h4_RealXL
h4_RealXL
11 stars
Version: v1.0
Input
prompt *
Specify things to see in the output
negative_prompt
Specify things to not see in the output
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
num_outputs
Number of output images
width
Output image width
height
Output image height
enhance_face_with_adetailer
Enhance face with adetailer
enhance_hands_with_adetailer
Enhance hands with adetailer
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
detail
Enhance/diminish detail while keeping the overall style/character
brightness
Adjust brightness
contrast
Adjust contrast
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
sampler
Sampler type
samping_steps
Number of denoising steps
cfg_scale
Scale for classifier-free guidance
clip_skip
The number of last layers of CLIP network to skip
vae
Select VAE
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
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Output
https://files.tungsten.run/uploads/8d4297b2adc547aeb9749c32b481d9bd/00000-4067042991.webp
https://files.tungsten.run/uploads/366d405a438341e2a4c97655d8081e61/00001-4067042992.webp
https://files.tungsten.run/uploads/4dbcb3ee30a544afab0ddb239b6d5ec2/00002-4067042993.webp
This example was created by sparks
Finished in 51.9 seconds
Setting up the model... Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: (masterpiece), best quality, expressive eyes, perfect face, ultra-detailed, perfect hands, 3D render, 3D, photorealistic, Human skull, demon skull, ([horns:0]), glowing eyes, split tongue, serpent tongue, Style of Magic the Gathering, style of H.R. Giger, fangs, magical energies, ancient forest, beast parting woods, <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: long neck, stretched face, (worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D ,3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3) 0%| | 0/30 [00:00<?, ?it/s] 3%|▎ | 1/30 [00:02<01:06, 2.30s/it] 7%|▋ | 2/30 [00:03<00:50, 1.79s/it] 10%|█ | 3/30 [00:05<00:43, 1.63s/it] 13%|█▎ | 4/30 [00:06<00:40, 1.55s/it] 17%|█▋ | 5/30 [00:08<00:37, 1.51s/it] 20%|██ | 6/30 [00:09<00:35, 1.49s/it] 23%|██▎ | 7/30 [00:10<00:33, 1.47s/it] 27%|██▋ | 8/30 [00:12<00:32, 1.46s/it] 30%|███ | 9/30 [00:13<00:30, 1.46s/it] 33%|███▎ | 10/30 [00:15<00:29, 1.45s/it] 37%|███▋ | 11/30 [00:16<00:27, 1.45s/it] 40%|████ | 12/30 [00:18<00:26, 1.45s/it] 43%|████▎ | 13/30 [00:19<00:24, 1.45s/it] 47%|████▋ | 14/30 [00:21<00:23, 1.45s/it] 50%|█████ | 15/30 [00:22<00:21, 1.45s/it] 53%|█████▎ | 16/30 [00:23<00:20, 1.45s/it] 57%|█████▋ | 17/30 [00:25<00:18, 1.45s/it] 60%|██████ | 18/30 [00:26<00:17, 1.45s/it] 63%|██████▎ | 19/30 [00:28<00:15, 1.45s/it] 67%|██████▋ | 20/30 [00:29<00:14, 1.45s/it] 70%|███████ | 21/30 [00:31<00:13, 1.45s/it] 73%|███████▎ | 22/30 [00:32<00:11, 1.45s/it] 77%|███████▋ | 23/30 [00:34<00:10, 1.45s/it] 80%|████████ | 24/30 [00:35<00:08, 1.45s/it] 83%|████████▎ | 25/30 [00:36<00:07, 1.45s/it] 87%|████████▋ | 26/30 [00:38<00:05, 1.45s/it] 90%|█████████ | 27/30 [00:39<00:04, 1.45s/it] 93%|█████████▎| 28/30 [00:41<00:02, 1.45s/it] 97%|█████████▋| 29/30 [00:42<00:01, 1.45s/it] 100%|██████████| 30/30 [00:44<00:00, 1.45s/it] 100%|██████████| 30/30 [00:44<00:00, 1.47s/it] Decoding latents in cuda:0... done in 2.79s Move latents to cpu... done in 0.02s
prompt *
Specify things to see in the output
negative_prompt
Specify things to not see in the output
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
num_outputs
Number of output images
width
Output image width
height
Output image height
enhance_face_with_adetailer
Enhance face with adetailer
enhance_hands_with_adetailer
Enhance hands with adetailer
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
detail
Enhance/diminish detail while keeping the overall style/character
brightness
Adjust brightness
contrast
Adjust contrast
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
sampler
Sampler type
samping_steps
Number of denoising steps
cfg_scale
Scale for classifier-free guidance
clip_skip
The number of last layers of CLIP network to skip
vae
Select VAE
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
Sign in to run this model for free!
