp focus, dramatic, award winning, cinematic lighting, volumetrics dtx, (film grain, bokeh, interaction), (masterpiece), (extremely intricate:1.3), (ultra realistic:1.5), smoke, volumetric lighting, unreal engine, 4k, —aspect 5:9,
negative_prompt
Specify things to not see in the output
(((bad art))), (((stock image))), (((stock photo))), (((stock-photo))), ((bad fan art)), ((lazy art)), ((low quality)), (low efford), (rushed art), depressed, blue phase, immature, digimon, sonic, original character, OC, children, cartoon, stuffed animal, (((4chan))), (((twitter))), ((Tik Tok)), ((tiktok)), fascist, racist, Machiavellian, pepe the frog, blackface, dictated, controlled, dominated, uniform, medieval, religion, religious, holy, sacred, Russian, boring, monotone, normal, common, wrong distance, far away object in front of nearer object, (((out of frame))), ((watermark))),((signature)), striped, borders, white border, cutout, collage, incomplete word, cut off text, half letter, latent space, (((overexposed))), (((glow))), glare, lens flare, telescopic interference, low res, lowres, 3d render, (((underexposed))), ((dark)), blackness, dark background, black background, black rectangle, contour, monochrome, colorblind, green skin, ((long exposure time)), ((noisy)), (grainy), (dead pixel), (dusty), dirty, blurry, blur, smeared, fog, out of focus, high Depth of field, floating branch, floating rock, floating bush, floating tree, (((ugly))), (((bad composition))), (((bad proportions)), (((bad anatomy))), ((mangled)), ((distorted)), ((gross proportions), ((duplicate)), (((horrific))), ((mutated)), ((mutation)), (fisheye camera), wide angle camera, deformed, disfigured, morbid, long body, asymmetric, poorly drawn face, cloned face, cloned head, asymmetric ears, asymmetric ear rings, floating hair, (long neck), cross eyed, staring, stare, stare into the camera, look at the camera, blinking, winking, makeup, lipstick, eye liner, eyeliner, kitsch, bad art, bad taste, unnatural, staged, missing limb, missing arm, missing leg, floating limb, disconnected limb, extra limb, too many fingers, extra fingers, malformed limbs, malformed hands, poorly drawn hands, (mutated hands), (mutated fingers), mutilated hands, asymmetric butt, butthole, extra tail, missing tail,
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
true
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
saturation
Adjust saturation
0
num_outputs
Number of output images
4
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
387766904
width
Output image width
768
height
Output image height
768
reference_image
Image that the output should be similar to
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M Karras
samping_steps
Number of denoising steps
30
cfg_scale
Scale for classifier-free guidance
8.5
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/6e85aefb1d434f5ca93c00cb36d43483/00000-387766904.png
https://files.tungsten.run/uploads/59dd2b127c3445f8a12edaf0f678fad0/00001-387766905.png
https://files.tungsten.run/uploads/d93145f70bd640198c9c053eb3067e0b/00002-387766906.png
https://files.tungsten.run/uploads/2dab3e2d69004a77bc225dae4dc3206e/00003-387766907.png
Finished in 74.3 seconds
Preparing inputs... Processing... Full prompt: ((best quality)), ((masterpiece)), (detailed), (realistic), male warrior, muscular physique, tribal attire, face paint, wielding spear, (jungle:1.3), dense foliage, exotic plants, dappled sunlight, (hyperrealistic:1.2), oil painting, (Frank Frazetta:1.1), DeviantArt influence, dynamic action pose, (intense expression:1.2), (portrait shot:1.1), 8k resolution, sharp focus, dramatic, award winning, cinematic lighting, volumetrics dtx, (film grain, bokeh, interaction), (masterpiece), (extremely intricate:1.3), (ultra realistic:1.5), smoke, volumetric lighting, unreal engine, 4k, —aspect 5:9, , masterpiece, best quality, ultra realistic Full negative prompt: (((bad art))), (((stock image))), (((stock photo))), (((stock-photo))), ((bad fan art)), ((lazy art)), ((low quality)), (low efford), (rushed art), depressed, blue phase, immature, digimon, sonic, original character, OC, children, cartoon, stuffed animal, (((4chan))), (((twitter))), ((Tik Tok)), ((tiktok)), fascist, racist, Machiavellian, pepe the frog, blackface, dictated, controlled, dominated, uniform, medieval, religion, religious, holy, sacred, Russian, boring, monotone, normal, common, wrong distance, far away object in front of nearer object, (((out of frame))), ((watermark))),((signature)), striped, borders, white border, cutout, collage, incomplete word, cut off text, half letter, latent space, (((overexposed))), (((glow))), glare, lens flare, telescopic interference, low res, lowres, 3d render, (((underexposed))), ((dark)), blackness, dark