Mystical Gate with Virtual Utopia XL Lightning
Input
prompt
Specify things to see in the output
(Digital Artwork:1.3) of (Sketched:1.1) octane render of a mysterious dense forest with a large (magical:1.2) gate (portal:1.3) to the eternal kingdom, blade runner, intricate (vine:1.2),massive tree in liquid metal, realistic digital painting portrait, shot at 8k resolution, petrol liquid, pastel color, splash art, blue and purple magic universe, light engrave in intricate details,(light particle:1.2),(game concept:1.3),(depth of field:1.3),global illumination, Highly Detailed, Trending on ArtStation,
negative_prompt
Specify things to not see in the output
bad eyes, cgi, airbrushed, plastic, deformed, watermark, nsfw
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0.5
num_outputs
Number of output images
3
width
Output image width
960
height
Output image height
1280
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
2472752403
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M Karras
samping_steps
Number of denoising steps
10
cfg_scale
Scale for classifier-free guidance
4
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/5669e6e7e15142f5b4daa23916086675/00000-2472752403.webp
https://files.tungsten.run/uploads/c6015b0abddc4fdca9b63456b0557e14/00001-2472752404.webp
https://files.tungsten.run/uploads/861fd6cd6af149abbbf6495da20e0965/00002-2472752405.webp
Finished in 25.6 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: (Digital Artwork:1.3) of (Sketched:1.1) octane render of a mysterious dense forest with a large (magical:1.2) gate (portal:1.3) to the eternal kingdom, blade runner, intricate (vine:1.2),massive tree in liquid metal, realistic digital painting portrait, shot at 8k resolution, petrol liquid, pastel color, splash art, blue and purple magic universe, light engrave in intricate details,(light particle:1.2),(game concept:1.3),(depth of field:1.3),global illumination, Highly Detailed, Trending on ArtStation,, <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: bad eyes, cgi, airbrushed, plastic, deformed, watermark, nsfw 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:02<00:26, 2.98s/it] 20%|██ | 2/10 [00:04<00:16, 2.12s/it] 30%|███ | 3/10 [00:06<00:12, 1.86s/it] 40%|████ | 4/10 [00:07<00:10, 1.73s/it] 50%|█████ | 5/10 [00:09<00:08, 1.66s/it] 60%|██████ | 6/10 [00:10<00:06, 1.62s/it] 70%|███████ | 7/10 [00:12<00:04, 1.60s/it] 80%|████████ | 8/10 [00:13<00:03, 1.59s/it] 90%|█████████ | 9/10 [00:15<00:01, 1.58s/it] 100%|██████████| 10/10 [00:16<00:00, 1.57s/it] 100%|██████████| 10/10 [00:16<00:00, 1.69s/it] Decoding latents in cuda:0... done in 2.82s Move latents to cpu... done in 0.04s
prompt
Specify things to see in the output
(Digital Artwork:1.3) of (Sketched:1.1) octane render of a mysterious dense forest with a large (magical:1.2) gate (portal:1.3) to the eternal kingdom, blade runner, intricate (vine:1.2),massive tree in liquid metal, realistic digital painting portrait, shot at 8k resolution, petrol liquid, pastel color, splash art, blue and purple magic universe, light engrave in intricate details,(light particle:1.2),(game concept:1.3),(depth of field:1.3),global illumination, Highly Detailed, Trending on ArtStation,
negative_prompt
Specify things to not see in the output
bad eyes, cgi, airbrushed, plastic, deformed, watermark, nsfw
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0.5
num_outputs
Number of output images
3
width
Output image width
960
height
Output image height
1280
enhance_face_with_adetailer
Enhance face with adetailer
false
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.55
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
2472752403
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M Karras
samping_steps
Number of denoising steps
10
cfg_scale
Scale for classifier-free guidance
4
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/5669e6e7e15142f5b4daa23916086675/00000-2472752403.webp
https://files.tungsten.run/uploads/c6015b0abddc4fdca9b63456b0557e14/00001-2472752404.webp
https://files.tungsten.run/uploads/861fd6cd6af149abbbf6495da20e0965/00002-2472752405.webp
Finished in 25.6 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: (Digital Artwork:1.3) of (Sketched:1.1) octane render of a mysterious dense forest with a large (magical:1.2) gate (portal:1.3) to the eternal kingdom, blade runner, intricate (vine:1.2),massive tree in liquid metal, realistic digital painting portrait, shot at 8k resolution, petrol liquid, pastel color, splash art, blue and purple magic universe, light engrave in intricate details,(light particle:1.2),(game concept:1.3),(depth of field:1.3),global illumination, Highly Detailed, Trending on ArtStation,, <lora:EnvyBetterHiresFixXL01:0.5>, <lora:add-detail-xl:1.0> Full negative prompt: bad eyes, cgi, airbrushed, plastic, deformed, watermark, nsfw 0%| | 0/10 [00:00<?, ?it/s] 10%|█ | 1/10 [00:02<00:26, 2.98s/it] 20%|██ | 2/10 [00:04<00:16, 2.12s/it] 30%|███ | 3/10 [00:06<00:12, 1.86s/it] 40%|████ | 4/10 [00:07<00:10, 1.73s/it] 50%|█████ | 5/10 [00:09<00:08, 1.66s/it] 60%|██████ | 6/10 [00:10<00:06, 1.62s/it] 70%|███████ | 7/10 [00:12<00:04, 1.60s/it] 80%|████████ | 8/10 [00:13<00:03, 1.59s/it] 90%|█████████ | 9/10 [00:15<00:01, 1.58s/it] 100%|██████████| 10/10 [00:16<00:00, 1.57s/it] 100%|██████████| 10/10 [00:16<00:00, 1.69s/it] Decoding latents in cuda:0... done in 2.82s Move latents to cpu... done in 0.04s