H.R. Giger Armor with Cyber Realistic XL
Input
prompt
Specify things to see in the output
cinematic photo, full body RAW photograph of 1 alien knight, (solo), (male), by H.R. Giger, looking away, (black metal) dark, futuristic, spikes, helmet, (biomechanical armor), (organic and mechanical elements), Giger's aesthetic intrincate armor, skeletal and mechanical motifs, black Xenomorph look, standing, ready for battle, outdoors biomechanical theme background, dystopian landscape, brooding and intense atmosphere, surreal, unsettling, Giger's work, HDR, wide angle shot, sharp focus, highly detailed, 8k wallpaper, intricately detailed, highres, hyper realistic, IMAX, 4k textures, cinematic look, by lee jeffries, nikon d850, film stock photograph, 4 kodak portra 400, camera f1.6 lens, rich colors, hyper realistic, lifelike texture, dramatic lighting, cinestill 800,
negative_prompt
Specify things to not see in the output
looking at the viewer, human skin, nails, people face, desaturated,(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D, 3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3)
num_outputs
Number of output images
3
width
Output image width
1024
height
Output image height
1024
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
2976758339
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ SDE Karras
samping_steps
Number of denoising steps
30
cfg_scale
Scale for classifier-free guidance
7
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/965875da79c340b7ba2a30fd74c23170/00000-2976758339.webp
https://files.tungsten.run/uploads/0efa6dbd25cb4146bb778641cf8da6c4/00001-2976758340.webp
https://files.tungsten.run/uploads/a2bd8029780d4779953dc97d0f559bad/00002-2976758341.webp
Finished in 181.2 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: cinematic photo, full body RAW photograph of 1 alien knight, (solo), (male), by H.R. Giger, looking away, (black metal) dark, futuristic, spikes, helmet, (biomechanical armor), (organic and mechanical elements), Giger's aesthetic intrincate armor, skeletal and mechanical motifs, black Xenomorph look, standing, ready for battle, outdoors biomechanical theme background, dystopian landscape, brooding and intense atmosphere, surreal, unsettling, Giger's work, HDR, wide angle shot, sharp focus, highly detailed, 8k wallpaper, intricately detailed, highres, hyper realistic, IMAX, 4k textures, cinematic look, by lee jeffries, nikon d850, film stock photograph, 4 kodak portra 400, camera f1.6 lens, rich colors, hyper realistic, lifelike texture, dramatic lighting, cinestill 800, Full negative prompt: looking at the viewer, human skin, nails, people face, desaturated,(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D, 3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3) 0%| | 0/30 [00:00<?, ?it/s] 3%|▎ | 1/30 [00:04<01:58, 4.08s/it] 7%|▋ | 2/30 [00:10<02:40, 5.72s/it] 10%|█ | 3/30 [00:16<02:36, 5.79s/it] 13%|█▎ | 4/30 [00:22<02:27, 5.67s/it] 17%|█▋ | 5/30 [00:27<02:19, 5.60s/it] 20%|██ | 6/30 [00:33<02:12, 5.53s/it] 23%|██▎ | 7/30 [00:38<02:07, 5.56s/it] 27%|██▋ | 8/30 [00:44<02:01, 5.53s/it] 30%|███ | 9/30 [00:49<01:55, 5.48s/it] 33%|███▎ | 10/30 [00:55<01:50, 5.51s/it] 37%|███▋ | 11/30 [01:00<01:44, 5.49s/it] 40%|████ | 12/30 [01:06<01:39, 5.51s/it] 43%|████▎ | 13/30 [01:11<01:32, 5.43s/it] 47%|████▋ | 14/30 [01:16<01:24, 5.28s/it] 50%|█████ | 15/30 [01:21<01:20, 5.35s/it] 53%|█████▎ | 16/30 [01:27<01:14, 5.30s/it] 57%|█████▋ | 17/30 [01:32<01:07, 5.22s/it] 60%|██████ | 18/30 [01:37<01:02, 5.18s/it] 63%|██████▎ | 19/30 [01:42<00:56, 5.12s/it] 67%|██████▋ | 20/30 [01:47<00:51, 5.19s/it] 70%|███████ | 21/30 [01:52<00:44, 