background, black background, black rectangle, contour, monochrome, colorblind, green skin, ((long exposure time)), ((noisy)), (grainy), (dead pixel), (dusty), dirty, blurry, blur, smeared, fog, out of focus, high Depth of field, floating branch, floating rock, floating bush, floating tree, (((ugly))), (((bad composition))), (((bad proportions)), (((bad anatomy))), ((mangled)), ((distorted)), ((gross proportions), ((duplicate)), (((horrific))), ((mutated)), ((mutation)), (fisheye camera), wide angle camera, deformed, disfigured, morbid, long body, asymmetric, poorly drawn face, cloned face, cloned head, asymmetric ears, asymmetric ear rings, floating hair, (long neck), cross eyed, staring, stare, stare into the camera, look at the camera, blinking, winking, makeup, lipstick, eye liner, eyeliner, kitsch, bad art, bad taste, unnatural, staged, missing limb, missing arm, missing leg, floating limb, disconnected limb, extra limb, too many fingers, extra fingers, malformed limbs, malformed hands, poorly drawn hands, (mutated hands), (mutated fingers), mutilated hands, asymmetric butt, butthole, extra tail, missing tail, 0%| | 0/30 [00:00<?, ?it/s] 3%|▎ | 1/30 [00:01<00:29, 1.02s/it] 7%|▋ | 2/30 [00:01<00:22, 1.25it/s] 10%|█ | 3/30 [00:02<00:19, 1.37it/s] 13%|█▎ | 4/30 [00:02<00:18, 1.41it/s] 17%|█▋ | 5/30 [00:03<00:17, 1.45it/s] 20%|██ | 6/30 [00:04<00:16, 1.47it/s] 23%|██▎ | 7/30 [00:04<00:15, 1.48it/s] 27%|██▋ | 8/30 [00:05<00:14, 1.49it/s] 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[00:03<00:00, 4.93it/s] 100%|██████████| 17/17 [00:03<00:00, 4.93it/s] 100%|██████████| 17/17 [00:03<00:00, 4.89it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.94it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.76it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.86it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.92it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.89it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.84it/s] 41%|████ | 7/17 [00:01<00:02, 4.71it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.78it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.81it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.85it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.87it/s] 71%|███████ | 12/17 [00:02<00:01, 4.75it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.83it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.87it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.90it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.91it/s] 100%|██████████| 17/17 [00:03<00:00, 4.78it/s] 100%|██████████| 17/17 [00:03<00:00, 4.83it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.38it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.68it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.81it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.87it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.92it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.79it/s] 41%|████ | 7/17 [00:01<00:02, 4.83it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.88it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.89it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.91it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.74it/s] 71%|███████ | 12/17 [00:02<00:01, 4.80it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.86it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.90it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.92it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.86it/s] 100%|██████████| 17/17 [00:03<00:00, 4.86it/s] 100%|██████████| 17/17 [00:03<00:00, 4.84it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.61it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.80it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.84it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.83it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.87it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.79it/s] 41%|████ | 7/17 [00:01<00:02, 4.85it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.89it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.90it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.91it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.87it/s] 71%|███████ | 12/17 [00:02<00:01, 4.91it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.93it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.93it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.92it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.88it/s] 100%|██████████| 17/17 [00:03<00:00, 4.89it/s] 100%|██████████| 17/17 [00:03<00:00, 4.88it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s [-] ADetailer: nothing detected on image 4 with 2nd settings. Finished.
