Huge Robot with Jib Mix Realistic XL v13.0
Input
prompt
Specify things to see in the output
cinematic photo cinematic photo A huge 100ft tall big bulky Thick armored Grey future Robot mech ,((raising its guns weapons to point and to fire at the viewer)) , ((explosions and Shrapnel and mud and debis flying around the image)) and making many small holes in the robot standing in a muddy futuristic battlefield, (Reflections in muddy puddles:0.3) on the battlefield, ((white smoke drifts across the image)), , with a small human figure at its feet, battlemech, mech, ((8k, RAW photo, highest quality, realistic:2, masterpiece, ultra high resolution, CG 8K wallpapers)), physics-based rendering, centered full body mecha armor , Bokeh, Mecha, on dark cloudy rainy day. . 35mm photograph, film, bokeh, professional, 4k, highly detailed . cinematic photorealistic, 8k uhd natural lighting, raw, rich, intricate details, key visual, atmospheric lighting, 35mm photograph, film, bokeh, professional, 4k, highly detailed
negative_prompt
Specify things to not see in the output
drawing, painting, crayon, sketch, graphite, impressionist, noisy, blurry, soft, deformed, ugly, ((bokeh)), Deviantart, jpeg , (worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D ,3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3), ((bokeh)) Deviantart
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0
num_outputs
Number of output images
3
width
Output image width
1280
height
Output image height
1280
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.4
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
4264650972
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M Karras
samping_steps
Number of denoising steps
32
cfg_scale
Scale for classifier-free guidance
7
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
Output
https://files.tungsten.run/uploads/0a6edbb9e05f41b5a2e248ed50e514c0/00000-4264650972.webp
https://files.tungsten.run/uploads/b2b6e870ecb343bcb185280e8f29a0a6/00001-4264650973.webp
https://files.tungsten.run/uploads/dd4b5238910c4be5b4e9d6f8815d32dc/00002-4264650974.webp
Finished in 84.9 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: cinematic photo cinematic photo A huge 100ft tall big bulky Thick armored Grey future Robot mech ,((raising its guns weapons to point and to fire at the viewer)) , ((explosions and Shrapnel and mud and debis flying around the image)) and making many small holes in the robot standing in a muddy futuristic battlefield, (Reflections in muddy puddles:0.3) on the battlefield, ((white smoke drifts across the image)), , with a small human figure at its feet, battlemech, mech, ((8k, RAW photo, highest quality, realistic:2, masterpiece, ultra high resolution, CG 8K wallpapers)), physics-based rendering, centered full body mecha armor , Bokeh, Mecha, on dark cloudy rainy day. . 35mm photograph, film, bokeh, professional, 4k, highly detailed . cinematic photorealistic, 8k uhd natural lighting, raw, rich, intricate details, key visual, atmospheric lighting, 35mm photograph, film, bokeh, professional, 4k, highly detailed, <lora:add-detail-xl:1.0> Full negative prompt: drawing, painting, crayon, sketch, graphite, impressionist, noisy, blurry, soft, deformed, ugly, ((bokeh)), Deviantart, jpeg , (worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D ,3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3), ((bokeh)) Deviantart 0%| | 0/32 [00:00<?, ?it/s] 3%|▎ | 1/32 [00:02<01:26, 2.79s/it] 6%|▋ | 2/32 [00:04<01:12, 2.40s/it] 9%|▉ | 3/32 [00:07<01:05, 2.27s/it] 12%|█▎ | 4/32 [00:09<01:02, 2.22s/it] 16%|█▌ | 5/32 [00:11<00:59, 2.19s/it] 19%|█▉ | 6/32 [00:13<00:56, 2.17s/it] 22%|██▏ | 7/32 [00:15<00:54, 2.16s/it] 25%|██▌ | 8/32 [00:17<00:51, 2.16s/it] 28%|██▊ | 9/32 [00:19<00:49, 2.15s/it] 31%|███▏ | 10/32 [00:22<00:47, 2.15s/it] 34%|███▍ | 11/32 [00:24<00:45, 2.15s/it] 38%|███▊ | 12/32 [00:26<00:43, 2.15s/it] 41%|████ | 13/32 [00:28<00:40, 2.15s/it] 44%|████▍ | 14/32 [00:30<00:38, 2.15s/it] 47%|████▋ | 15/32 [00:32<00:36, 2.16s/it] 50%|█████ | 16/32 [00:34<00:34, 2.16s/it] 53%|█████▎ | 17/32 [00:37<00:32, 2.16s/it] 56%|█████▋ | 18/32 [00:39<00:30, 2.16s/it] 59%|█████▉ | 19/32 [00:41<00:28, 2.16s/it] 62%|██████▎ | 20/32 [00:43<00:25, 2.16s/it] 66%|██████▌ | 21/32 [00:45<00:23, 2.16s/it] 69%|██████▉ | 22/32 [00:47<00:21, 2.16s/it] 72%|███████▏ | 23/32 [00:50<00:19, 2.17s/it] 75%|███████▌ | 24/32 [00:52<00:17, 2.17s/it] 78%|███████▊ | 25/32 [00:54<00:15, 2.17s/it] 81%|████████▏ | 26/32 [00:56<00:12, 2.17s/it] 84%|████████▍ | 27/32 [00:58<00:10, 2.17s/it] 88%|████████▊ | 28/32 [01:00<00:08, 2.17s/it] 91%|█████████ | 29/32 [01:03<00:06, 2.17s/it] 94%|█████████▍| 30/32 [01:05<00:04, 2.17s/it] 97%|█████████▋| 31/32 [01:07<00:02, 2.18s/it] 100%|██████████| 32/32 [01:09<00:00, 2.18s/it] 100%|██████████| 32/32 [01:09<00:00, 2.18s/it] Decoding latents in cuda:0... done in 3.77s Move latents to cpu... done in 0.03s
prompt
Specify things to see in the output
cinematic photo cinematic photo A huge 100ft tall big bulky Thick armored Grey future Robot mech ,((raising its guns weapons to point and to fire at the viewer)) , ((explosions and Shrapnel and mud and debis flying around the image)) and making many small holes in the robot standing in a muddy futuristic battlefield, (Reflections in muddy puddles:0.3) on the battlefield, ((white smoke drifts across the image)), , with a small human figure at its feet, battlemech, mech, ((8k, RAW photo, highest quality, realistic:2, masterpiece, ultra high resolution, CG 8K wallpapers)), physics-based rendering, centered full body mecha armor , Bokeh, Mecha, on dark cloudy rainy day. . 35mm photograph, film, bokeh, professional, 4k, highly detailed . cinematic photorealistic, 8k uhd natural lighting, raw, rich, intricate details, key visual, atmospheric lighting, 35mm photograph, film, bokeh, professional, 4k, highly detailed
negative_prompt
Specify things to not see in the output
drawing, painting, crayon, sketch, graphite, impressionist, noisy, blurry, soft, deformed, ugly, ((bokeh)), Deviantart, jpeg , (worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D ,3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3), ((bokeh)) Deviantart
EnvyBetterHiresFixXL01
Envy Better Hires Fix Xl01
0
num_outputs
Number of output images
3
width
Output image width
1280
height
Output image height
1280
enhance_face_with_adetailer
Enhance face with adetailer
true
enhance_hands_with_adetailer
Enhance hands with adetailer
false
adetailer_denoising_strength
1: completely redraw face or hands / 0: no effect on output images
0.4
detail
Enhance/diminish detail while keeping the overall style/character
1
brightness
Adjust brightness
0
contrast
Adjust contrast
0
seed
Same seed with the same prompt generates the same image. Set as -1 to randomize output.
4264650972
input_image
Base image that the output should be generated from. This is useful when you want to add some detail to input_image. For example, if prompt is "sunglasses" and input_image has a man, there is the man wearing sunglasses in the output.
input_image_redrawing_strength
How differ the output is from input_image. Used only when input_image is given.
0.55
reference_image
Image with which the output should share identity (e.g. face of a person or type of a dog)
reference_image_strength
Strength of applying reference_image. Used only when reference_image is given.
1
reference_pose_image
Image with a reference pose
reference_pose_strength
Strength of applying reference_pose_image. Used only when reference_pose_image is given.
1
reference_depth_image
Image with a reference depth
reference_depth_strength
Strength of applying reference_depth_image. Used only when reference_depth_image is given.
