Version: lightning
Input
Output
This example was created by evevalentine2017
Finished in 48.1 seconds
Setting up the model...
Preparing inputs...
Processing...
Loading VAE weight: models/VAE/sdxl_vae.safetensors
Full prompt: 1 Goblin, A goblin raider wearing an old, worn-out cloth cloak and naked primitive tribal clothing, holding a wooden spear with a small rough stone point made from broken old primitive stones, and carrying luggage packed in sacks of cloth, is kneeling on one knee, opening his mouth and shouting loudly. Dungeons & Dragons' Goblin Race, he background is in front of a cave with a swamp filled with sticky dirty mud and liquid, with fog rising and bones of various animals scattered everywhere, sticky blood and animal bones are scattered around, full shot, cinematic lighting, dramtic Scene,High quality 3D rendering, fantasy, Pixar 3D character design style, ZBrush high-polygon modeling,
Full negative prompt: Bad quality, worst quality, watermark
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Decoding latents in cuda:0...
done in 1.75s
Move latents to cpu...
done in 0.02s
0: 480x640 1 face, 161.2ms
Speed: 2.7ms preprocess, 161.2ms inference, 29.4ms postprocess per image at shape (1, 3, 480, 640)
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Decoding latents in cuda:0...
done in 0.57s
Move latents to cpu...
done in 0.0s
0: 480x640 1 face, 11.3ms
Speed: 2.5ms preprocess, 11.3ms inference, 1.5ms postprocess per image at shape (1, 3, 480, 640)
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Decoding latents in cuda:0...
done in 0.57s
Move latents to cpu...
done in 0.0s
0: 480x640 1 face, 8.1ms
Speed: 2.4ms preprocess, 8.1ms inference, 1.4ms postprocess per image at shape (1, 3, 480, 640)
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Decoding latents in cuda:0...
done in 0.57s
Move latents to cpu...
done in 0.0s
Uploading outputs...
Finished.
This example was created by evevalentine2017
Finished in 48.1 seconds
Setting up the model...
Preparing inputs...
Processing...
Loading VAE weight: models/VAE/sdxl_vae.safetensors
Full prompt: 1 Goblin, A goblin raider wearing an old, worn-out cloth cloak and naked primitive tribal clothing, holding a wooden spear with a small rough stone point made from broken old primitive stones, and carrying luggage packed in sacks of cloth, is kneeling on one knee, opening his mouth and shouting loudly. Dungeons & Dragons' Goblin Race, he background is in front of a cave with a swamp filled with sticky dirty mud and liquid, with fog rising and bones of various animals scattered everywhere, sticky blood and animal bones are scattered around, full shot, cinematic lighting, dramtic Scene,High quality 3D rendering, fantasy, Pixar 3D character design style, ZBrush high-polygon modeling,
Full negative prompt: Bad quality, worst quality, watermark
0%| | 0/10 [00:00<?, ?it/s]
10%|█ | 1/10 [00:01<00:15, 1.77s/it]
20%|██ | 2/10 [00:03<00:14, 1.76s/it]
30%|███ | 3/10 [00:05<00:12, 1.76s/it]
40%|████ | 4/10 [00:07<00:10, 1.76s/it]
50%|█████ | 5/10 [00:08<00:08, 1.76s/it]
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70%|███████ | 7/10 [00:12<00:05, 1.77s/it]
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90%|█████████ | 9/10 [00:15<00:01, 1.77s/it]
100%|██████████| 10/10 [00:16<00:00, 1.50s/it]
100%|██████████| 10/10 [00:16<00:00, 1.68s/it]
Decoding latents in cuda:0...
done in 1.75s
Move latents to cpu...
done in 0.02s
0: 480x640 1 face, 161.2ms
Speed: 2.7ms preprocess, 161.2ms inference, 29.4ms postprocess per image at shape (1, 3, 480, 640)
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20%|██ | 1/5 [00:01<00:05, 1.37s/it]
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80%|████████ | 4/5 [00:05<00:01, 1.27s/it]
100%|██████████| 5/5 [00:05<00:00, 1.03s/it]
100%|██████████| 5/5 [00:05<00:00, 1.15s/it]
Decoding latents in cuda:0...
done in 0.57s
Move latents to cpu...
done in 0.0s
0: 480x640 1 face, 11.3ms
Speed: 2.5ms preprocess, 11.3ms inference, 1.5ms postprocess per image at shape (1, 3, 480, 640)
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Decoding latents in cuda:0...
done in 0.57s
Move latents to cpu...
done in 0.0s
0: 480x640 1 face, 8.1ms
Speed: 2.4ms preprocess, 8.1ms inference, 1.4ms postprocess per image at shape (1, 3, 480, 640)
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Decoding latents in cuda:0...
done in 0.57s
Move latents to cpu...
done in 0.0s
Uploading outputs...
Finished.