https://files.tungsten.run/uploads/8d4297b2adc547aeb9749c32b481d9bd/00000-4067042991.webp
https://files.tungsten.run/uploads/366d405a438341e2a4c97655d8081e61/00001-4067042992.webp
https://files.tungsten.run/uploads/4dbcb3ee30a544afab0ddb239b6d5ec2/00002-4067042993.webp
This example was created by sparks
Finished in 51.9 seconds
Setting up the model... Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: (masterpiece), best quality, expressive eyes, perfect face, ultra-detailed, perfect hands, 3D render, 3D, photorealistic, Human skull, demon skull, ([horns:0]), glowing eyes, split tongue, serpent tongue, Style of Magic the Gathering, style of H.R. Giger, fangs, magical energies, ancient forest, beast parting woods, <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: long neck, stretched face, (worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D ,3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3) 0%| | 0/30 [00:00<?, ?it/s] 3%|▎ | 1/30 [00:02<01:06, 2.30s/it] 7%|▋ | 2/30 [00:03<00:50, 1.79s/it] 10%|█ | 3/30 [00:05<00:43, 1.63s/it] 13%|█▎ | 4/30 [00:06<00:40, 1.55s/it] 17%|█▋ | 5/30 [00:08<00:37, 1.51s/it] 20%|██ | 6/30 [00:09<00:35, 1.49s/it] 23%|██▎ | 7/30 [00:10<00:33, 1.47s/it] 27%|██▋ | 8/30 [00:12<00:32, 1.46s/it] 30%|███ | 9/30 [00:13<00:30, 1.46s/it] 33%|███▎ | 10/30 [00:15<00:29, 1.45s/it] 37%|███▋ | 11/30 [00:16<00:27, 1.45s/it] 40%|████ | 12/30 [00:18<00:26, 1.45s/it] 43%|████▎ | 13/30 [00:19<00:24, 1.45s/it] 47%|████▋ | 14/30 [00:21<00:23, 1.45s/it] 50%|█████ | 15/30 [00:22<00:21, 1.45s/it] 53%|█████▎ | 16/30 [00:23<00:20, 1.45s/it] 57%|█████▋ | 17/30 [00:25<00:18, 1.45s/it] 60%|██████ | 18/30 [00:26<00:17, 1.45s/it] 63%|██████▎ | 19/30 [00:28<00:15, 1.45s/it] 67%|██████▋ | 20/30 [00:29<00:14, 1.45s/it] 70%|███████ | 21/30 [00:31<00:13, 1.45s/it] 73%|███████▎ | 22/30 [00:32<00:11, 1.45s/it] 77%|███████▋ | 23/30 [00:34<00:10, 1.45s/it] 80%|████████ | 24/30 [00:35<00:08, 1.45s/it] 83%|████████▎ | 25/30 [00:36<00:07, 1.45s/it] 87%|████████▋ | 26/30 [00:38<00:05, 1.45s/it] 90%|█████████ | 27/30 [00:39<00:04, 1.45s/it] 93%|█████████▎| 28/30 [00:41<00:02, 1.45s/it] 97%|█████████▋| 29/30 [00:42<00:01, 1.45s/it] 100%|██████████| 30/30 [00:44<00:00, 1.45s/it] 100%|██████████| 30/30 [00:44<00:00, 1.47s/it] Decoding latents in cuda:0... done in 2.79s Move latents to cpu... done in 0.02s