Crystal Apple with MorphXL v2.0
·
May 15
4
Input
prompt
Specify things to see in the output
Victorian crystal apple water buildings reflective , Soviet cityscape, mass housing, Soviet five-story panel buildings, brutal concrete architecture, lush vegetation, lush streets, white crystalline, crystalline edges, water reflections, strong rim light, beautiful lighting, by diegocr, 8k
negative_prompt
Specify things to not see in the output
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0.5
num_outputs
Number of output images
3
width
Output image width
896
height
Output image height
1152
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
845588918
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 3M SDE
samping_steps
Number of denoising steps
40
cfg_scale
Scale for classifier-free guidance
8.5
clip_skip
The number of last layers of CLIP network to skip
1
vae
Select VAE
sdxl_vae.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/5bde0f46e39c4ea0b955506f9df7d305/00000-845588918.webp
https://files.tungsten.run/uploads/ef69fa84c4834f9093ede6dcc12c82c2/00001-845588919.webp
https://files.tungsten.run/uploads/97623a08afc94e01963a25f4bb86c6a3/00002-845588920.webp
Finished in 99.2 seconds
Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: Victorian crystal apple water buildings reflective , Soviet cityscape, mass housing, Soviet five-story panel buildings, brutal concrete architecture, lush vegetation, lush streets, white crystalline, crystalline edges, water reflections, strong rim light, beautiful lighting, by diegocr, 8k, <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: 0%| | 0/40 [00:00<?, ?it/s] 2%|▎ | 1/40 [00:01<01:17, 2.00s/it] 5%|▌ | 2/40 [00:04<01:23, 2.19s/it] 8%|▊ | 3/40 [00:06<01:25, 2.32s/it] 10%|█ | 4/40 [00:09<01:30, 2.51s/it] 12%|█▎ | 5/40 [00:12<01:30, 2.58s/it] 15%|█▌ | 6/40 [00:14<01:26, 2.56s/it] 18%|█▊ | 7/40 [00:17<01:22, 2.49s/it] 20%|██ | 8/40 [00:19<01:19, 2.48s/it] 22%|██▎ | 9/40 [00:22<01:16, 2.46s/it] 25%|██▌ | 10/40 [00:24<01:14, 2.49s/it] 28%|██▊ | 11/40 [00:27<01:12, 2.51s/it] 30%|███ | 12/40 [00:29<01:11, 2.54s/it] 32%|███▎ | 13/40 [00:32<01:08, 2.53s/it] 35%|███▌ | 14/40 [00:34<01:06, 2.58s/it] 38%|███▊ | 15/40 [00:37<01:02, 2.51s/it] 40%|████ | 16/40 [00:39<01:00, 2.52s/it] 42%|████▎ | 17/40 [00:42<00:57, 2.50s/it] 45%|████▌ | 18/40 [00:44<00:55, 2.54s/it] 48%|████▊ | 19/40 [00:47<00:52, 2.51s/it] 50%|█████ | 20/40 [00:49<00:50, 2.51s/it] 52%|█████▎ | 21/40 [00:52<00:47, 2.51s/it] 55%|█████▌ | 22/40 [00:54<00:44, 2.49s/it] 57%|█████▊ | 23/40 [00:57<00:42, 2.50s/it] 60%|██████ | 24/40 [00:59<00:39, 2.48s/it] 62%|██████▎ | 25/40 [01:02<00:36, 2.45s/it] 65%|██████▌ | 26/40 [01:04<00:33, 2.42s/it] 68%|██████▊ | 27/40 [01:06<00:30, 2.35s/it] 70%|███████ | 28/40 [01:09<00:28, 2.40s/it] 72%|███████▎ | 29/40 [01:11<00:26, 2.39s/it] 75%|███████▌ | 30/40 [01:13<00:23, 2.38s/it] 78%|███████▊ | 31/40 [01:16<00:20, 2.29s/it] 80%|████████ | 32/40 [01:18<00:18, 2.32s/it] 82%|████████▎ | 33/40 [01:20<00:16, 2.33s/it] 85%|████████▌ | 34/40 [01:23<00:14, 2.40s/it] 88%|████████▊ | 35/40 [01:25<00:11, 2.36s/it] 90%|█████████ | 36/40 [01:28<00:09, 2.39s/it] 92%|█████████▎| 37/40 [01:30<00:07, 2.38s/it] 95%|█████████▌| 38/40 [01:32<00:04, 2.43s/it] 98%|█████████▊| 39/40 [01:34<00:02, 2.20s/it] 100%|██████████| 40/40 [01:35<00:00, 1.91s/it] 100%|██████████| 40/40 [01:35<00:00, 2.40s/it] Decoding latents in cuda:0... done in 2.32s Move latents to cpu... done in 0.02s Uploading outputs...