4.97s/it] 73%|███████▎ | 22/30 [01:56<00:38, 4.86s/it] 77%|███████▋ | 23/30 [02:01<00:34, 4.90s/it] 80%|████████ | 24/30 [02:06<00:29, 4.86s/it] 83%|████████▎ | 25/30 [02:10<00:23, 4.63s/it] 87%|████████▋ | 26/30 [02:15<00:18, 4.64s/it] 90%|█████████ | 27/30 [02:19<00:13, 4.44s/it] 93%|█████████▎| 28/30 [02:23<00:08, 4.36s/it] 97%|█████████▋| 29/30 [02:26<00:04, 4.05s/it] 100%|██████████| 30/30 [02:27<00:00, 3.22s/it] 100%|██████████| 30/30 [02:27<00:00, 4.93s/it] Decoding latents in cuda:0... done in 2.27s Move latents to cpu... done in 0.03s 0: 640x640 1 face, 7.9ms Speed: 3.4ms preprocess, 7.9ms inference, 25.9ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/14 [00:00<?, ?it/s] 7%|▋ | 1/14 [00:01<00:23, 1.82s/it] 14%|█▍ | 2/14 [00:03<00:20, 1.75s/it] 21%|██▏ | 3/14 [00:05<00:18, 1.68s/it] 29%|██▊ | 4/14 [00:06<00:16, 1.70s/it] 36%|███▌ | 5/14 [00:08<00:14, 1.59s/it] 43%|████▎ | 6/14 [00:09<00:12, 1.56s/it] 50%|█████ | 7/14 [00:11<00:11, 1.59s/it] 57%|█████▋ | 8/14 [00:12<00:09, 1.59s/it] 64%|██████▍ | 9/14 [00:14<00:07, 1.50s/it] 71%|███████▏ | 10/14 [00:15<00:05, 1.50s/it] 79%|███████▊ | 11/14 [00:17<00:04, 1.43s/it] 86%|████████▌ | 12/14 [00:18<00:02, 1.39s/it] 93%|█████████▎| 13/14 [00:19<00:01, 1.30s/it] 100%|██████████| 14/14 [00:19<00:00, 1.02s/it] 100%|██████████| 14/14 [00:19<00:00, 1.42s/it] Decoding latents in cuda:0... done in 0.75s Move latents to cpu... done in 0.0s 0: 640x640 (no detections), 8.0ms Speed: 4.4ms preprocess, 8.0ms inference, 0.9ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 2 with 1st settings. 0: 640x640 (no detections), 8.7ms Speed: 3.9ms preprocess, 8.7ms inference, 1.0ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 3 with 1st settings. Uploading outputs... Finished.
prompt
Specify things to see in the output
cinematic photo, full body RAW photograph of 1 alien knight, (solo), (male), by H.R. Giger, looking away, (black metal) dark, futuristic, spikes, helmet, (biomechanical armor), (organic and mechanical elements), Giger's aesthetic intrincate armor, skeletal and mechanical motifs, black Xenomorph look, standing, ready for battle, outdoors biomechanical theme background, dystopian landscape, brooding and intense atmosphere, surreal, unsettling, Giger's work, HDR, wide angle shot, sharp focus, highly detailed, 8k wallpaper, intricately detailed, highres, hyper realistic, IMAX, 4k textures, cinematic look, by lee jeffries, nikon d850, film stock photograph, 4 kodak portra 400, camera f1.6 lens, rich colors, hyper realistic, lifelike texture, dramatic lighting, cinestill 800,
negative_prompt
Specify things to not see in the output
looking at the viewer, human skin, nails, people face, desaturated,(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D, 3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3)
num_outputs
Number of output images
3
width
Output image width
1024
height
Output image height
1024
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.45
detail
Enhance/diminish detail while keeping the overall style/character
0
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
2976758339
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ SDE Karras
samping_steps
Number of denoising steps
30
cfg_scale
Scale for classifier-free guidance
7
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/965875da79c340b7ba2a30fd74c23170/00000-2976758339.webp
https://files.tungsten.run/uploads/0efa6dbd25cb4146bb778641cf8da6c4/00001-2976758340.webp
https://files.tungsten.run/uploads/a2bd8029780d4779953dc97d0f559bad/00002-2976758341.webp
