Kohaku with Atomix Pony 3D XL v1.0
Input
prompt
Specify things to see in the output
score_9, score_8_up, score_7_up, 1girl, blonde, kohaku \(dr. stone\), looking at viewer, river, boichi anime style, battoujutsu
negative_prompt
Specify things to not see in the output
(worst quality, low quality:1.4), (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, (mutated hands and fingers:1.4), (freckles:1.2)
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0.5
num_outputs
Number of output images
3
width
Output image width
768
height
Output image height
1024
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
12
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ SDE
samping_steps
Number of denoising steps
8
cfg_scale
Scale for classifier-free guidance
1.5
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
sdxl_vae.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/b1d11a9154c04f89bbafea265ba5cee2/00000-12.webp
https://files.tungsten.run/uploads/90178f505e9c404eb9cdb3b515e476c9/00001-13.webp
https://files.tungsten.run/uploads/4e0d90aff27744398b5321eb1407f611/00002-14.webp
Finished in 28.0 seconds
Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: score_9, score_8_up, score_7_up, 1girl, blonde, kohaku \(dr. stone\), looking at viewer, river, boichi anime style, battoujutsu , <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: (worst quality, low quality:1.4), (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, (mutated hands and fingers:1.4), (freckles:1.2) 0%| | 0/8 [00:00<?, ?it/s] 12%|█▎ | 1/8 [00:03<00:21, 3.00s/it] 25%|██▌ | 2/8 [00:06<00:21, 3.55s/it] 38%|███▊ | 3/8 [00:10<00:18, 3.70s/it] 50%|█████ | 4/8 [00:14<00:15, 3.80s/it] 62%|██████▎ | 5/8 [00:18<00:11, 3.79s/it] 75%|███████▌ | 6/8 [00:22<00:07, 3.70s/it] 88%|████████▊ | 7/8 [00:24<00:03, 3.38s/it] 100%|██████████| 8/8 [00:25<00:00, 2.59s/it] 100%|██████████| 8/8 [00:25<00:00, 3.21s/it] Decoding latents in cuda:0... done in 1.68s Move latents to cpu... done in 0.0s
prompt
Specify things to see in the output
score_9, score_8_up, score_7_up, 1girl, blonde, kohaku \(dr. stone\), looking at viewer, river, boichi anime style, battoujutsu
negative_prompt
Specify things to not see in the output
(worst quality, low quality:1.4), (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, (mutated hands and fingers:1.4), (freckles:1.2)
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0.5
num_outputs
Number of output images
3
width
Output image width
768
height
Output image height
1024
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
12
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ SDE
samping_steps
Number of denoising steps
8
cfg_scale
Scale for classifier-free guidance
1.5
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
sdxl_vae.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/b1d11a9154c04f89bbafea265ba5cee2/00000-12.webp
https://files.tungsten.run/uploads/90178f505e9c404eb9cdb3b515e476c9/00001-13.webp
https://files.tungsten.run/uploads/4e0d90aff27744398b5321eb1407f611/00002-14.webp
Finished in 28.0 seconds
Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: score_9, score_8_up, score_7_up, 1girl, blonde, kohaku \(dr. stone\), looking at viewer, river, boichi anime style, battoujutsu , <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: (worst quality, low quality:1.4), (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, (mutated hands and fingers:1.4), (freckles:1.2) 0%| | 0/8 [00:00<?, ?it/s] 12%|█▎ | 1/8 [00:03<00:21, 3.00s/it] 25%|██▌ | 2/8 [00:06<00:21, 3.55s/it] 38%|███▊ | 3/8 [00:10<00:18, 3.70s/it] 50%|█████ | 4/8 [00:14<00:15, 3.80s/it] 62%|██████▎ | 5/8 [00:18<00:11, 3.79s/it] 75%|███████▌ | 6/8 [00:22<00:07, 3.70s/it] 88%|████████▊ | 7/8 [00:24<00:03, 3.38s/it] 100%|██████████| 8/8 [00:25<00:00, 2.59s/it] 100%|██████████| 8/8 [00:25<00:00, 3.21s/it] Decoding latents in cuda:0... done in 1.68s Move latents to cpu... done in 0.0s