Power Armor with SunnyRealXLTurbo
Input
prompt
Specify things to see in the output
grey and rusty powerarmor from fallout 4
negative_prompt
Specify things to not see in the output
BeyondSDXLv3, ac_neg1, ac_neg2, (long neck:1.5)
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0.5
num_outputs
Number of output images
3
width
Output image width
1024
height
Output image height
1024
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.3
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
3361383313
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ SDE Karras
samping_steps
Number of denoising steps
27
cfg_scale
Scale for classifier-free guidance
8.5
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
sdxl_vae.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/abc7aa112c5b42f7a2af8e97fc663994/00000-3361383313.webp
https://files.tungsten.run/uploads/6a9e033e78744656976d2447ad444df9/00001-3361383314.webp
https://files.tungsten.run/uploads/10dd03e8f865456aa48fe4d644e90980/00002-3361383315.webp
Finished in 137.2 seconds
Setting up the model... Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: grey and rusty powerarmor from fallout 4, <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: BeyondSDXLv3, ac_neg1, ac_neg2, (long neck:1.5) 0%| | 0/27 [00:00<?, ?it/s] 4%|▎ | 1/27 [00:05<02:26, 5.63s/it] 7%|▋ | 2/27 [00:10<02:13, 5.32s/it] 11%|█ | 3/27 [00:16<02:13, 5.58s/it] 15%|█▍ | 4/27 [00:21<02:04, 5.42s/it] 19%|█▊ | 5/27 [00:27<02:01, 5.52s/it] 22%|██▏ | 6/27 [00:32<01:55, 5.51s/it] 26%|██▌ | 7/27 [00:38<01:49, 5.48s/it] 30%|██▉ | 8/27 [00:43<01:43, 5.44s/it] 33%|███▎ | 9/27 [00:49<01:38, 5.47s/it] 37%|███▋ | 10/27 [00:54<01:32, 5.44s/it] 41%|████ | 11/27 [00:59<01:21, 5.11s/it] 44%|████▍ | 12/27 [01:04<01:17, 5.19s/it] 48%|████▊ | 13/27 [01:09<01:12, 5.15s/it] 52%|█████▏ | 14/27 [01:14<01:07, 5.17s/it] 56%|█████▌ | 15/27 [01:19<01:01, 5.13s/it] 59%|█████▉ | 16/27 [01:24<00:55, 5.08s/it] 63%|██████▎ | 17/27 [01:29<00:48, 4.90s/it] 67%|██████▋ | 18/27 [01:33<00:42, 4.77s/it] 70%|███████ | 19/27 [01:38<00:38, 4.85s/it] 74%|███████▍ | 20/27 [01:43<00:34, 4.91s/it] 78%|███████▊ | 21/27 [01:47<00:27, 4.63s/it] 81%|████████▏ | 22/27 [01:51<00:22, 4.51s/it] 85%|████████▌ | 23/27 [01:56<00:17, 4.41s/it] 89%|████████▉ | 24/27 [01:59<00:12, 4.18s/it] 93%|█████████▎| 25/27 [02:03<00:08, 4.18s/it] 96%|█████████▋| 26/27 [02:07<00:03, 3.98s/it] 100%|██████████| 27/27 [02:08<00:00, 3.17s/it] 100%|██████████| 27/27 [02:08<00:00, 4.77s/it] Decoding latents in cuda:0... done in 2.31s Move latents to cpu... done in 0.04s
prompt
Specify things to see in the output
grey and rusty powerarmor from fallout 4
negative_prompt
Specify things to not see in the output
BeyondSDXLv3, ac_neg1, ac_neg2, (long neck:1.5)
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0.5
num_outputs
Number of output images
3
width
Output image width
1024
height
Output image height
1024
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.3
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
3361383313
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ SDE Karras
samping_steps
Number of denoising steps
27
cfg_scale
Scale for classifier-free guidance
8.5
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
sdxl_vae.safetensors
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/abc7aa112c5b42f7a2af8e97fc663994/00000-3361383313.webp
https://files.tungsten.run/uploads/6a9e033e78744656976d2447ad444df9/00001-3361383314.webp
https://files.tungsten.run/uploads/10dd03e8f865456aa48fe4d644e90980/00002-3361383315.webp
Finished in 137.2 seconds
Setting up the model... Preparing inputs... Processing... Loading VAE weight: models/VAE/sdxl_vae.safetensors Full prompt: grey and rusty powerarmor from fallout 4, <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: BeyondSDXLv3, ac_neg1, ac_neg2, (long neck:1.5) 0%| | 0/27 [00:00<?, ?it/s] 4%|▎ | 1/27 [00:05<02:26, 5.63s/it] 7%|▋ | 2/27 [00:10<02:13, 5.32s/it] 11%|█ | 3/27 [00:16<02:13, 5.58s/it] 15%|█▍ | 4/27 [00:21<02:04, 5.42s/it] 19%|█▊ | 5/27 [00:27<02:01, 5.52s/it] 22%|██▏ | 6/27 [00:32<01:55, 5.51s/it] 26%|██▌ | 7/27 [00:38<01:49, 5.48s/it] 30%|██▉ | 8/27 [00:43<01:43, 5.44s/it] 33%|███▎ | 9/27 [00:49<01:38, 5.47s/it] 37%|███▋ | 10/27 [00:54<01:32, 5.44s/it] 41%|████ | 11/27 [00:59<01:21, 5.11s/it] 44%|████▍ | 12/27 [01:04<01:17, 5.19s/it] 48%|████▊ | 13/27 [01:09<01:12, 5.15s/it] 52%|█████▏ | 14/27 [01:14<01:07, 5.17s/it] 56%|█████▌ | 15/27 [01:19<01:01, 5.13s/it] 59%|█████▉ | 16/27 [01:24<00:55, 5.08s/it] 63%|██████▎ | 17/27 [01:29<00:48, 4.90s/it] 67%|██████▋ | 18/27 [01:33<00:42, 4.77s/it] 70%|███████ | 19/27 [01:38<00:38, 4.85s/it] 74%|███████▍ | 20/27 [01:43<00:34, 4.91s/it] 78%|███████▊ | 21/27 [01:47<00:27, 4.63s/it] 81%|████████▏ | 22/27 [01:51<00:22, 4.51s/it] 85%|████████▌ | 23/27 [01:56<00:17, 4.41s/it] 89%|████████▉ | 24/27 [01:59<00:12, 4.18s/it] 93%|█████████▎| 25/27 [02:03<00:08, 4.18s/it] 96%|█████████▋| 26/27 [02:07<00:03, 3.98s/it] 100%|██████████| 27/27 [02:08<00:00, 3.17s/it] 100%|██████████| 27/27 [02:08<00:00, 4.77s/it] Decoding latents in cuda:0... done in 2.31s Move latents to cpu... done in 0.04s