Steampunk Ball with BI XL
Input
prompt
Specify things to see in the output
<lora:EnvyBetterHiresFixXL01:0.5>, Steampunk style energy ball in glass armour, intricate lightning effects inside the glass ball, reflecting flashes, on magic table in Hogwarts, the ball displays digital time stamp . Antique, mechanical, brass and copper tones, gears, intricate, detailed
negative_prompt
Specify things to not see in the output
deformed, glitch, noisy, low contrast, anime, photorealistic
num_outputs
Number of output images
3
width
Output image width
960
height
Output image height
1280
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
987148248
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 3M SDE Exponential
samping_steps
Number of denoising steps
40
cfg_scale
Scale for classifier-free guidance
5
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/1740e7f6ac9e43bf80f148deb123dd60/00000-987148248.webp
https://files.tungsten.run/uploads/fc85981552a1420692aed782788831b1/00001-987148249.webp
https://files.tungsten.run/uploads/e15f4f956c0c4f88999a81cc34da9d82/00002-987148250.webp
Finished in 131.6 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: <lora:EnvyBetterHiresFixXL01:0.5>, Steampunk style energy ball in glass armour, intricate lightning effects inside the glass ball, reflecting flashes, on magic table in Hogwarts, the ball displays digital time stamp . Antique, mechanical, brass and copper tones, gears, intricate, detailed, <lora:add-detail-xl:1.0> Full negative prompt: deformed, glitch, noisy, low contrast, anime, photorealistic 0%| | 0/40 [00:00<?, ?it/s] 2%|▎ | 1/40 [00:03<02:29, 3.84s/it] 5%|▌ | 2/40 [00:07<02:14, 3.54s/it] 8%|▊ | 3/40 [00:10<02:11, 3.55s/it] 10%|█ | 4/40 [00:14<02:04, 3.46s/it] 12%|█▎ | 5/40 [00:17<02:00, 3.44s/it] 15%|█▌ | 6/40 [00:21<01:58, 3.47s/it] 18%|█▊ | 7/40 [00:24<01:54, 3.46s/it] 20%|██ | 8/40 [00:27<01:51, 3.48s/it] 22%|██▎ | 9/40 [00:31<01:46, 3.44s/it] 25%|██▌ | 10/40 [00:34<01:40, 3.35s/it] 28%|██▊ | 11/40 [00:37<01:36, 3.34s/it] 30%|███ | 12/40 [00:41<01:33, 3.32s/it] 32%|███▎ | 13/40 [00:44<01:29, 3.30s/it] 35%|███▌ | 14/40 [00:47<01:26, 3.31s/it] 38%|███▊ | 15/40 [00:50<01:21, 3.27s/it] 40%|████ | 16/40 [00:53<01:17, 3.23s/it] 42%|████▎ | 17/40 [00:57<01:13, 3.21s/it] 45%|████▌ | 18/40 [01:00<01:10, 3.21s/it] 48%|████▊ | 19/40 [01:03<01:05, 3.13s/it] 50%|█████ | 20/40 [01:06<01:01, 3.09s/it] 52%|█████▎ | 21/40 [01:09<01:00, 3.17s/it] 55%|█████▌ | 22/40 [01:12<00:57, 3.20s/it] 57%|█████▊ | 23/40 [01:15<00:52, 3.10s/it] 60%|██████ | 24/40 [01:18<00:48, 3.05s/it] 62%|██████▎ | 25/40 [01:21<00:46, 3.09s/it] 65%|██████▌ | 26/40 [01:24<00:43, 3.10s/it] 68%|██████▊ | 27/40 [01:28<00:40, 3.09s/it] 70%|███████ | 28/40 [01:31<00:37, 3.11s/it] 72%|███████▎ | 29/40 [01:34<00:33, 3.06s/it] 75%|███████▌ | 30/40 [01:37<00:31, 3.11s/it] 78%|███████▊ | 31/40 [01:40<00:27, 3.05s/it] 80%|████████ | 32/40 [01:43<00:23, 2.98s/it] 82%|████████▎ | 33/40 [01:46<00:20, 3.00s/it] 85%|████████▌ | 34/40 [01:48<00:17, 2.89s/it] 88%|████████▊ | 35/40 [01:51<00:14, 2.87s/it] 90%|█████████ | 36/40 [01:54<00:11, 2.91s/it] 92%|█████████▎| 37/40 [01:57<00:08, 2.84s/it] 95%|█████████▌| 38/40 [01:59<00:05, 2.72s/it] 98%|█████████▊| 39/40 [02:01<00:02, 2.43s/it] 100%|██████████| 40/40 [02:03<00:00, 2.18s/it] 100%|██████████| 40/40 [02:03<00:00, 3.08s/it] Decoding latents in cuda:0... done in 2.84s Move latents to cpu... done in 0.03s Uploading outputs... Finished.
