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nvjob-magic-circle
SD checkpoint
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Uploaded Feb 21, 2024
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Used 78 times
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About this version
For best outputs and usage: Sampler: DPM++ SDE Steps: 60, cfg 7, CLIP skip 2. This model has a trigger: "nvjobmagiccircle", followed by these keywords: "magic summoning circle, (monochrome), (solid white background), white background, black and white" helps it to be monochrome, sometimes color may happen tho. This for the neg: "((gradient)), ((color)), black background, gray background, light gray background, ((signature)), ((username)), ((watermark)), paper, tv screen, vignette". Purpose: This is a model for generating magic summoning circle assets for video games and more. Game developers can use this model to create their own magic summoning circle, allowing them to create unique visuals in their games. With this model, developers can save time and effort that would otherwise be spent manually creating each magic summoning circle. Here are examples of how to use the generated textures in Unity (although you can also use them in Photoshop and many others) -> https://youtu.be/X12LATb7MvU
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