prompt
Specify things to see in the output
((best quality)), ((masterpiece)), (detailed), (realistic), male warrior, muscular physique, tribal attire, face paint, wielding spear, (jungle:1.3), dense foliage, exotic plants, dappled sunlight, (hyperrealistic:1.2), oil painting, (Frank Frazetta:1.1), DeviantArt influence, dynamic action pose, (intense expression:1.2), (portrait shot:1.1), 8k resolution, sharp focus, dramatic, award winning, cinematic lighting, volumetrics dtx, (film grain, bokeh, interaction), (masterpiece), (extremely intricate:1.3), (ultra realistic:1.5), smoke, volumetric lighting, unreal engine, 4k, —aspect 5:9,
negative_prompt
Specify things to not see in the output
(((bad art))), (((stock image))), (((stock photo))), (((stock-photo))), ((bad fan art)), ((lazy art)), ((low quality)), (low efford), (rushed art), depressed, blue phase, immature, digimon, sonic, original character, OC, children, cartoon, stuffed animal, (((4chan))), (((twitter))), ((Tik Tok)), ((tiktok)), fascist, racist, Machiavellian, pepe the frog, blackface, dictated, controlled, dominated, uniform, medieval, religion, religious, holy, sacred, Russian, boring, monotone, normal, common, wrong distance, far away object in front of nearer object, (((out of frame))), ((watermark))),((signature)), striped, borders, white border, cutout, collage, incomplete word, cut off text, half letter, latent space, (((overexposed))), (((glow))), glare, lens flare, telescopic interference, low res, lowres, 3d render, (((underexposed))), ((dark)), blackness, dark background, black background, black rectangle, contour, monochrome, colorblind, green skin, ((long exposure time)), ((noisy)), (grainy), (dead pixel), (dusty), dirty, blurry, blur, smeared, fog, out of focus, high Depth of field, floating branch, floating rock, floating bush, floating tree, (((ugly))), (((bad composition))), (((bad proportions)), (((bad anatomy))), ((mangled)), ((distorted)), ((gross proportions), ((duplicate)), (((horrific))), ((mutated)), ((mutation)), (fisheye camera), wide angle camera, deformed, disfigured, morbid, long body, asymmetric, poorly drawn face, cloned face, cloned head, asymmetric ears, asymmetric ear rings, floating hair, (long neck), cross eyed, staring, stare, stare into the camera, look at the camera, blinking, winking, makeup, lipstick, eye liner, eyeliner, kitsch, bad art, bad taste, unnatural, staged, missing limb, missing arm, missing leg, floating limb, disconnected limb, extra limb, too many fingers, extra fingers, malformed limbs, malformed hands, poorly drawn hands, (mutated hands), (mutated fingers), mutilated hands, asymmetric butt, butthole, extra tail, missing tail,
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
true
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
saturation
Adjust saturation
0
num_outputs
Number of output images
4
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
387766904
width
Output image width
768
height
Output image height
768
reference_image
Image that the output should be similar to
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M Karras
samping_steps
Number of denoising steps
30
cfg_scale
Scale for classifier-free guidance
8.5
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/6e85aefb1d434f5ca93c00cb36d43483/00000-387766904.png
https://files.tungsten.run/uploads/59dd2b127c3445f8a12edaf0f678fad0/00001-387766905.png
https://files.tungsten.run/uploads/d93145f70bd640198c9c053eb3067e0b/00002-387766906.png
https://files.tungsten.run/uploads/2dab3e2d69004a77bc225dae4dc3206e/00003-387766907.png
Finished in 74.3 seconds
Preparing inputs... Processing... Full prompt: ((best quality)), ((masterpiece)), (detailed), (realistic), male warrior, muscular physique, tribal attire, face paint, wielding spear, (jungle:1.3), dense foliage, exotic plants, dappled sunlight, (hyperrealistic:1.2), oil painting, (Frank Frazetta:1.1), DeviantArt influence, dynamic action pose, (intense expression:1.2), (portrait shot:1.1), 8k resolution, sharp focus, dramatic, award winning, cinematic lighting, volumetrics dtx, (film grain, bokeh, interaction), (masterpiece), (extremely intricate:1.3), (ultra realistic:1.5), smoke, volumetric lighting, unreal engine, 4k, —aspect 5:9, , masterpiece, best quality, ultra realistic Full negative prompt: (((bad art))), (((stock image))), (((stock photo))), (((stock-photo))), ((bad fan art)), ((lazy art)), ((low quality)), (low efford), (rushed art), depressed, blue phase, immature, digimon, sonic, original character, OC, children, cartoon, stuffed animal, (((4chan))), (((twitter))), ((Tik Tok)), ((tiktok)), fascist, racist, Machiavellian, pepe the frog, blackface, dictated, controlled, dominated, uniform, medieval, religion, religious, holy, sacred, Russian, boring, monotone, normal, common, wrong distance, far away object in front of nearer object, (((out of frame))), ((watermark))),((signature)), striped, borders, white border, cutout, collage, incomplete word, cut off text, half letter, latent space, (((overexposed))), (((glow))), glare, lens flare, telescopic interference, low res, lowres, 3d render, (((underexposed))), ((dark)), blackness, dark background, black background, black rectangle, contour, monochrome, colorblind, green skin, ((long exposure time)), ((noisy)), (grainy), (dead pixel), (dusty), dirty, blurry, blur, smeared, fog, out of focus, high Depth of field, floating branch, floating rock, floating bush, floating tree, (((ugly))), (((bad composition))), (((bad proportions)), (((bad anatomy))), ((mangled)), ((distorted)), ((gross proportions), ((duplicate)), (((horrific))), ((mutated)), ((mutation)), (fisheye camera), wide angle camera, deformed, disfigured, morbid, long body, asymmetric, poorly drawn face, cloned face, cloned head, asymmetric ears, asymmetric ear rings, floating hair, (long neck), cross eyed, staring, stare, stare into the camera, look at the