Version: v1.2
Input
Output
This example was created by sparks
Finished in 19.2 seconds
Preparing inputs...
Processing...
Loading VAE weight: models/VAE/sdxl_vae.safetensors
Full prompt: anime artwork score_9, score_8_up, score_7_up, steampunk-cyberpunk fusion, tropical seasonal forest, lunar eclipse, wearing a camo cybernetic exoskeleton, atmospheric perspective, rating_safe, . anime style, key visual, vibrant, studio anime, highly detailed, <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0>
Full negative prompt: photo, deformed, black and white, realism, disfigured, low contrast, score_6_up, score_5_up, score_4_up, holding a weapon, zPDXL-neg,, plastic, long neck, asymmetrical eyes, signature, watermark, jpeg artifacts, cropped,,
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100%|██████████| 8/8 [00:16<00:00, 1.74s/it]
100%|██████████| 8/8 [00:16<00:00, 2.04s/it]
Decoding latents in cuda:0...
done in 2.13s
Move latents to cpu...
done in 0.02s
This example was created by sparks
Finished in 19.2 seconds
Preparing inputs...
Processing...
Loading VAE weight: models/VAE/sdxl_vae.safetensors
Full prompt: anime artwork score_9, score_8_up, score_7_up, steampunk-cyberpunk fusion, tropical seasonal forest, lunar eclipse, wearing a camo cybernetic exoskeleton, atmospheric perspective, rating_safe, . anime style, key visual, vibrant, studio anime, highly detailed, <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0>
Full negative prompt: photo, deformed, black and white, realism, disfigured, low contrast, score_6_up, score_5_up, score_4_up, holding a weapon, zPDXL-neg,, plastic, long neck, asymmetrical eyes, signature, watermark, jpeg artifacts, cropped,,
0%| | 0/8 [00:00<?, ?it/s]
12%|█▎ | 1/8 [00:01<00:13, 1.90s/it]
25%|██▌ | 2/8 [00:04<00:13, 2.25s/it]
38%|███▊ | 3/8 [00:06<00:11, 2.31s/it]
50%|█████ | 4/8 [00:09<00:09, 2.37s/it]
62%|██████▎ | 5/8 [00:11<00:07, 2.37s/it]
75%|███████▌ | 6/8 [00:13<00:04, 2.26s/it]
88%|████████▊ | 7/8 [00:15<00:02, 2.01s/it]
100%|██████████| 8/8 [00:16<00:00, 1.74s/it]
100%|██████████| 8/8 [00:16<00:00, 2.04s/it]
Decoding latents in cuda:0...
done in 2.13s
Move latents to cpu...
done in 0.02s