prompt
Specify things to see in the output
Victorian crystal apple water buildings reflective , Soviet cityscape, mass housing, Soviet five-story panel buildings, brutal concrete architecture, lush vegetation, lush streets, white crystalline, crystalline edges, water reflections, strong rim light, beautiful lighting, by diegocr, 8k
negative_prompt
Specify things to not see in the output
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0.5
num_outputs
Number of output images
3
width
Output image width
896
height
Output image height
1152
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
845588918
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 3M SDE
samping_steps
Number of denoising steps
40
cfg_scale
Scale for classifier-free guidance
8.5
clip_skip
The number of last layers of CLIP network to skip
1
vae
Select VAE
sdxl_vae.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/5bde0f46e39c4ea0b955506f9df7d305/00000-845588918.webp
https://files.tungsten.run/uploads/ef69fa84c4834f9093ede6dcc12c82c2/00001-845588919.webp
https://files.tungsten.run/uploads/97623a08afc94e01963a25f4bb86c6a3/00002-845588920.webp
Finished in 99.2 seconds
Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: Victorian crystal apple water buildings reflective , Soviet cityscape, mass housing, Soviet five-story panel buildings, brutal concrete architecture, lush vegetation, lush streets, white crystalline, crystalline edges, water reflections, strong rim light, beautiful lighting, by diegocr, 8k, <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: 0%| | 0/40 [00:00<?, ?it/s] 2%|▎ | 1/40 [00:01<01:17, 2.00s/it] 5%|▌ | 2/40 [00:04<01:23, 2.19s/it] 8%|▊ | 3/40 [00:06<01:25, 2.32s/it] 10%|█ | 4/40 [00:09<01:30, 2.51s/it] 12%|█▎ | 5/40 [00:12<01:30, 2.58s/it] 15%|█▌ | 6/40 [00:14<01:26, 2.56s/it] 18%|█▊ | 7/40 [00:17<01:22, 2.49s/it] 20%|██ | 8/40 [00:19<01:19, 2.48s/it] 22%|██▎ | 9/40 [00:22<01:16, 2.46s/it] 25%|██▌ | 10/40 [00:24<01:14, 2.49s/it] 28%|██▊ | 11/40 [00:27<01:12, 2.51s/it] 30%|███ | 12/40 [00:29<01:11, 2.54s/it] 32%|███▎ | 13/40 [00:32<01:08, 2.53s/it] 35%|███▌ | 14/40 [00:34<01:06, 2.58s/it] 38%|███▊ | 15/40 [00:37<01:02, 2.51s/it] 40%|████ | 16/40 [00:39<01:00, 2.52s/it] 42%|████▎ | 17/40 [00:42<00:57, 2.50s/it] 45%|████▌ | 18/40 [00:44<00:55, 2.54s/it] 48%|████▊ | 19/40 [00:47<00:52, 2.51s/it] 50%|█████ | 20/40 [00:49<00:50, 2.51s/it] 52%|█████▎ | 21/40 [00:52<00:47, 2.51s/it] 55%|█████▌ | 22/40 [00:54<00:44, 2.49s/it] 57%|█████▊ | 23/40 [00:57<00:42, 2.50s/it] 60%|██████ | 24/40 [00:59<00:39, 2.48s/it] 62%|██████▎ | 25/40 [01:02<00:36, 2.45s/it] 65%|██████▌ | 26/40 [01:04<00:33, 2.42s/it] 68%|██████▊ | 27/40 [01:06<00:30, 2.35s/it] 70%|███████ | 28/40 [01:09<00:28, 2.40s/it] 72%|███████▎ | 29/40 [01:11<00:26, 2.39s/it] 75%|███████▌ | 30/40 [01:13<00:23, 2.38s/it] 78%|███████▊ | 31/40 [01:16<00:20, 2.29s/it] 80%|████████ | 32/40 [01:18<00:18, 2.32s/it] 82%|████████▎ | 33/40 [01:20<00:16, 2.33s/it] 85%|████████▌ | 34/40 [01:23<00:14, 2.40s/it] 88%|████████▊ | 35/40 [01:25<00:11, 2.36s/it] 90%|█████████ | 36/40 [01:28<00:09, 2.39s/it] 92%|█████████▎| 37/40 [01:30<00:07, 2.38s/it] 95%|█████████▌| 38/40 [01:32<00:04, 2.43s/it] 98%|█████████▊| 39/40 [01:34<00:02, 2.20s/it] 100%|██████████| 40/40 [01:35<00:00, 1.91s/it] 100%|██████████| 40/40 [01:35<00:00, 2.40s/it] Decoding latents in cuda:0... done in 2.32s Move latents to cpu... done in 0.02s Uploading outputs...