camera, blinking, winking, makeup, lipstick, eye liner, eyeliner, kitsch, bad art, bad taste, unnatural, staged, missing limb, missing arm, missing leg, floating limb, disconnected limb, extra limb, too many fingers, extra fingers, malformed limbs, malformed hands, poorly drawn hands, (mutated hands), (mutated fingers), mutilated hands, asymmetric butt, butthole, extra tail, missing tail, 0%| | 0/30 [00:00<?, ?it/s] 3%|▎ | 1/30 [00:01<00:29, 1.02s/it] 7%|▋ | 2/30 [00:01<00:22, 1.25it/s] 10%|█ | 3/30 [00:02<00:19, 1.37it/s] 13%|█▎ | 4/30 [00:02<00:18, 1.41it/s] 17%|█▋ | 5/30 [00:03<00:17, 1.45it/s] 20%|██ | 6/30 [00:04<00:16, 1.47it/s] 23%|██▎ | 7/30 [00:04<00:15, 1.48it/s] 27%|██▋ | 8/30 [00:05<00:14, 1.49it/s] 30%|███ | 9/30 [00:06<00:14, 1.50it/s] 33%|███▎ | 10/30 [00:06<00:13, 1.50it/s] 37%|███▋ | 11/30 [00:07<00:12, 1.50it/s] 40%|████ | 12/30 [00:08<00:12, 1.50it/s] 43%|████▎ | 13/30 [00:08<00:11, 1.50it/s] 47%|████▋ | 14/30 [00:09<00:10, 1.50it/s] 50%|█████ | 15/30 [00:10<00:10, 1.50it/s] 53%|█████▎ | 16/30 [00:10<00:09, 1.50it/s] 57%|█████▋ | 17/30 [00:11<00:08, 1.49it/s] 60%|██████ | 18/30 [00:12<00:08, 1.50it/s] 63%|██████▎ | 19/30 [00:12<00:07, 1.49it/s] 67%|██████▋ | 20/30 [00:13<00:06, 1.49it/s] 70%|███████ | 21/30 [00:14<00:06, 1.49it/s] 73%|███████▎ | 22/30 [00:14<00:05, 1.49it/s] 77%|███████▋ | 23/30 [00:15<00:04, 1.49it/s] 80%|████████ | 24/30 [00:16<00:04, 1.49it/s] 83%|████████▎ | 25/30 [00:17<00:03, 1.49it/s] 87%|████████▋ | 26/30 [00:17<00:02, 1.48it/s] 90%|█████████ | 27/30 [00:18<00:02, 1.49it/s] 93%|█████████▎| 28/30 [00:19<00:01, 1.48it/s] 97%|█████████▋| 29/30 [00:19<00:00, 1.49it/s] 100%|██████████| 30/30 [00:20<00:00, 1.48it/s] 100%|██████████| 30/30 [00:20<00:00, 1.47it/s] Decoding latents in cuda:0... done in 0.98s Move latents to cpu... done in 0.01s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.91it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.84it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.91it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.78it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.84it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.88it/s] 41%|████ | 7/17 [00:01<00:02, 4.90it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.92it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.72it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.79it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.84it/s] 71%|███████ | 12/17 [00:02<00:01, 4.87it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.68it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.61it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.70it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.76it/s] 100%|██████████| 17/17 [00:03<00:00, 4.80it/s] 100%|██████████| 17/17 [00:03<00:00, 4.80it/s] Decoding latents in cuda:0... done in 0.25s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.98it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.95it/s] 18%|█▊ | 3/17 [00:00<00:03, 4.63it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.74it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.77it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.84it/s] 41%|████ | 7/17 [00:01<00:02, 4.68it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.75it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.79it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.82it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.85it/s] 71%|███████ | 12/17 [00:02<00:01, 4.70it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.76it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.80it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.82it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.85it/s] 100%|██████████| 17/17 [00:03<00:00, 4.80it/s] 100%|██████████| 17/17 [00:03<00:00, 4.79it/s] Decoding latents in cuda:0... done in 0.25s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.98it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.95it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.79it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.84it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.86it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.88it/s] 41%|████ | 7/17 [00:01<00:02, 4.91it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.88it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.88it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.90it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.90it/s] 71%|███████ | 12/17 [00:02<00:01, 4.90it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.80it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.83it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.80it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.77it/s] 100%|██████████| 17/17 [00:03<00:00, 4.75it/s] 100%|██████████| 17/17 [00:03<00:00, 4.84it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.98it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.97it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.85it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.80it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.82it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.84it/s] 41%|████ | 7/17 [00:01<00:02, 4.87it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.88it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.90it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.92it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.94it/s] 71%|███████ | 12/17 [00:02<00:01, 4.95it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.81it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.86it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.87it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.90it/s] 100%|██████████| 17/17 [00:03<00:00, 4.92it/s] 100%|██████████| 17/17 [00:03<00:00, 4.89it/s] Decoding latents in cuda:0... done in 