cheyenne
SDXL checkpoint
·
Uploaded Feb 5, 2024
·
Used 5.6K times
About this version
CHEYENNE
Version 1.6 Update ___________________________________________________________
>So what's new?
A massive update of styles and flexibility (this involves better management of the CFG, which now plays an essential role! From 1.5 (rougher, sketchy) to 4-5 (good medium mix) to 7-8 (more contrast, flatter, outline)... and also more realism (so comics, or graphic novels illustration are the basic keywords for using Cheyenne 1.6)
- Able to go from a painting style to flat colour, with or without outline, all the usual keywords are present: painting, comics, outline, ink, drawing, etc...
More influence on the style of European comics: Hergé, Spirou, Franquin, Uderzo, Gibrat, Moebius, etc. are now recognisable. There's a bit of Manga, but very little: Ghibli, Junjo Ito, Makoto Shinkai, etc.
CHEYENNE V1.4 is a MASSIVE update! It's just incredible ! I'll let you discover the images in the gallery but I'm really happy with this update. I hope you like it as much as I do.
The concept remains the same: a European-style cartoon-comics model, with the aim of making comics, charadesign and concept-art for video games that is creative, highly graphic and flexible... This version satisfies me in every way...
Note: You may get more realistic renderings than expected but add lineart, graphic novels, or any other related term to change that. Side effect to change a bit the Manga Bias..
.CFG : 1.5 ( grungy, creative ) -> 4-6 BEST -> 8 ( vibrant, finish )
Sampler : DPM++ 2M Karras ( outline, classic ) // DPM++ 2M SDE Exponential ( more vibrant ! )
About this model
cheyenne
Related Posts