CHEYENNE
Version 1.6 Update ___________________________________________________________
>So what's new?
A massive update of styles and flexibility (this involves better management of the CFG, which now plays an essential role! From 1.5 (rougher, sketchy) to 4-5 (good medium mix) to 7-8 (more contrast, flatter, outline)... and also more realism (so comics, or graphic novels illustration are the basic keywords for using Cheyenne 1.6)
- Able to go from a painting style to flat colour, with or without outline, all the usual keywords are present: painting, comics, outline, ink, drawing, etc...
More influence on the style of European comics: Hergé, Spirou, Franquin, Uderzo, Gibrat, Moebius, etc. are now recognisable. There's a bit of Manga, but very little: Ghibli, Junjo Ito, Makoto Shinkai, etc.
CHEYENNE V1.4 is a MASSIVE update! It's just incredible ! I'll let you discover the images in the gallery but I'm really happy with this update. I hope you like it as much as I do.
The concept remains the same: a European-style cartoon-comics model, with the aim of making comics, charadesign and concept-art for video games that is creative, highly graphic and flexible... This version satisfies me in every way...
Note: You may get more realistic renderings than expected but add lineart, graphic novels, or any other related term to change that. Side effect to change a bit the Manga Bias..
.CFG : 1.5 ( grungy, creative ) -> 4-6 BEST -> 8 ( vibrant, finish )
Sampler : DPM++ 2M Karras ( outline, classic ) // DPM++ 2M SDE Exponential ( more vibrant ! )
![](https://files.tungsten.run/uploads/5600/2b37fe87a1a84e5182030937d4791b1a/Bild1.webp)
![](https://files.tungsten.run/uploads/5600/e587f7b470464bc1b8d0e38c50bdca3c/Bild2.webp)
![](https://files.tungsten.run/uploads/5600/1f595e9182f44ff891ba354eae195077/Bild3.webp)
![](https://files.tungsten.run/uploads/5600/4ba63ad728d040478ff1d65058c0cba3/Bild4.webp)
![](https://files.tungsten.run/uploads/5600/93fc5c44dc5f42c49bbae9b2bc951bf7/Bild5.webp)
![](https://files.tungsten.run/uploads/5600/e35e5d59b58847f2bd1f3d1d878b09dc/Bild6.webp)
![](https://files.tungsten.run/uploads/5600/2f36ce07213946db99d7f572411abbfa/Bild7.webp)
![](https://files.tungsten.run/uploads/5600/e741d968661f4040995a70875c03512c/Bild8.webp)
![](https://files.tungsten.run/uploads/5600/4778b292abd64b52b9cbe1b577c79edf/Bild9.webp)
![](https://files.tungsten.run/uploads/5600/f4030736d50c4dd1ace4a9b77652dfe3/Bild10.webp)
![](https://files.tungsten.run/uploads/5600/de97aa8b8ec6401a8d0562e90cb61557/Bild11.webp)
![](https://files.tungsten.run/uploads/5600/a288b7f49581491ab9bbbe040276b7ca/Bild12.webp)
CHEYENNE
Version 1.6 Update ___________________________________________________________
>So what's new?
A massive update of styles and flexibility (this involves better management of the CFG, which now plays an essential role! From 1.5 (rougher, sketchy) to 4-5 (good medium mix) to 7-8 (more contrast, flatter, outline)... and also more realism (so comics, or graphic novels illustration are the basic keywords for using Cheyenne 1.6)
- Able to go from a painting style to flat colour, with or without outline, all the usual keywords are present: painting, comics, outline, ink, drawing, etc...
More influence on the style of European comics: Hergé, Spirou, Franquin, Uderzo, Gibrat, Moebius, etc. are now recognisable. There's a bit of Manga, but very little: Ghibli, Junjo Ito, Makoto Shinkai, etc.
CHEYENNE V1.4 is a MASSIVE update! It's just incredible ! I'll let you discover the images in the gallery but I'm really happy with this update. I hope you like it as much as I do.
The concept remains the same: a European-style cartoon-comics model, with the aim of making comics, charadesign and concept-art for video games that is creative, highly graphic and flexible... This version satisfies me in every way...
Note: You may get more realistic renderings than expected but add lineart, graphic novels, or any other related term to change that. Side effect to change a bit the Manga Bias..
.CFG : 1.5 ( grungy, creative ) -> 4-6 BEST -> 8 ( vibrant, finish )
Sampler : DPM++ 2M Karras ( outline, classic ) // DPM++ 2M SDE Exponential ( more vibrant ! )
![](https://files.tungsten.run/uploads/5600/2b37fe87a1a84e5182030937d4791b1a/Bild1.webp)
![](https://files.tungsten.run/uploads/5600/e587f7b470464bc1b8d0e38c50bdca3c/Bild2.webp)
![](https://files.tungsten.run/uploads/5600/1f595e9182f44ff891ba354eae195077/Bild3.webp)
![](https://files.tungsten.run/uploads/5600/4ba63ad728d040478ff1d65058c0cba3/Bild4.webp)
![](https://files.tungsten.run/uploads/5600/93fc5c44dc5f42c49bbae9b2bc951bf7/Bild5.webp)
![](https://files.tungsten.run/uploads/5600/e35e5d59b58847f2bd1f3d1d878b09dc/Bild6.webp)
![](https://files.tungsten.run/uploads/5600/2f36ce07213946db99d7f572411abbfa/Bild7.webp)
![](https://files.tungsten.run/uploads/5600/e741d968661f4040995a70875c03512c/Bild8.webp)
![](https://files.tungsten.run/uploads/5600/4778b292abd64b52b9cbe1b577c79edf/Bild9.webp)
![](https://files.tungsten.run/uploads/5600/f4030736d50c4dd1ace4a9b77652dfe3/Bild10.webp)
![](https://files.tungsten.run/uploads/5600/de97aa8b8ec6401a8d0562e90cb61557/Bild11.webp)
![](https://files.tungsten.run/uploads/5600/a288b7f49581491ab9bbbe040276b7ca/Bild12.webp)