0.25s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.94it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.96it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.82it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.85it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.85it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.87it/s] 41%|████ | 7/17 [00:01<00:02, 4.89it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.74it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.81it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.87it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.90it/s] 71%|███████ | 12/17 [00:02<00:01, 4.92it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.80it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.86it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.88it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.90it/s] 100%|██████████| 17/17 [00:03<00:00, 4.95it/s] 100%|██████████| 17/17 [00:03<00:00, 4.88it/s] Decoding latents in cuda:0... done in 0.25s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.92it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.93it/s] 18%|█▊ | 3/17 [00:00<00:03, 4.65it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.77it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.83it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.87it/s] 41%|████ | 7/17 [00:01<00:02, 4.91it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.72it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.78it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.85it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.90it/s] 71%|███████ | 12/17 [00:02<00:01, 4.93it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.79it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.86it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.88it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.91it/s] 100%|██████████| 17/17 [00:03<00:00, 4.90it/s] 100%|██████████| 17/17 [00:03<00:00, 4.85it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.90it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.72it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.82it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.87it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.89it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.91it/s] 41%|████ | 7/17 [00:01<00:02, 4.80it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.85it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.89it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.93it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.95it/s] 71%|███████ | 12/17 [00:02<00:01, 4.91it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.90it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.92it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.93it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.93it/s] 100%|██████████| 17/17 [00:03<00:00, 4.93it/s] 100%|██████████| 17/17 [00:03<00:00, 4.89it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.94it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.76it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.86it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.92it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.89it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.84it/s] 41%|████ | 7/17 [00:01<00:02, 4.71it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.78it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.81it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.85it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.87it/s] 71%|███████ | 12/17 [00:02<00:01, 4.75it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.83it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.87it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.90it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.91it/s] 100%|██████████| 17/17 [00:03<00:00, 4.78it/s] 100%|██████████| 17/17 [00:03<00:00, 4.83it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.38it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.68it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.81it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.87it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.92it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.79it/s] 41%|████ | 7/17 [00:01<00:02, 4.83it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.88it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.89it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.91it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.74it/s] 71%|███████ | 12/17 [00:02<00:01, 4.80it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.86it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.90it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.92it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.86it/s] 100%|██████████| 17/17 [00:03<00:00, 4.86it/s] 100%|██████████| 17/17 [00:03<00:00, 4.84it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s 0%| | 0/17 [00:00<?, ?it/s] 6%|▌ | 1/17 [00:00<00:03, 4.61it/s] 12%|█▏ | 2/17 [00:00<00:03, 4.80it/s] 18%|█▊ | 3/17 [00:00<00:02, 4.84it/s] 24%|██▎ | 4/17 [00:00<00:02, 4.83it/s] 29%|██▉ | 5/17 [00:01<00:02, 4.87it/s] 35%|███▌ | 6/17 [00:01<00:02, 4.79it/s] 41%|████ | 7/17 [00:01<00:02, 4.85it/s] 47%|████▋ | 8/17 [00:01<00:01, 4.89it/s] 53%|█████▎ | 9/17 [00:01<00:01, 4.90it/s] 59%|█████▉ | 10/17 [00:02<00:01, 4.91it/s] 65%|██████▍ | 11/17 [00:02<00:01, 4.87it/s] 71%|███████ | 12/17 [00:02<00:01, 4.91it/s] 76%|███████▋ | 13/17 [00:02<00:00, 4.93it/s] 82%|████████▏ | 14/17 [00:02<00:00, 4.93it/s] 88%|████████▊ | 15/17 [00:03<00:00, 4.92it/s] 94%|█████████▍| 16/17 [00:03<00:00, 4.88it/s] 100%|██████████| 17/17 [00:03<00:00, 4.89it/s] 100%|██████████| 17/17 [00:03<00:00, 4.88it/s] Decoding latents in cuda:0... done in 0.24s Move latents to cpu... done in 0.0s [-] ADetailer: nothing detected on image 4 with 2nd settings. Finished.