Kreamania
Sam-C.
Sam-C.
Krea2 Checkpoint
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Uploaded Aug 30, 2026
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Used 377 times
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Description

( Not my Model )

https://civitai.com/models/2729631/kreamania?modelVersionId=3242185

About this version

New approach of V7

- Complete abandonment of artistic rendering styles (such as graphic, painterly, or illustrative looks); the model focuses entirely on realism.

- The exclusive focus on photorealism has improved the balance of lighting and textures. Skin rendering achieves a high level of quality, regardless of the framing distance.

- Repeated requests to open the model up to NSFW content—specifically sexual scenes—presented a challenge, as maintaining high rendering quality is difficult in this context. I decided to give it a try anyway, and I believe this variant performs best in this area, without being classified as an exclusively NSFW-oriented model.

The trigger is not essential.

Trigger Words: Bradhamel art style

Correct the "wet effect" using prompt engineering

Due to the nature of diffusion transformers, which intensely propagate textures through attention layers, the base model KR2T over-learned the association between skin/face and a glossy or wet effect during the final stages of its training. Once that critical training iteration threshold was crossed, this bias became permanently baked into the checkpoint and now triggers excessively during inference.

Applied fix: Since the single-stream DiT propagates the shiny texture via attention contagion, the prompt must be saturated with explicit counter-tokens assigned high weights, for instance: (matte skin:1.3), dry complexion, natural skin texture, soft diffuse lighting, non-glossy, powdery finish .

Direct textual forcing (prompt engineering): Systematically integrate dense matte and diffuse rendering tags into your prompts. On a Turbo model, the earliest tokens and their weighting dictate the latent structure.
I applied this strategy, and it is yielding very good results.

Fix for version V7c

I managed to fix the "wet face" effect; it was a stubborn artifact that sometimes appeared in certain renders.

From now on, you will need to use version v7d instead of version v7c.

NOTE

In the end, it seems it isn't as effective as I thought. The comparison between V7c and V7d gave me the impression that the problem was fixed, but the artifact still appears randomly. So, with V7d, I’ve either changed the frequency or the pattern of these occurrences by lowering the threshold.

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