Warrior with Hello Jugger v1.0
Input
prompt
Specify things to see in the output
sports video game style, realistic character models, detailed stadiums, tv style presentation the artwork showcases a warrior, adorned in dark armor and a hood with fiery eyes, wielding two swords. the warrior stands confidently in the center of the image, their stance poised and ready for battle. behind them, a circular portal radiates intense pink light, casting an ethereal glow on the scene. flames dance around the edges of the portal, adding to the dramatic atmosphere. in the background, dark clouds hover, creating a sense of impending danger. the art nouveau style is evident in the intricate detailing of the armor and the swirling forms of the flames and clouds, giving the artwork a distinct and captivating appearance.
negative_prompt
Specify things to not see in the output
BeyondBetaSDXLv4, stylized characters, simple arenas, no tv-style elements
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0.5
num_outputs
Number of output images
3
width
Output image width
960
height
Output image height
1280
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
1459791365
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M SDE Karras
samping_steps
Number of denoising steps
60
cfg_scale
Scale for classifier-free guidance
7
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
sdxl_vae.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/4835d76412ba4cf8bcf94289e6c675bf/00000-1459791365.webp
https://files.tungsten.run/uploads/46aca70aca994e2db1bfdbb87b444bad/00001-1459791366.webp
https://files.tungsten.run/uploads/0232ebd8dc5f4fb3bdc3e08d6fce7e99/00002-1459791367.webp
Finished in 172.0 seconds
Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: sports video game style, realistic character models, detailed stadiums, tv style presentation the artwork showcases a warrior, adorned in dark armor and a hood with fiery eyes, wielding two swords. the warrior stands confidently in the center of the image, their stance poised and ready for battle. behind them, a circular portal radiates intense pink light, casting an ethereal glow on the scene. flames dance around the edges of the portal, adding to the dramatic atmosphere. in the background, dark clouds hover, creating a sense of impending danger. the art nouveau style is evident in the intricate detailing of the armor and the swirling forms of the flames and clouds, giving the artwork a distinct and captivating appearance., <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: BeyondBetaSDXLv4, stylized characters, simple arenas, no tv-style elements 0%| | 0/60 [00:00<?, ?it/s] 2%|▏ | 1/60 [00:02<02:14, 2.28s/it] 3%|▎ | 2/60 [00:05<02:42, 2.80s/it] 5%|▌ | 3/60 [00:08<02:40, 2.82s/it] 7%|▋ | 4/60 [00:11<02:44, 2.94s/it] 8%|▊ | 5/60 [00:14<02:43, 2.98s/it] 10%|█ | 6/60 [00:17<02:44, 3.05s/it] 12%|█▏ | 7/60 [00:20<02:41, 3.05s/it] 13%|█▎ | 8/60 [00:23<02:33, 2.95s/it] 15%|█▌ | 9/60 [00:26<02:29, 2.92s/it] 17%|█▋ | 10/60 [00:29<02:28, 2.98s/it] 18%|█▊ | 11/60 [00:32<02:26, 2.98s/it] 20%|██ | 12/60 [00:35<02:25, 3.02s/it] 22%|██▏ | 13/60 [00:38<02:23, 3.06s/it] 23%|██▎ | 14/60 [00:41<02:20, 3.05s/it] 25%|██▌ | 15/60 [00:44<02:16, 3.03s/it] 27%|██▋ | 16/60 [00:47<02:15, 3.08s/it] 28%|██▊ | 17/60 [00:50<02:12, 3.08s/it] 30%|███ | 18/60 [00:54<02:10, 3.12s/it] 32%|███▏ | 19/60 [00:57<02:06, 3.09s/it] 33%|███▎ | 20/60 [01:00<02:04, 3.11s/it] 35%|███▌ | 21/60 [01:03<01:58, 3.04s/it] 37%|███▋ | 22/60 [01:06<01:56, 3.07s/it] 38%|███▊ | 23/60 [01:09<01:51, 