prompt
Specify things to see in the output
<lora:EnvyBetterHiresFixXL01:0.5>, Steampunk style energy ball in glass armour, intricate lightning effects inside the glass ball, reflecting flashes, on magic table in Hogwarts, the ball displays digital time stamp . Antique, mechanical, brass and copper tones, gears, intricate, detailed
negative_prompt
Specify things to not see in the output
deformed, glitch, noisy, low contrast, anime, photorealistic
num_outputs
Number of output images
3
width
Output image width
960
height
Output image height
1280
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
987148248
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 3M SDE Exponential
samping_steps
Number of denoising steps
40
cfg_scale
Scale for classifier-free guidance
5
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/1740e7f6ac9e43bf80f148deb123dd60/00000-987148248.webp
https://files.tungsten.run/uploads/fc85981552a1420692aed782788831b1/00001-987148249.webp
https://files.tungsten.run/uploads/e15f4f956c0c4f88999a81cc34da9d82/00002-987148250.webp
Finished in 131.6 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: <lora:EnvyBetterHiresFixXL01:0.5>, Steampunk style energy ball in glass armour, intricate lightning effects inside the glass ball, reflecting flashes, on magic table in Hogwarts, the ball displays digital time stamp . Antique, mechanical, brass and copper tones, gears, intricate, detailed, <lora:add-detail-xl:1.0> Full negative prompt: deformed, glitch, noisy, low contrast, anime, photorealistic 0%| | 0/40 [00:00<?, ?it/s] 2%|▎ | 1/40 [00:03<02:29, 3.84s/it] 5%|▌ | 2/40 [00:07<02:14, 3.54s/it] 8%|▊ | 3/40 [00:10<02:11, 3.55s/it] 10%|█ | 4/40 [00:14<02:04, 3.46s/it] 12%|█▎ | 5/40 [00:17<02:00, 3.44s/it] 15%|█▌ | 6/40 [00:21<01:58, 3.47s/it] 18%|█▊ | 7/40 [00:24<01:54, 3.46s/it] 20%|██ | 8/40 [00:27<01:51, 3.48s/it] 22%|██▎ | 9/40 [00:31<01:46, 3.44s/it] 25%|██▌ | 10/40 [00:34<01:40, 3.35s/it] 28%|██▊ | 11/40 [00:37<01:36, 3.34s/it] 30%|███ | 12/40 [00:41<01:33, 3.32s/it] 32%|███▎ | 13/40 [00:44<01:29, 3.30s/it] 35%|███▌ | 14/40 [00:47<01:26, 3.31s/it] 38%|███▊ | 15/40 [00:50<01:21, 3.27s/it] 40%|████ | 16/40 [00:53<01:17, 3.23s/it] 42%|████▎ | 17/40 [00:57<01:13, 3.21s/it] 45%|████▌ | 18/40 [01:00<01:10, 3.21s/it] 48%|████▊ | 19/40 [01:03<01:05, 3.13s/it] 50%|█████ | 20/40 [01:06<01:01, 3.09s/it] 52%|█████▎ | 21/40 [01:09<01:00, 3.17s/it] 55%|█████▌ | 22/40 [01:12<00:57, 3.20s/it] 57%|█████▊ | 23/40 [01:15<00:52, 3.10s/it] 60%|██████ | 24/40 [01:18<00:48, 3.05s/it] 62%|██████▎ | 25/40 [01:21<00:46, 3.09s/it] 65%|██████▌ | 26/40 [01:24<00:43, 3.10s/it] 68%|██████▊ | 27/40 [01:28<00:40, 3.09s/it] 70%|███████ | 28/40 [01:31<00:37, 3.11s/it] 72%|███████▎ | 29/40 [01:34<00:33, 3.06s/it] 75%|███████▌ | 30/40 [01:37<00:31, 3.11s/it] 78%|███████▊ | 31/40 [01:40<00:27, 3.05s/it] 80%|████████ | 32/40 [01:43<00:23, 2.98s/it] 82%|████████▎ | 33/40 [01:46<00:20, 3.00s/it] 85%|████████▌ | 34/40 [01:48<00:17, 2.89s/it] 88%|████████▊ | 35/40 [01:51<00:14, 2.87s/it] 90%|█████████ | 36/40 [01:54<00:11, 2.91s/it] 92%|█████████▎| 37/40 [01:57<00:08, 2.84s/it] 95%|█████████▌| 38/40 [01:59<00:05, 2.72s/it] 98%|█████████▊| 39/40 [02:01<00:02, 2.43s/it] 100%|██████████| 40/40 [02:03<00:00, 2.18s/it] 100%|██████████| 40/40 [02:03<00:00, 3.08s/it] Decoding latents in cuda:0... done in 2.84s Move latents to cpu... done in 0.03s Uploading outputs... Finished.