Version: v1.0
Input
Output
This example was created by evevalentine2017
Finished in 181.2 seconds
Setting up the model...
Preparing inputs...
Processing...
Full prompt: cinematic photo, full body RAW photograph of 1 alien knight, (solo), (male), by H.R. Giger, looking away, (black metal) dark, futuristic, spikes, helmet, (biomechanical armor), (organic and mechanical elements), Giger's aesthetic intrincate armor, skeletal and mechanical motifs, black Xenomorph look, standing, ready for battle, outdoors biomechanical theme background, dystopian landscape, brooding and intense atmosphere, surreal, unsettling, Giger's work, HDR, wide angle shot, sharp focus, highly detailed, 8k wallpaper, intricately detailed, highres, hyper realistic, IMAX, 4k textures, cinematic look, by lee jeffries, nikon d850, film stock photograph, 4 kodak portra 400, camera f1.6 lens, rich colors, hyper realistic, lifelike texture, dramatic lighting, cinestill 800,
Full negative prompt: looking at the viewer, human skin, nails, people face, desaturated,(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D, 3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3)
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Decoding latents in cuda:0...
done in 2.27s
Move latents to cpu...
done in 0.03s
0: 640x640 1 face, 7.9ms
Speed: 3.4ms preprocess, 7.9ms inference, 25.9ms postprocess per image at shape (1, 3, 640, 640)
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Decoding latents in cuda:0...
done in 0.75s
Move latents to cpu...
done in 0.0s
0: 640x640 (no detections), 8.0ms
Speed: 4.4ms preprocess, 8.0ms inference, 0.9ms postprocess per image at shape (1, 3, 640, 640)
[-] ADetailer: nothing detected on image 2 with 1st settings.
0: 640x640 (no detections), 8.7ms
Speed: 3.9ms preprocess, 8.7ms inference, 1.0ms postprocess per image at shape (1, 3, 640, 640)
[-] ADetailer: nothing detected on image 3 with 1st settings.
Uploading outputs...
Finished.
This example was created by evevalentine2017
Finished in 181.2 seconds
Setting up the model...
Preparing inputs...
Processing...
Full prompt: cinematic photo, full body RAW photograph of 1 alien knight, (solo), (male), by H.R. Giger, looking away, (black metal) dark, futuristic, spikes, helmet, (biomechanical armor), (organic and mechanical elements), Giger's aesthetic intrincate armor, skeletal and mechanical motifs, black Xenomorph look, standing, ready for battle, outdoors biomechanical theme background, dystopian landscape, brooding and intense atmosphere, surreal, unsettling, Giger's work, HDR, wide angle shot, sharp focus, highly detailed, 8k wallpaper, intricately detailed, highres, hyper realistic, IMAX, 4k textures, cinematic look, by lee jeffries, nikon d850, film stock photograph, 4 kodak portra 400, camera f1.6 lens, rich colors, hyper realistic, lifelike texture, dramatic lighting, cinestill 800,
Full negative prompt: looking at the viewer, human skin, nails, people face, desaturated,(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D, 3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3)
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Decoding latents in cuda:0...
done in 2.27s
Move latents to cpu...
done in 0.03s
0: 640x640 1 face, 7.9ms
Speed: 3.4ms preprocess, 7.9ms inference, 25.9ms postprocess per image at shape (1, 3, 640, 640)
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Decoding latents in cuda:0...
done in 0.75s
Move latents to cpu...
done in 0.0s
0: 640x640 (no detections), 8.0ms
Speed: 4.4ms preprocess, 8.0ms inference, 0.9ms postprocess per image at shape (1, 3, 640, 640)
[-] ADetailer: nothing detected on image 2 with 1st settings.
0: 640x640 (no detections), 8.7ms
Speed: 3.9ms preprocess, 8.7ms inference, 1.0ms postprocess per image at shape (1, 3, 640, 640)
[-] ADetailer: nothing detected on image 3 with 1st settings.
Uploading outputs...
Finished.