Finished in 181.2 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: cinematic photo, full body RAW photograph of 1 alien knight, (solo), (male), by H.R. Giger, looking away, (black metal) dark, futuristic, spikes, helmet, (biomechanical armor), (organic and mechanical elements), Giger's aesthetic intrincate armor, skeletal and mechanical motifs, black Xenomorph look, standing, ready for battle, outdoors biomechanical theme background, dystopian landscape, brooding and intense atmosphere, surreal, unsettling, Giger's work, HDR, wide angle shot, sharp focus, highly detailed, 8k wallpaper, intricately detailed, highres, hyper realistic, IMAX, 4k textures, cinematic look, by lee jeffries, nikon d850, film stock photograph, 4 kodak portra 400, camera f1.6 lens, rich colors, hyper realistic, lifelike texture, dramatic lighting, cinestill 800, Full negative prompt: looking at the viewer, human skin, nails, people face, desaturated,(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D, 3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3) 0%| | 0/30 [00:00<?, ?it/s] 3%|▎ | 1/30 [00:04<01:58, 4.08s/it] 7%|▋ | 2/30 [00:10<02:40, 5.72s/it] 10%|█ | 3/30 [00:16<02:36, 5.79s/it] 13%|█▎ | 4/30 [00:22<02:27, 5.67s/it] 17%|█▋ | 5/30 [00:27<02:19, 5.60s/it] 20%|██ | 6/30 [00:33<02:12, 5.53s/it] 23%|██▎ | 7/30 [00:38<02:07, 5.56s/it] 27%|██▋ | 8/30 [00:44<02:01, 5.53s/it] 30%|███ | 9/30 [00:49<01:55, 5.48s/it] 33%|███▎ | 10/30 [00:55<01:50, 5.51s/it] 37%|███▋ | 11/30 [01:00<01:44, 5.49s/it] 40%|████ | 12/30 [01:06<01:39, 5.51s/it] 43%|████▎ | 13/30 [01:11<01:32, 5.43s/it] 47%|████▋ | 14/30 [01:16<01:24, 5.28s/it] 50%|█████ | 15/30 [01:21<01:20, 5.35s/it] 53%|█████▎ | 16/30 [01:27<01:14, 5.30s/it] 57%|█████▋ | 17/30 [01:32<01:07, 5.22s/it] 60%|██████ | 18/30 [01:37<01:02, 5.18s/it] 63%|██████▎ | 19/30 [01:42<00:56, 5.12s/it] 67%|██████▋ | 20/30 [01:47<00:51, 5.19s/it] 70%|███████ | 21/30 [01:52<00:44, 4.97s/it] 73%|███████▎ | 22/30 [01:56<00:38, 4.86s/it] 77%|███████▋ | 23/30 [02:01<00:34, 4.90s/it] 80%|████████ | 24/30 [02:06<00:29, 4.86s/it] 83%|████████▎ | 25/30 [02:10<00:23, 4.63s/it] 87%|████████▋ | 26/30 [02:15<00:18, 4.64s/it] 90%|█████████ | 27/30 [02:19<00:13, 4.44s/it] 93%|█████████▎| 28/30 [02:23<00:08, 4.36s/it] 97%|█████████▋| 29/30 [02:26<00:04, 4.05s/it] 100%|██████████| 30/30 [02:27<00:00, 3.22s/it] 100%|██████████| 30/30 [02:27<00:00, 4.93s/it] Decoding latents in cuda:0... done in 2.27s Move latents to cpu... done in 0.03s 0: 640x640 1 face, 7.9ms Speed: 3.4ms preprocess, 7.9ms inference, 25.9ms postprocess per image at shape (1, 3, 640, 640) 0%| | 0/14 [00:00<?, ?it/s] 7%|▋ | 1/14 [00:01<00:23, 1.82s/it] 14%|█▍ | 2/14 [00:03<00:20, 1.75s/it] 21%|██▏ | 3/14 [00:05<00:18, 1.68s/it] 29%|██▊ | 4/14 [00:06<00:16, 1.70s/it] 36%|███▌ | 5/14 [00:08<00:14, 1.59s/it] 43%|████▎ | 6/14 [00:09<00:12, 1.56s/it] 50%|█████ | 7/14 [00:11<00:11, 1.59s/it] 57%|█████▋ | 8/14 [00:12<00:09, 1.59s/it] 64%|██████▍ | 9/14 [00:14<00:07, 1.50s/it] 71%|███████▏ | 10/14 [00:15<00:05, 1.50s/it] 79%|███████▊ | 11/14 [00:17<00:04, 1.43s/it] 86%|████████▌ | 12/14 [00:18<00:02, 1.39s/it] 93%|█████████▎| 13/14 [00:19<00:01, 1.30s/it] 100%|██████████| 14/14 [00:19<00:00, 1.02s/it] 100%|██████████| 14/14 [00:19<00:00, 1.42s/it] Decoding latents in cuda:0... done in 0.75s Move latents to cpu... done in 0.0s 0: 640x640 (no detections), 8.0ms Speed: 4.4ms preprocess, 8.0ms inference, 0.9ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 2 with 1st settings. 0: 640x640 (no detections), 8.7ms Speed: 3.9ms preprocess, 8.7ms inference, 1.0ms postprocess per image at shape (1, 3, 640, 640) [-] ADetailer: nothing detected on image 3 with 1st settings. Uploading outputs... Finished.