1
sampler
Sampler type
DPM++ 2M Karras
samping_steps
Number of denoising steps
32
cfg_scale
Scale for classifier-free guidance
7
clip_skip
The number of last layers of CLIP network to skip
2
vae
Select VAE
None
lora_1
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_2
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
lora_3
LoRA file. Apply by writing the following in prompt: <lora:FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE>
embedding_1
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_2
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
embedding_3
Embedding file (textural inversion). Apply by writing the following in prompt or negative prompt: (FILE_NAME_WITHOUT_EXTENSION:MAGNITUDE)
disable_prompt_modification
Disable automatically adding suggested prompt modification. Built-in LoRAs and trigger words will remain.
false
https://files.tungsten.run/uploads/0a6edbb9e05f41b5a2e248ed50e514c0/00000-4264650972.webp
https://files.tungsten.run/uploads/b2b6e870ecb343bcb185280e8f29a0a6/00001-4264650973.webp
https://files.tungsten.run/uploads/dd4b5238910c4be5b4e9d6f8815d32dc/00002-4264650974.webp
Finished in 84.9 seconds
Setting up the model... Preparing inputs... Processing... Full prompt: cinematic photo cinematic photo A huge 100ft tall big bulky Thick armored Grey future Robot mech ,((raising its guns weapons to point and to fire at the viewer)) , ((explosions and Shrapnel and mud and debis flying around the image)) and making many small holes in the robot standing in a muddy futuristic battlefield, (Reflections in muddy puddles:0.3) on the battlefield, ((white smoke drifts across the image)), , with a small human figure at its feet, battlemech, mech, ((8k, RAW photo, highest quality, realistic:2, masterpiece, ultra high resolution, CG 8K wallpapers)), physics-based rendering, centered full body mecha armor , Bokeh, Mecha, on dark cloudy rainy day. . 35mm photograph, film, bokeh, professional, 4k, highly detailed . cinematic photorealistic, 8k uhd natural lighting, raw, rich, intricate details, key visual, atmospheric lighting, 35mm photograph, film, bokeh, professional, 4k, highly detailed, <lora:add-detail-xl:1.0> Full negative prompt: drawing, painting, crayon, sketch, graphite, impressionist, noisy, blurry, soft, deformed, ugly, ((bokeh)), Deviantart, jpeg , (worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, amateur:1.3), (3D ,3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, bad legs, deformities:1.3), ((bokeh)) Deviantart 0%| | 0/32 [00:00<?, ?it/s] 3%|▎ | 1/32 [00:02<01:26, 2.79s/it] 6%|▋ | 2/32 [00:04<01:12, 2.40s/it] 9%|▉ | 3/32 [00:07<01:05, 2.27s/it] 12%|█▎ | 4/32 [00:09<01:02, 2.22s/it] 16%|█▌ | 5/32 [00:11<00:59, 2.19s/it] 19%|█▉ | 6/32 [00:13<00:56, 2.17s/it] 22%|██▏ | 7/32 [00:15<00:54, 2.16s/it] 25%|██▌ | 8/32 [00:17<00:51, 2.16s/it] 28%|██▊ | 9/32 [00:19<00:49, 2.15s/it] 31%|███▏ | 10/32 [00:22<00:47, 2.15s/it] 34%|███▍ | 11/32 [00:24<00:45, 2.15s/it] 38%|███▊ | 12/32 [00:26<00:43, 2.15s/it] 41%|████ | 13/32 [00:28<00:40, 2.15s/it] 44%|████▍ | 14/32 [00:30<00:38, 2.15s/it] 47%|████▋ | 15/32 [00:32<00:36, 2.16s/it] 50%|█████ | 16/32 [00:34<00:34, 2.16s/it] 53%|█████▎ | 17/32 [00:37<00:32, 2.16s/it] 56%|█████▋ | 18/32 [00:39<00:30, 2.16s/it] 59%|█████▉ | 19/32 [00:41<00:28, 2.16s/it] 62%|██████▎ | 20/32 [00:43<00:25, 2.16s/it] 66%|██████▌ | 21/32 [00:45<00:23, 2.16s/it] 69%|██████▉ | 22/32 [00:47<00:21, 2.16s/it] 72%|███████▏ | 23/32 [00:50<00:19, 2.17s/it] 75%|███████▌ | 24/32 [00:52<00:17, 2.17s/it] 78%|███████▊ | 25/32 [00:54<00:15, 2.17s/it] 81%|████████▏ | 26/32 [00:56<00:12, 2.17s/it] 84%|████████▍ | 27/32 [00:58<00:10, 2.17s/it] 88%|████████▊ | 28/32 [01:00<00:08, 2.17s/it] 91%|█████████ | 29/32 [01:03<00:06, 2.17s/it] 94%|█████████▍| 30/32 [01:05<00:04, 2.17s/it] 97%|█████████▋| 31/32 [01:07<00:02, 2.18s/it] 100%|██████████| 32/32 [01:09<00:00, 2.18s/it] 100%|██████████| 32/32 [01:09<00:00, 2.18s/it] Decoding latents in cuda:0... done in 3.77s Move latents to cpu... done in 0.03s