3.01s/it] 40%|████ | 24/60 [01:12<01:48, 3.02s/it] 42%|████▏ | 25/60 [01:15<01:44, 2.98s/it] 43%|████▎ | 26/60 [01:18<01:42, 3.02s/it] 45%|████▌ | 27/60 [01:21<01:39, 3.01s/it] 47%|████▋ | 28/60 [01:23<01:32, 2.88s/it] 48%|████▊ | 29/60 [01:26<01:27, 2.81s/it] 50%|█████ | 30/60 [01:29<01:24, 2.83s/it] 52%|█████▏ | 31/60 [01:32<01:23, 2.87s/it] 53%|█████▎ | 32/60 [01:34<01:18, 2.80s/it] 55%|█████▌ | 33/60 [01:38<01:18, 2.90s/it] 57%|█████▋ | 34/60 [01:40<01:14, 2.86s/it] 58%|█████▊ | 35/60 [01:43<01:10, 2.84s/it] 60%|██████ | 36/60 [01:46<01:10, 2.93s/it] 62%|██████▏ | 37/60 [01:49<01:06, 2.88s/it] 63%|██████▎ | 38/60 [01:52<01:01, 2.81s/it] 65%|██████▌ | 39/60 [01:55<01:01, 2.91s/it] 67%|██████▋ | 40/60 [01:58<00:57, 2.89s/it] 68%|██████▊ | 41/60 [02:00<00:54, 2.86s/it] 70%|███████ | 42/60 [02:03<00:50, 2.78s/it] 72%|███████▏ | 43/60 [02:06<00:47, 2.77s/it] 73%|███████▎ | 44/60 [02:08<00:42, 2.66s/it] 75%|███████▌ | 45/60 [02:11<00:38, 2.58s/it] 77%|███████▋ | 46/60 [02:13<00:37, 2.67s/it] 78%|███████▊ | 47/60 [02:16<00:34, 2.64s/it] 80%|████████ | 48/60 [02:19<00:31, 2.64s/it] 82%|████████▏ | 49/60 [02:21<00:28, 2.63s/it] 83%|████████▎ | 50/60 [02:24<00:26, 2.62s/it] 85%|████████▌ | 51/60 [02:27<00:24, 2.71s/it] 87%|████████▋ | 52/60 [02:29<00:20, 2.57s/it] 88%|████████▊ | 53/60 [02:32<00:18, 2.62s/it] 90%|█████████ | 54/60 [02:34<00:15, 2.55s/it] 92%|█████████▏| 55/60 [02:37<00:12, 2.60s/it] 93%|█████████▎| 56/60 [02:39<00:10, 2.59s/it] 95%|█████████▌| 57/60 [02:42<00:08, 2.68s/it] 97%|█████████▋| 58/60 [02:45<00:05, 2.57s/it] 98%|█████████▊| 59/60 [02:46<00:02, 2.31s/it] 100%|██████████| 60/60 [02:48<00:00, 2.04s/it] 100%|██████████| 60/60 [02:48<00:00, 2.80s/it] Decoding latents in cuda:0... done in 2.76s Move latents to cpu... done in 0.02s
prompt
Specify things to see in the output
sports video game style, realistic character models, detailed stadiums, tv style presentation the artwork showcases a warrior, adorned in dark armor and a hood with fiery eyes, wielding two swords. the warrior stands confidently in the center of the image, their stance poised and ready for battle. behind them, a circular portal radiates intense pink light, casting an ethereal glow on the scene. flames dance around the edges of the portal, adding to the dramatic atmosphere. in the background, dark clouds hover, creating a sense of impending danger. the art nouveau style is evident in the intricate detailing of the armor and the swirling forms of the flames and clouds, giving the artwork a distinct and captivating appearance.
negative_prompt
Specify things to not see in the output
BeyondBetaSDXLv4, stylized characters, simple arenas, no tv-style elements
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0.5
num_outputs
Number of output images
3
width
Output image width
960
height
Output image height
1280
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
1459791365
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M SDE Karras
samping_steps
Number of denoising steps
60
cfg_scale
Scale for classifier-free guidance
7
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
sdxl_vae.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/4835d76412ba4cf8bcf94289e6c675bf/00000-1459791365.webp
https://files.tungsten.run/uploads/46aca70aca994e2db1bfdbb87b444bad/00001-1459791366.webp
https://files.tungsten.run/uploads/0232ebd8dc5f4fb3bdc3e08d6fce7e99/00002-1459791367.webp
Finished in 172.0 seconds
Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: sports video game style, realistic character models, detailed stadiums, tv style presentation the artwork showcases a warrior, adorned in dark armor and a hood with fiery eyes, wielding two swords. the warrior stands confidently in the center of the image, their stance poised and ready for battle. behind them, a circular portal radiates intense pink light, casting an ethereal glow on the scene. flames dance around the edges of the portal, adding to the dramatic atmosphere. in the background, dark clouds hover, creating a sense of impending danger. the art nouveau style is evident in the intricate detailing of the armor and the swirling forms of the flames and clouds, giving the artwork a distinct and captivating appearance., <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: BeyondBetaSDXLv4, stylized characters, simple arenas, no tv-style elements 0%| | 0/60 [00:00<?, ?it/s] 2%|▏ | 1/60 [00:02<02:14, 2.28s/it] 3%|▎ | 2/60 [00:05<02:42, 2.80s/it] 5%|▌ | 3/60 [00:08<02:40, 2.82s/it] 7%|▋ | 4/60 [00:11<02:44, 2.94s/it] 8%|▊ | 5/60 [00:14<02:43, 2.98s/it] 10%|█ | 6/60 [00:17<02:44, 3.05s/it] 12%|█▏ | 7/60 [00:20<02:41, 3.05s/it] 13%|█▎ | 8/60 [00:23<02:33, 2.95s/it] 15%|█▌ | 9/60 [00:26<02:29, 2.92s/it] 17%|█▋ | 10/60 [00:29<02:28, 2.98s/it] 18%|█▊ | 11/60 [00:32<02:26, 2.98s/it] 20%|██ | 12/60 [00:35<02:25, 3.02s/it] 22%|██▏ | 13/60 [00:38<02:23, 3.06s/it] 23%|██▎ | 14/60 [00:41<02:20, 3.05s/it] 25%|██▌ | 15/60 [00:44<02:16, 3.03s/it] 27%|██▋ | 16/60 [00:47<02:15, 3.08s/it] 28%|██▊ | 17/60 [00:50<02:12, 3.08s/it] 30%|███ | 18/60 [00:54<02:10, 3.12s/it] 32%|███▏ | 19/60 [00:57<02:06, 3.09s/it] 33%|███▎ | 20/60 [01:00<02:04, 3.11s/it] 35%|███▌ | 21/60 [01:03<01:58, 3.04s/it] 37%|███▋ | 22/60 [01:06<01:56, 3.07s/it] 38%|███▊ | 23/60 [01:09<01:51, 3.01s/it] 40%|████ | 24/60 [01:12<01:48, 3.02s/it] 42%|████▏ | 25/60 [01:15<01:44, 2.98s/it] 43%|████▎ | 26/60 [01:18<01:42, 3.02s/it] 45%|████▌ | 27/60 [01:21<01:39, 3.01s/it] 47%|████▋ | 28/60 [01:23<01:32, 2.88s/it] 48%|████▊ | 29/60 [01:26<01:27, 2.81s/it] 50%|█████ | 30/60 [01:29<01:24, 2.83s/it] 52%|█████▏ | 31/60 [01:32<01:23, 2.87s/it] 53%|█████▎ | 32/60 [01:34<01:18, 2.80s/it] 55%|█████▌ | 33/60 [01:38<01:18, 2.90s/it] 57%|█████▋ | 34/60 [01:40<01:14, 2.86s/it] 58%|█████▊ | 35/60 [01:43<01:10, 2.84s/it] 60%|██████ | 36/60 [01:46<01:10, 2.93s/it] 62%|██████▏ | 37/60 [01:49<01:06, 2.88s/it] 63%|██████▎ | 38/60 [01:52<01:01, 2.81s/it] 65%|██████▌ | 39/60 [01:55<01:01, 2.91s/it] 67%|██████▋ | 40/60 [01:58<00:57, 2.89s/it] 68%|██████▊ | 41/60 [02:00<00:54, 2.86s/it] 70%|███████ | 42/60 [02:03<00:50, 2.78s/it] 72%|███████▏ | 43/60 [02:06<00:47, 2.77s/it] 73%|███████▎ | 44/60 [02:08<00:42, 2.66s/it] 75%|███████▌ | 45/60 [02:11<00:38, 2.58s/it] 77%|███████▋ | 46/60 [02:13<00:37, 2.67s/it] 78%|███████▊ | 47/60 [02:16<00:34, 2.64s/it] 80%|████████ | 48/60 [02:19<00:31, 2.64s/it] 82%|████████▏ | 49/60 [02:21<00:28, 2.63s/it] 83%|████████▎ | 50/60 [02:24<00:26, 2.62s/it] 85%|████████▌ | 51/60 [02:27<00:24, 2.71s/it] 87%|████████▋ | 52/60 [02:29<00:20, 2.57s/it] 88%|████████▊ | 53/60 [02:32<00:18, 2.62s/it] 90%|█████████ | 54/60 [02:34<00:15, 2.55s/it] 92%|█████████▏| 55/60 [02:37<00:12, 2.60s/it] 93%|█████████▎| 56/60 [02:39<00:10, 2.59s/it] 95%|█████████▌| 57/60 [02:42<00:08, 2.68s/it] 97%|█████████▋| 58/60 [02:45<00:05, 2.57s/it] 98%|█████████▊| 59/60 [02:46<00:02, 2.31s/it] 100%|██████████| 60/60 [02:48<00:00, 2.04s/it] 100%|██████████| 60/60 [02:48<00:00, 2.80s/it] Decoding latents in cuda:0... done in 2.76s Move latents to cpu... done in 0.02s